The borders around the two ceiling computers in the first room (sectors
21 and 23) had TLITE on them, which looks awful in such a sector, so I
changed it to "something generic and grey" (CEIL3_5)
Thanks to Protox in #freedoom for the report.
- Fix implicit manual lift (sector 45)
- Fix blue door (sector 64) which was red-locked on one side
- Replace lower texture FLOOR4_8 with METAL1 on linedefs 639-642
- Set lower unpegging flag on various doortracks
- Build reject map
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Catoptromancy writes:
>This is a map made by acc I took from a dw thread.
>Retextured a small bit for udoom. Added coop and dm starts.
After further discussion he and I felt that it would fit better as E1M2,
which is otherwise missing (the style is more in line with ep.1)
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>