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Freedoom is now at version v0.12.0
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Makefile
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Makefile
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# SPDX-License-Identifier: BSD-3-Clause
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# SPDX-License-Identifier: BSD-3-Clause
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VERSION=$(shell git describe --abbrev=8 --dirty 2>/dev/null || echo v0.11.3)
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VERSION=$(shell git describe --abbrev=8 --dirty 2>/dev/null || echo v0.12.0)
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WADS=wads
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WADS=wads
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ASCIIDOC=asciidoc
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ASCIIDOC=asciidoc
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ASCIIDOC_MAN=a2x -f manpage
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ASCIIDOC_MAN=a2x -f manpage
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= Freedoom project news
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= Freedoom project news
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== HEAD
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== 0.12.0 (2019-10-10)
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=== General
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=== General
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* We now have a manual rendered to beautiful PDF format. Thanks to
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* We now have a manual rendered to beautiful PDF format. Thanks to
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Simon Howard, the project’s founder.
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Simon Howard, the project’s founder.
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* A strong focus on vanilla compatibility has been sought for this
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* A strong focus on vanilla compatibility has been sought for this
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release. We may not be perfect, but we are getting there.
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release. Most, if not all, levels should work now.
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* _Final Doom_ compatibility de-emphasized. Where it creates
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* _Final Doom_ compatibility de-emphasized. Where it creates
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conflicts with _Doom II_ mods or texture definitions, we prefer
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conflicts with _Doom II_ mods or texture definitions, we prefer
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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