- Linedef 379: Type 14498 to Type 133 (S1 Open blue door /fast)
- Linedef 383: Type 14434 to Type 135 (S1 Open red door /fast)
- Linedef 662: Type 15394 to Type 103 (S1 Open and stay)
- Linedefs 739, 1123, 1122: Type 13321 to Type 88 (WR Lower Lift)
- 24 Linedefs: Type 14574 to Type 34 (D1 Open yellow door (stay))
- Linedef 254: Type 213 (-- BOOM: Transfer floor light) left untouched
In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground
beneath it is kept dark by using vanilla shadowcasting effects.
BondEar reported evidence of slime trails around the exit sign[1]. I
couldn't verify this, but nevertheless here is an attempt to fix it.
Uses linedef 254 as the control linedef rather than creating a whole
new control sector, to avoid an unnecessary node rebuild which would
break Catoptromancy's demo pack :-)
[1] http://www.doomworld.com/vb/post/940478
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
"fun.wad" by Siggi is a wad originally made with Plutonia textures but
retextured by the author to work with Freedoom and donated to it.
Catoptromancy feels it is appropriate to have the super secret level as
a huge slaughter map.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>