Commit graph

8 commits

Author SHA1 Message Date
Nick Zatkovich
447afb8bc3 fix wadinfo-builder to reflect new vile names 2017-07-18 16:45:08 -07:00
Mike Swanson
8835afef5f Copyright date bump and apply SPDX tags.
The tags are shorthand for the license of each file and avoid
copying the full license text into each one (and avoids having
to manually update the dates in each one...).
2017-02-15 16:41:53 -08:00
Mike Swanson
dce96038db scripts: support the VILE[\] sprites in wadinfo-builder.py 2015-12-16 13:20:17 -08:00
Simon Howard
9c576e4d20 build: Don't include dummy patches for sprites.
Some of the textures in the textures configuration file use sprites
as patches. Because of this, the build system was inserting extra
dummy entries for these "missing" patches. Handle this corner case
and do not insert dummies for sprites. Fixes #40.
2014-01-20 03:58:36 +00:00
Simon Howard
d6907ea974 build: Update Python scripts to work with Python 3.
Python 3 makes a number of changes to the language and breaks backward
compatibility with Python 2 in some places.  This change updates the
Python scripts used in the build system to work with Python 3,
although the updated scripts still run in Python 2 as well.  Most of
the changes are minor; the biggest changes are to the palette /
colormap generation scripts.

Signed-off-by: Simon Howard <fraggle@gmail.com>
2010-11-09 23:11:11 +00:00
Simon Howard
64244d674a wadinfo-builder: Convert assignment overrides to lower case.
Fixes a bug with the Revenant rockets appearing as the "graphic not done
yet" stand-in, when the sprite was actually present.
2008-12-27 17:30:03 +00:00
Simon Howard
4a2af33288 Minor fix to wadinfo-builder script. 2008-12-24 22:47:36 +00:00
Simon Howard
5f299ad776 Move scripts that are part of the build system into scripts/. 2008-12-24 18:50:30 +00:00
Renamed from wadinfo-builder.py (Browse further)