Commit graph

385 commits

Author SHA1 Message Date
mc776
c175e122dd
sprites: reverse liteamp A/B frames.
The powerup typically only appears in very low light areas so I never saw the glowing lens flare effect in the non-fullbright B frame until I was messing around in Dehacked earlier. This moves that effect to the fullbright A frame to better fit the most likely artistic intent.
2024-07-26 21:53:19 -07:00
Xindage
8793089689
Merge pull request #1350 from Anonysussy/Cascade-fist
sprites: Add Cascade's new fist
2024-07-17 12:48:10 -03:00
mc776
d736df8ac8
sprites: touch up BON1 shading.
The current sprite was originally supposed to be a transparent bottle containing green liquid with the cross-shaped flare emerging from inside, but I did not know how to shade it correctly.
2024-07-08 14:28:47 -07:00
Just-an-anon
5a402b053e
Merge branch 'freedoom:master' into Cascade-fist 2024-05-06 18:34:12 +07:00
Just-an-anon
f5c55d0e7f
sprites: Updating the pistol sprites (#1357)
* sprites: Tweak the PISG sprites
* Tweaking the PISG offsets
* Properly palletted sprites
* Minor fix for PISGA0
Add lighting effects for firing animations alongside minor improvements.
Recenters the pistol offsets due to the newer sprite edits.
2024-05-05 17:59:38 -03:00
Classified-Morner
436fc3789e
sprites: Add Cascade's fist 2024-03-08 16:01:15 +07:00
uni
76ce027444
sprites: new green and red columns by Cascade. (#1322) 2024-02-07 10:43:58 -08:00
uni
46c4864323
sprites: new tech pillar by Cascade (#1323) 2024-02-03 11:22:13 -08:00
uni
5e460fde61
sprites: new ripsaw by Cascade. (#1321) 2024-02-03 11:20:30 -08:00
TheSuperDave938
c9d15eae61
sprites: remove red pixels from the Octaminator (#1287)
Remove leftover red pixels on the tan parts of the Octaminator.
2024-01-22 08:30:53 -08:00
UltimateCraneo
b557b868af
sprites: better GOR1. (#1266)
Better sprites for the twitching bloody hangedman !!!
2024-01-11 14:09:40 -08:00
mc776
54e555bc89
sprites: make hatchling/octoball explosions snappier. (#1220)
Something that's bothered me for a while now: the hatchling dies, it slowly oozes blood and crumples, the fireball explosion sound plays in the middle of all that bleeding and crumpling, then it slow-motion explodes in total silence.

Part of this the problem with the way the lost soul death is hard-coded - 6 tics per frame is just way too long for any decently snappy explosion. At best we can have like 2 actual "exploding" frames and the rest is just the bits floating in midair slowly fading away.

This PR skips the bleeding frames entirely in favour of what looks like a failed attempt at getting in one last attack, then a quick explosion right on the A_Scream frame followed by a few frames of that ring of glowing gore bits fading into nothing.

A similar issue to the hatchling death animation exists with the octaminator projectile as well. The lines coming out of the current B frame still imply an explosion rather than a lingering cloud of debris.
2023-12-10 13:26:18 -08:00
mc776
f3312e202b
sprites: address #1210; fix tripod offsets. (#1212)
The sprite is now centered around the main body, rather than having it jump around all over the place while both walking and shooting.
2023-12-05 11:24:19 -08:00
mc776
68226097ad
sprites: adjust TLP2 lighting. (#1188)
The original attempt didn't make it into #1176 but it had issues anyway.
2023-11-20 09:47:10 -08:00
mc776
0511934659
sprites: adjust PISGA0 perspective. (#1199)
The recent two-handed sprite update raised the sprite further up the screen - which looks good, except the gun now looks like it's pointing somewhere above the center line of the screen.

This flattens the A frame out a bit. B is left as-is as it just ends up looking like recoil when you shoot.
2023-11-18 19:14:03 -08:00
Anonymoister
e5614b4e6b
Fist animations tweak and two handed pistol (#1193) 2023-11-13 18:58:29 -08:00
Kevin Caccamo
230964456c
sprites: new floor light by Cascade (#1177) 2023-11-08 07:30:52 -08:00
Kevin Caccamo
1d16aeabce
sprites: new tech lamps by Cascade (#1176) 2023-11-08 07:30:30 -08:00
Kevin Caccamo
4487eb0dee
sprites: new gore poles and alien eggs by Cascade (#1178) 2023-11-06 15:20:20 -08:00
mc776
e0a1742b95
sprites: less pointy minigun flash. (#1141)
I found the line a little distracting and tried doing this, and other people mentioned how they found this looked more punchy than the current (in a good way) so here it is.
2023-10-31 12:54:56 -07:00
mc776
86482d5a10
sprites: make worm and tripod flippable. (#1138)
There is no reason whatsoever for the worm to have 8 rotations separately defined on any of its animations.

The tripod unlike the cyberdemon (or large technospider) is fully symmetrical as well.

I'd suggest doing this for the zombieman since no one's going to notice anyway, but I'm not the one who had put the work into those additional rotations.
2023-10-30 09:28:37 -07:00
mc776
59597375ef
sprites: touch up shotguns. (#1155)
PASG
- Palettization left some weirdly brightly saturated green pixels on highlights. Changed them to olive manually.
- Embiggened the arm slightly to better match the fist.
- Darkened the arm slightly on the A frame to better match the mugshot, etc..
- Made the flash a bit brighter in the inside and less spiky at the top, to minimize the impression of a single blotch of red.

DBSG
- Added more contrast to the hand and shells.
- Cleaned up some stray pixels on the right edge.
- Mad the flash shorter vertically and made the peaks a little inward following the path of the guns instead of shooting straight up from just in front of the muzzle.
2023-10-24 10:44:13 -07:00
mc776
fd6644e145
sprites: new health bonus. (#1131)
My edit of Magnolia's edit of Korp's original bottle sprite. I think this strikes the correct balance of sharing the same symbolism as the other non-Special health pickups while diegetically looking like something fundamentally different enough to justify the different behaviour.
2023-10-20 08:35:22 -07:00
mc776
8f82bb17de
sprites: reshade candelabra. (#1145)
The way the part of the sprite right under the flames was evenly lit made it feel like something other than a light source.

I tried making the top of the central column lit on either side but it didn't look right at all so it's a third flame now.
2023-10-09 09:29:47 -07:00
mc776
fdcdbd0d27
sprites: add handgun sights and correct flash perspective; center minigun. (#1118)
Added a rear sight notch.

Made a bigger flash based on the minigun, scaled in proportion to how much space the (imputed) barrel of each weapon view takes up on the screen.

Adjusted the offsets so there isn't quite as much movement with the trigger pull - that weird whole-arm jerk was a mistake from id that we need not emulate, and reducing the movement helps bring out the way the slide actually moves back in the C frame.

Adjusted the shape of the hand so there wasn't that awkward sudden perfectly straight line down the thumb side.

Made the light fade out after each shot instead of just blinking.

Adjusted the minigun's offsets to better center it.
2023-09-23 15:01:36 -07:00
mc776
df70385615
sprites: blend missile launcher muzzle flash. (#1120) 2023-09-17 13:33:20 -07:00
Simon Howard
5518de778a
Merge pull request #1112 from mc776/ykey
graphics: make yellow keys (mostly) yellow; add more redundant shape imagery to key stuff.
2023-09-17 11:04:22 -04:00
Simon Howard
ec583db5e7
Merge pull request #1107 from mc776/bigpuff
sprites: new puffs and bloods.
2023-09-17 11:02:11 -04:00
mc776
5bae60719c
Merge branch 'freedoom:master' into techpillar 2023-09-10 07:41:05 -07:00
mc776
91ec58e1cd
Merge branch 'freedoom:master' into bigpuff 2023-09-10 07:41:02 -07:00
mc776
7c25e21482
Merge branch 'freedoom:master' into ykey 2023-09-10 07:40:59 -07:00
Kevin Caccamo
1162ea0fca
sprites: new pistol by @KorpKat (#1114)
These were submitted on the Discord server
2023-09-10 07:39:42 -07:00
mc776
f1c0ef30f3
sprites: new tech pillar and small tech lamp. 2023-09-09 16:54:01 -07:00
mc776
d8c5c10ef6
sprites: incorporate key shape into card greeble. 2023-09-09 14:59:35 -07:00
mc776
3f897a6af4
graphics: make yellow keys (mostly) yellow.
Closes #1103.
2023-09-09 14:13:47 -07:00
mc776
4ae40eb6cf
Merge branch 'freedoom:master' into bigpuff 2023-09-08 20:29:32 -07:00
mc776
efdd7de2ee
sprites: Shotgun redraws/recolours by Korp. (#1085)
PASG HUD sprites are Blastfrog's originals with significant modifications.

DBSG HUD sprites are Fredrik's originals with not *as* significant modifications but I believe the wires are new. (Did Rei do those?)

PASG pickup sprite is my edit of the current one. (Removed the stock because the guns give a lesser sense of recoil now, and the pump animation makes way more sense if you assume the gun is not shouldered; also I didn't feel like adding a stock to the DBSG pickup for consistency.)

DBSG pickup sprite is my edit of Z86's original.
2023-09-08 20:24:28 -07:00
mc776
663a053072
sprites: new blood to match the new puffs. 2023-09-06 23:47:56 -07:00
mc776
5e5f5d2c41
sprites: actually revert PUFFA0. 2023-09-06 23:08:57 -07:00
mc776
ddf23a8802
sprites: new puffs.
Originally by Korp, edited by me for size and balance.
2023-09-06 23:03:47 -07:00
mc776
c11acd6009
sprites: new fist. (#1046)
Used #1031 as a ref but otherwise entirely hand drawn.
2023-09-03 08:30:30 -07:00
mc776
4e94ffcc65
sprites: new backpack by Cascade. (#1086) 2023-09-02 09:08:43 -07:00
Simon Howard
d6c0c1b027
sprites: Improve the skull on the skull column (#1090)
The skull that was here before was kind of a joke from the early days of the project, when it was the only skull graphic we had and used it everywhere to ridiculous extremes. Here I've replaced it with a shrunk-down version of the M_SKULL graphic used on the main menu, with some minor tweaks (the skull looks sadder than the menu one).

The new sprite is two pixels taller than the old one.
2023-08-30 17:21:58 -07:00
mc776
a12ed30d5d
Merge pull request #1064 from mc776/evileye
sprites: new evil eye.
2023-08-13 10:20:04 -07:00
mc776
f94292ec50
sprites: slim down FSKUs. 2023-08-13 10:06:32 -07:00
mc776
2d24ff4423
sprites: crush CEYEB0. 2023-08-11 22:31:34 -07:00
mc776
8637f226ed
sprites: make green CEYE pixel change.
That one pixel would stay weirdly constant throughout the animation. This makes it darken on the B.
2023-08-11 22:29:29 -07:00
mc776
40298c08f2
sprites: new skull rock.
Also editing the BFG room in Map11 to use evil eyes again because neither this nor any id-like skull rock could have possibly matched anything in that room.
2023-08-11 22:21:09 -07:00
mc776
f2ee5927e0
sprites: new evil eye.
Based on the current "skull rock".
2023-08-11 11:51:31 -07:00
mc776
e2ab397c31
sprites: add Cascade's pickups (etc.). (#1059)
* sprites: add Cascade's pickups (etc.).

Incidental upgrades to a couple other sprites to better match this higher-contrast style.

Took the opportunity to fix the scaling on the missile projectile and give it longer, simpler-looking fins.
2023-08-08 21:36:50 -07:00