Commit graph

7 commits

Author SHA1 Message Date
Catoptromancy
eb4180265f levels: DM24: shuffle vertices, remove linedefs, remove possible HoMs
fixes #55
2014-10-10 13:45:11 -07:00
Protox
f5663a6bad levels: Fix up FreeDM levels.
This tweaks a bunch of FreeDM levels and fixes several known bugs
in them.

Issues fixed:
- Fixes #23 (DM01 lighting level).
- Fixes #61 (DM13 nonfunctional teleport).
- Fixes #75 (DM14 rockets explode behind teleport lines).
- Fixes #26 (DM02 tutti-frutti).
- Fixes #7 (DM24 HoM).
2014-08-24 22:56:51 +00:00
Protox
f971351bf9 levels: Updated FreeDM levels.
Update DM16, DM29, DM30, DM33. Add new DM35 level.
2014-02-21 03:46:06 +00:00
Protox
ad8f15993d levels: FreeDM updates from Protox. 2014-02-13 00:47:15 +00:00
Protox
fc2f648ac7 levels: Update DM16.
This was supposed to be in my previous commit but I accidentally
missed it out.
2014-01-12 02:46:36 +00:00
Catoptromancy
7b4692e0a3 levels: fixes for dm{12,13,14,16,17} from Catoptromancy
http://www.doomworld.com/vb/post/964944

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-27 12:10:20 +01:00
Brett "Mechadon" Harrell
42c4b94cc1 levels: two new FreeDM maps from Mechadon
Tweaked for vanilla compatibility by Catoptromancy,
who wrote in <http://www.doomworld.com/vb/post/963232>:
>Tried really hard on mech1 but it is way too open. There are many
>places in the map that can see to other side. Only way to cure the
>massive HOM was to make those 4 ledges to be walls to block sight. A
>few other areas were also slightly gameplay touched to get rid of tons
>of linedefs.

>Mech7 was much more closed and I could leave much more detail. Still
>had to get rid of ceiling lights or simplify them. Mostly just squared
>corners and got rid of step borders.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-25 13:35:57 +01:00