Commit graph

11 commits

Author SHA1 Message Date
Mike Swanson
fcff7114b0 graphics: generate wikilrs and wivctms with smtextgen
Previously left alone, and with the old font, due to their special
nature, but since then, the small-text generator exists too!  Only
thing special is that wikilrs is rotated, which is resolved simply by
using ImageMagick.

Closes #184
2015-12-15 00:34:14 -08:00
Alexandre-Xavier Labonté-Lamoureux
a330e7707b graphics: replace screen border with more interesting graphic
The old one was simply a solid green border. Closes #86
2014-10-04 23:35:09 -07:00
Simon Howard
750feed4ea graphics: Add new logo for FreeDM.
CaptainW kindly contributed a new logo for FreeDM in this thread:
http://www.doomworld.com/vb/freedoom/66962-freedm-needs-a-logo/

This uses the new logo for the title screen, menu header (M_DOOM) and
the large banner texture used in the FreeDM levels.

This fixes #12.
2014-10-03 04:02:52 +00:00
Simon Howard
17598bdc00 graphics: Depluralize victims/killers graphics.
The "victims" graphic was slightly too wide, so that it was getting
overwritten by the green square to its right on the deathmatch
intermission screen. Truncate to "victim" (and "killer") so that
it fits. This fixes #49.

Also adjust the brightness/contrast on these images to match the
other text.
2014-02-05 04:02:50 +00:00
Simon Howard
5469cd9c11 graphics: Remove unfinished map graphics.
We have had these graphics for a long time but they were never
finished and look ugly. For consistency, remove them and just use
the normal INTERPIC graphics for all the intermission screens.
2014-01-11 23:16:57 +00:00
Simon Howard
affe9b53a1 graphics: Rename title screen.
By popular vote[1] on Doomworld we are ditching the "Ultimate" name
for Freedoom 1; the two IWADs are now named "Freedoom: Phase 1" and
"Freedoom: Phase 2". Rework the title screen to incorporate the logo
from the menu, and add a matching logo for FreeDM.

[1] http://www.doomworld.com/vb/freedoom/66855-renaming
2014-01-11 22:39:09 +00:00
Simon Howard
9855d868ea graphics: Generate text graphics programatically.
Remove the big text graphic images used for the menus and the
intermission screen. Instead, generate these graphics programatically
from a script. This allows them to be easily changed and extended
as desired.
2013-11-30 20:55:57 -05:00
Sodaholic
9269afb877 graphics: new skill level strings from Sodaholic
1. Please don't kill me!
2. Will this hurt?
3. Bring on the pain.
4. Extreme-Carnage
5. Insanity!

DW: http://www.doomworld.com/vb/post/979917
    see rationale for change at http://www.doomworld.com/vb/post/964952
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-16 09:49:55 +01:00
Mike Swanson
c76b06544b graphics: Add raw font files back to the tree
These are recovered from an old backup of Freedoom dated 2002-08-5.  I
found a use for them (specifically, PrBoom menu graphics), so here they
are again if anyone else finds them useful :-)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-01 18:39:47 -08:00
Jon Dowland
636a345d9a attic unused resources 2006-09-18 09:52:30 +00:00
Simon Howard
36658bee0e Import other stuff. 2006-05-09 16:20:42 +00:00