Commit graph

385 commits

Author SHA1 Message Date
shino1
d3a892ed80 - fixed exbpa0 2021-04-04 19:17:16 +01:00
shino1
cdb801d975 - 3 new barrel sprites (added red, warning sign more visible,
redesigned into propane tank)
- new light column that looks like an actual lamp
- 2 new armor bonus sprites that look like shield/armor scales
2021-04-04 04:18:45 +01:00
Xindage
015204a076 New Minigunner sprites by Craneo and Horrormovierei. 2021-03-30 12:09:24 -03:00
Xindage
e1a73c3528 New Zombieman by MothraMaster and Korp.
Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage
52af9ed522 New Imps Gibing sprites by korp. 2021-03-20 21:06:49 -03:00
HorroMovieGuy
47b2d9e86f sprites: Improved Plasma gun
Multiple improvements to the plasma gun provided by Clay, Minigunner, and Horror Movie Guy.
2020-10-28 12:32:42 -03:00
Simon Howard
07b30068ce
Merge pull request #699 from HorroMovieGuy/master
sprites: new gib animations (zombie and shotgunner)
2020-08-21 13:37:55 -04:00
HorroMovieGuy
cd219982f0 sprites: new gib animations (zombie and shotgunner)
Removed empty spaces, added propper offsets (courtesy of Matt)
2020-08-20 04:00:31 -03:00
HorroMovieGuy
b715fc5f1c Revert "Sprites: New baron sprites"
This reverts commit aea01ea33b.
2020-08-14 00:29:59 -03:00
HorroMovieGuy
72bb41fca8 sprites: new gib animations (zombie and shotgunner)
Improved gib animations for the aforementioned enemies.
2020-08-14 00:20:55 -03:00
MatthewTheGlutton
431cbedba3
sprites: recolour BRS1A0.
I'm understanding this to be a brain or a piece of mauled head with a bit of spine attached.

The perfect white of the bone and the perfect red of the blood around it was making it confusingly similar to a lot of healing item sprites in some mods (e.g., the medikits in HorrorMovieGuy's gothic reskin), especially in OBLIGE maps where their placement is unpredictable.
2020-08-08 23:19:04 -07:00
Simon Howard
bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Samuel Oliver
3292f865a9 Updated the combat slug
Implementing sprites from the Discord channel. Credits are as follows

???/Freedoom team - base Combat Slug sprites
HorrorMovieGuy - A to F frames (and their rotations)
Craneo - G to T frames (and their rotations)
2020-05-14 13:05:35 -04:00
boogiebogus
f8cd97072e
sprites: make the dark soldier's death more violent (#662) 2020-02-27 11:53:24 -08:00
HorroMovieGuy
aea01ea33b Sprites: New baron sprites
Lavamander by HorrorMovieGuy, based on Raymohawk's Nukeptyle
2020-02-21 12:42:04 -03:00
MatthewTheGlutton
0bc6c98a61
sprites: minigunner firing frames.
Based on the new pickup sprite in this PR.
2019-11-28 23:45:43 -08:00
MatthewTheGlutton
17156de748 sprites: add PISGD-E; adjust hitscan pickups. 2019-11-24 14:59:24 -08:00
MatthewTheGlutton
d3311a4446 sprites: Replace player third-person sprites.
Gibbing sprites not replaced but crouched gibbing sprite offsets tweaked.
2019-11-18 23:05:41 -08:00
MatthewTheGlutton
faae9d8312
sprites: new PLAYE/F frames. 2019-09-25 22:33:33 -07:00
Craneo
717f9bfe1e sprites: rework technospider with good shading 2019-09-22 12:18:43 -07:00
MatthewTheGlutton
2769d7c31b sprites: red/green colourblind friendly sboxa0 2019-09-16 11:37:39 -07:00
MatthewTheGlutton
cb4b7e4e13 sprites: updated shela0 and sboxa0 2019-09-14 15:04:15 -07:00
MatthewTheGlutton
d72d78bd78 New/improved bullet and shell pickup sprites. 2019-09-13 12:36:01 -07:00
MatthewTheGlutton
a397529386 sprites: make SKAG 1337 pickup sprite face right (#575)
to match all other weapons
2019-07-20 13:08:27 -07:00
MatthewTheGlutton
095a3a8a48 Player crouch death/gib sprites. (#560) 2019-05-24 22:00:55 -07:00
MatthewTheGlutton
7a39dcfe54 Player crouching sprites for GZDoom
Includes moving, firing and pain, but not death or xdeath (since GZDoom does not use them by default anyway).
2019-04-14 22:04:09 -07:00
Ulises "Urric Hammersong" Lozano
08a48546a5 Add new archvile 2019-03-24 21:44:24 -07:00
Fernando Carmona Varo
431671811a sprites: improve player back walk animation
The legs were reworked as well, matching the changes done to the front.

The shoulder pads movement was toned down, and the left arm was changed
so it's movement is a bit less abrupt and can actually be followed.
Other minor tweaks and size was made proportional to the front frames.
2019-01-01 17:28:43 -08:00
Fernando Carmona Varo
64efaafdfd sprites: improved player front walk animation
Reworked the legs so it looks more like actual walking.

I also reduced a bit the sudden swing with the weapon that
it does in the middle of the walk.

I've made  it so it actually looks like he's holding the gun
rather than just punching it. And I've tweaked a bit the helmet
and some minor details.
2019-01-01 17:28:43 -08:00
Erick Tenorio
52b6bbece3 sprites: update box of shotgun shells
Change the top portion to match with the shela0 sprite.
2018-07-10 21:49:34 -07:00
Kevin Caccamo
8f24c6eb60 sprites: improve stealth sphere sprites
These ones shouldn't look as flat as the previous ones.
2017-10-02 07:13:10 -07:00
Kevin Caccamo
a1611da0e4 sprites: new stealth sphere sprite
I made this sprite from scratch using Blender.
2017-09-25 07:34:00 -04:00
Kevin Caccamo
a0ffc5bedc sprites: CWolf's new floating statue sprite
This sprite replaces the floating skull rock.
https://www.doomworld.com/forum/topic/85258-cwolfs-freedoom-sprites-hangar/?do=findComment&comment=1725656
2017-09-23 12:36:52 -04:00
Mike Swanson
9c6c681276 Burn all GIFs: Convert everything to PNGs.
DeuTex 5 now supports these, and we can use real transparency indexes
in the files too, so no more ugly cyan background!
2017-07-18 22:26:52 -07:00
Nick Zatkovich
9465d617f2 rename file spries 2017-07-17 01:00:59 -07:00
Mike Swanson
ff9cbb94d5 Merge branch 'pestdeath' of gh:luckypunk/freedoom 2017-03-16 13:46:03 -07:00
luckypunk
82e8c90dee sprites: change pestmeister death animation
still not good, but better than before
2017-03-16 13:12:15 +00:00
Mike Swanson
6fca82bf60 Merge branch 'cand_cbra' of gh:luckypunk/freedoom 2017-03-14 15:55:17 -07:00
luckypunk
49eb520a04 sprites: cand & cbra by cwolf and raymoohawk
https://www.doomworld.com/vb/post/1721082
2017-02-28 14:01:30 +00:00
luckypunk
59342c6e5f sprites: various by cwolf and raymoohawk
https://www.doomworld.com/vb/post/1720049
2017-02-28 13:55:06 +00:00
Ayub Ahmed
fd216d0234 sprites: raymoohawk's arm1
Replacing the current arm1 sprites with a new one that is aesthetically pleasing, more than the current one (which looks small and weak).
2017-02-24 17:42:11 +00:00
Heng
586779d74d sprites: different version of pestmeister blood frames 2017-02-21 15:23:27 -08:00
Heng
6cd361b01d bos2 and boss sprites based on raymoohawks pestmeister 2017-02-21 18:34:08 +00:00
Mike Swanson
d1015739a1 sprites: Recolor armor bonuses from red to green.
These were way too easy to confuse with health pickups when red.
2017-02-19 13:14:28 -08:00
Ayub Ahmed
fd13e2d991 sprites: Fix worm death frames
The death sequence frame weren't single frame GIFs.
2017-01-20 12:03:02 +00:00
Alexandre-Xavier Labonté-Lamoureux
13bcf645e0 Fix https://github.com/freedoom/freedoom/issues/293 2016-09-26 01:01:11 -07:00
Ayub Ahmed
dc01d3b918 new pistol (#278)
This is a new pistol animation by @Blastfrog.
2016-09-07 10:32:46 -04:00
Ayub Ahmed
0a8f763e5d revised worm death (#279)
* revised worm death

hexereticdoom made a worm death scene using red blood instead of the current orange blood.
2016-08-28 17:38:29 -04:00
Maz Hades
931b66a087 sprites: edit sboxa0 2016-01-23 17:17:15 -08:00
raymoohawk
028c8d777c Sprites: updated colua0
edited the floor lamp based on forum feedback
2016-01-23 15:30:21 -08:00