shino1
d3a892ed80
- fixed exbpa0
2021-04-04 19:17:16 +01:00
shino1
cdb801d975
- 3 new barrel sprites (added red, warning sign more visible,
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redesigned into propane tank)
- new light column that looks like an actual lamp
- 2 new armor bonus sprites that look like shield/armor scales
2021-04-04 04:18:45 +01:00
Xindage
015204a076
New Minigunner sprites by Craneo and Horrormovierei.
2021-03-30 12:09:24 -03:00
Xindage
e1a73c3528
New Zombieman by MothraMaster and Korp.
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Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage
52af9ed522
New Imps Gibing sprites by korp.
2021-03-20 21:06:49 -03:00
HorroMovieGuy
47b2d9e86f
sprites: Improved Plasma gun
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Multiple improvements to the plasma gun provided by Clay, Minigunner, and Horror Movie Guy.
2020-10-28 12:32:42 -03:00
Simon Howard
07b30068ce
Merge pull request #699 from HorroMovieGuy/master
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sprites: new gib animations (zombie and shotgunner)
2020-08-21 13:37:55 -04:00
HorroMovieGuy
cd219982f0
sprites: new gib animations (zombie and shotgunner)
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Removed empty spaces, added propper offsets (courtesy of Matt)
2020-08-20 04:00:31 -03:00
HorroMovieGuy
b715fc5f1c
Revert "Sprites: New baron sprites"
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This reverts commit aea01ea33b
.
2020-08-14 00:29:59 -03:00
HorroMovieGuy
72bb41fca8
sprites: new gib animations (zombie and shotgunner)
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Improved gib animations for the aforementioned enemies.
2020-08-14 00:20:55 -03:00
MatthewTheGlutton
431cbedba3
sprites: recolour BRS1A0.
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I'm understanding this to be a brain or a piece of mauled head with a bit of spine attached.
The perfect white of the bone and the perfect red of the blood around it was making it confusingly similar to a lot of healing item sprites in some mods (e.g., the medikits in HorrorMovieGuy's gothic reskin), especially in OBLIGE maps where their placement is unpredictable.
2020-08-08 23:19:04 -07:00
Simon Howard
bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
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sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Samuel Oliver
3292f865a9
Updated the combat slug
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Implementing sprites from the Discord channel. Credits are as follows
???/Freedoom team - base Combat Slug sprites
HorrorMovieGuy - A to F frames (and their rotations)
Craneo - G to T frames (and their rotations)
2020-05-14 13:05:35 -04:00
boogiebogus
f8cd97072e
sprites: make the dark soldier's death more violent ( #662 )
2020-02-27 11:53:24 -08:00
HorroMovieGuy
aea01ea33b
Sprites: New baron sprites
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Lavamander by HorrorMovieGuy, based on Raymohawk's Nukeptyle
2020-02-21 12:42:04 -03:00
MatthewTheGlutton
0bc6c98a61
sprites: minigunner firing frames.
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Based on the new pickup sprite in this PR.
2019-11-28 23:45:43 -08:00
MatthewTheGlutton
17156de748
sprites: add PISGD-E; adjust hitscan pickups.
2019-11-24 14:59:24 -08:00
MatthewTheGlutton
d3311a4446
sprites: Replace player third-person sprites.
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Gibbing sprites not replaced but crouched gibbing sprite offsets tweaked.
2019-11-18 23:05:41 -08:00
MatthewTheGlutton
faae9d8312
sprites: new PLAYE/F frames.
2019-09-25 22:33:33 -07:00
Craneo
717f9bfe1e
sprites: rework technospider with good shading
2019-09-22 12:18:43 -07:00
MatthewTheGlutton
2769d7c31b
sprites: red/green colourblind friendly sboxa0
2019-09-16 11:37:39 -07:00
MatthewTheGlutton
cb4b7e4e13
sprites: updated shela0 and sboxa0
2019-09-14 15:04:15 -07:00
MatthewTheGlutton
d72d78bd78
New/improved bullet and shell pickup sprites.
2019-09-13 12:36:01 -07:00
MatthewTheGlutton
a397529386
sprites: make SKAG 1337 pickup sprite face right ( #575 )
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to match all other weapons
2019-07-20 13:08:27 -07:00
MatthewTheGlutton
095a3a8a48
Player crouch death/gib sprites. ( #560 )
2019-05-24 22:00:55 -07:00
MatthewTheGlutton
7a39dcfe54
Player crouching sprites for GZDoom
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Includes moving, firing and pain, but not death or xdeath (since GZDoom does not use them by default anyway).
2019-04-14 22:04:09 -07:00
Ulises "Urric Hammersong" Lozano
08a48546a5
Add new archvile
2019-03-24 21:44:24 -07:00
Fernando Carmona Varo
431671811a
sprites: improve player back walk animation
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The legs were reworked as well, matching the changes done to the front.
The shoulder pads movement was toned down, and the left arm was changed
so it's movement is a bit less abrupt and can actually be followed.
Other minor tweaks and size was made proportional to the front frames.
2019-01-01 17:28:43 -08:00
Fernando Carmona Varo
64efaafdfd
sprites: improved player front walk animation
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Reworked the legs so it looks more like actual walking.
I also reduced a bit the sudden swing with the weapon that
it does in the middle of the walk.
I've made it so it actually looks like he's holding the gun
rather than just punching it. And I've tweaked a bit the helmet
and some minor details.
2019-01-01 17:28:43 -08:00
Erick Tenorio
52b6bbece3
sprites: update box of shotgun shells
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Change the top portion to match with the shela0 sprite.
2018-07-10 21:49:34 -07:00
Kevin Caccamo
8f24c6eb60
sprites: improve stealth sphere sprites
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These ones shouldn't look as flat as the previous ones.
2017-10-02 07:13:10 -07:00
Kevin Caccamo
a1611da0e4
sprites: new stealth sphere sprite
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I made this sprite from scratch using Blender.
2017-09-25 07:34:00 -04:00
Kevin Caccamo
a0ffc5bedc
sprites: CWolf's new floating statue sprite
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This sprite replaces the floating skull rock.
https://www.doomworld.com/forum/topic/85258-cwolfs-freedoom-sprites-hangar/?do=findComment&comment=1725656
2017-09-23 12:36:52 -04:00
Mike Swanson
9c6c681276
Burn all GIFs: Convert everything to PNGs.
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DeuTex 5 now supports these, and we can use real transparency indexes
in the files too, so no more ugly cyan background!
2017-07-18 22:26:52 -07:00
Nick Zatkovich
9465d617f2
rename file spries
2017-07-17 01:00:59 -07:00
Mike Swanson
ff9cbb94d5
Merge branch 'pestdeath' of gh:luckypunk/freedoom
2017-03-16 13:46:03 -07:00
luckypunk
82e8c90dee
sprites: change pestmeister death animation
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still not good, but better than before
2017-03-16 13:12:15 +00:00
Mike Swanson
6fca82bf60
Merge branch 'cand_cbra' of gh:luckypunk/freedoom
2017-03-14 15:55:17 -07:00
luckypunk
49eb520a04
sprites: cand & cbra by cwolf and raymoohawk
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https://www.doomworld.com/vb/post/1721082
2017-02-28 14:01:30 +00:00
luckypunk
59342c6e5f
sprites: various by cwolf and raymoohawk
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https://www.doomworld.com/vb/post/1720049
2017-02-28 13:55:06 +00:00
Ayub Ahmed
fd216d0234
sprites: raymoohawk's arm1
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Replacing the current arm1 sprites with a new one that is aesthetically pleasing, more than the current one (which looks small and weak).
2017-02-24 17:42:11 +00:00
Heng
586779d74d
sprites: different version of pestmeister blood frames
2017-02-21 15:23:27 -08:00
Heng
6cd361b01d
bos2 and boss sprites based on raymoohawks pestmeister
2017-02-21 18:34:08 +00:00
Mike Swanson
d1015739a1
sprites: Recolor armor bonuses from red to green.
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These were way too easy to confuse with health pickups when red.
2017-02-19 13:14:28 -08:00
Ayub Ahmed
fd13e2d991
sprites: Fix worm death frames
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The death sequence frame weren't single frame GIFs.
2017-01-20 12:03:02 +00:00
Alexandre-Xavier Labonté-Lamoureux
13bcf645e0
Fix https://github.com/freedoom/freedoom/issues/293
2016-09-26 01:01:11 -07:00
Ayub Ahmed
dc01d3b918
new pistol ( #278 )
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This is a new pistol animation by @Blastfrog.
2016-09-07 10:32:46 -04:00
Ayub Ahmed
0a8f763e5d
revised worm death ( #279 )
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* revised worm death
hexereticdoom made a worm death scene using red blood instead of the current orange blood.
2016-08-28 17:38:29 -04:00
Maz Hades
931b66a087
sprites: edit sboxa0
2016-01-23 17:17:15 -08:00
raymoohawk
028c8d777c
Sprites: updated colua0
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edited the floor lamp based on forum feedback
2016-01-23 15:30:21 -08:00