Freedoom is now at version v0.12.0

This commit is contained in:
Mike Swanson 2019-10-09 18:22:22 -07:00
parent 03a2baf1ea
commit ff8d673d7d
2 changed files with 3 additions and 3 deletions

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# SPDX-License-Identifier: BSD-3-Clause
VERSION=$(shell git describe --abbrev=8 --dirty 2>/dev/null || echo v0.11.3)
VERSION=$(shell git describe --abbrev=8 --dirty 2>/dev/null || echo v0.12.0)
WADS=wads
ASCIIDOC=asciidoc
ASCIIDOC_MAN=a2x -f manpage

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= Freedoom project news
== HEAD
== 0.12.0 (2019-10-10)
=== General
* We now have a manual rendered to beautiful PDF format. Thanks to
Simon Howard, the projects founder.
* A strong focus on vanilla compatibility has been sought for this
release. We may not be perfect, but we are getting there.
release. Most, if not all, levels should work now.
* _Final Doom_ compatibility de-emphasized. Where it creates
conflicts with _Doom II_ mods or texture definitions, we prefer
the _Doom II_ side of things. _Final Doom_-specific maps and mods