Commit graph

6 commits

Author SHA1 Message Date
Mike Swanson
aeb330ccf9 levels: rebuild map02/map04 as the bare levels only
Fabian's prior two commits included glnodes for MAP01 that made the
game crash immediately on startup for PrBoom.
2015-12-04 10:35:42 -08:00
Fabian Greffrath
b7efd38c5e MAP02: Made Vanilla compatible
- Linedef 379: Type 14498 to Type 133 (S1 Open blue door /fast)
- Linedef 383: Type 14434 to Type 135 (S1 Open red door /fast)
- Linedef 662: Type 15394 to Type 103 (S1 Open and stay)
- Linedefs 739, 1123, 1122: Type 13321 to Type 88 (WR Lower Lift)
- 24 Linedefs: Type 14574 to Type 34 (D1 Open yellow door (stay))

- Linedef 254: Type 213 (-- BOOM: Transfer floor light) left untouched
2015-12-04 09:00:06 +01:00
RjY
f34ba7c7c2 map02: use floor light transfer under exit sign (BondEar)
In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground
beneath it is kept dark by using vanilla shadowcasting effects.

BondEar reported evidence of slime trails around the exit sign[1]. I
couldn't verify this, but nevertheless here is an attempt to fix it.

Uses linedef 254 as the control linedef rather than creating a whole
new control sector, to avoid an unnecessary node rebuild which would
break Catoptromancy's demo pack :-)

[1] http://www.doomworld.com/vb/post/940478

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-11 16:36:15 -08:00
Mike Swanson
e56bcb2a3b levels: remove MAP32, it will be built with the dummy level instead
Huge freaking ripoff of Doom's E1M3.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-01-02 13:14:24 -08:00
Siggi
022280e938 map02: Completely new map02!
Replaces the old one, which is still in use by the Doom 1 IWAD targets
as E1M3.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 21:46:20 -08:00
RjY
a51359e39c Add free-fun.wad by Siggi and link it as map32
"fun.wad" by Siggi is a wad originally made with Plutonia textures but
retextured by the author to work with Freedoom and donated to it.

Catoptromancy feels it is appropriate to have the super secret level as
a huge slaughter map.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00