Commit graph

7 commits

Author SHA1 Message Date
Mike Swanson
e8a434dc19 levels: rename e*.wad to c*.wad in Phase 1
We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
Mike Swanson
092a911e34 levels: rebuilds nodes in maps that needed updating 2014-10-09 19:40:25 -07:00
Simon Howard
451e4d81ef levels: Build REJECT lump for levels missing it.
Quite a few levels did not have a REJECT lump and were using null
(all-zero) REJECT lumps instead. I ran these through RMB so that all
the levels would have efficient REJECT lumps.
2014-09-07 18:30:16 -04:00
RjY
b8e2f33f6e e3m8: Fix three solid hanging bodies in tall sectors
Things 43, 81 and 82 are all in sectors high enough that the the player
can fit underneath them. Fortunately, they are all types for which Doom
has an equivalent non-blocking version.

(Annoyingly, 43 is undetectable to checks made at map load time, since
it hangs over a pillar whose floor lowers...)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-13 12:40:46 -07:00
RjY
4e076e977f e3m8: restore symlink, remove corrupted version
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-13 12:40:46 -07:00
Torn
b6c28bb475 levels: E3M8 recovered!
Torn managed to unearth a complete, untruncated version of E3M8
(see commit e0549c50b783f028accf333f80952fcf7d33758e)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-13 12:40:46 -07:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00