Commit graph

246 commits

Author SHA1 Message Date
Wesley D. Johnson
a950d7d063 sprites: new pain elemental from Wesley Johnson
:Name: Pain Elemental design
:author: Wesley Johnson
📅 4/11/2012
:version: ver 5
::END
email: john <obfuscate> son 2412 <@> usgo <dot> net

Pain Elemental complete Sprite set.
  Custom designed for FreeDoom, for compatibility with existing FreeDoom sprites.
  With wadinfo.txt

- Description:
  Pain Elemental consisting of green metal mesh, with seven flaming
  heads inside.
  The largest head (red) exits to becoming attacking head.
  Dies with green burning mesh.

DW: http://www.doomworld.com/vb/post/1067901
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-04-14 23:47:19 +01:00
Sodaholic
de70d21e53 sprites: imp/caco fireballs from Sodaholic
DW: http://www.doomworld.com/vb/post/1062444 (version 3)
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-28 15:39:08 +01:00
Sodaholic
32ff1b5a74 sprites: new Keen cat replacement from Sodaholic
Sodaholic writes:
>Dunno if this is going to be considered to be in poor taste, but here's
>a Commander Keen replacement I threw together today. (for the record, I
>love cats, and this is just a joke)

>fraggle said:
>>This is all your own work, right? You drew the cat and the rope
>>yourself?
>Absolutely, every single pixel of the animation was done from scratch
>in about an hour.

>fraggle said:
>>This is a completely original character, right? It's not a depiction
>>of a cat from a cartoon, video game, webcomic, or anything like that?
>Completely original, it's just a generic cat, not any specific one.

DW: http://www.doomworld.com/vb/post/1061751 ,
    http://www.doomworld.com/vb/post/1062431
Acked-by: Simon Howard <fraggle@gmail.com>
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-20 22:04:46 +00:00
RjY
24fb823b99 sprites: tidy up unused revenant sprites and symlinks 2012-03-09 23:03:54 +00:00
Wesley D. Johnson
4b38fed0d4 sprites: resized revenant from Wesley Johnson
DW: http://www.doomworld.com/vb/post/1058559
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-09 23:03:38 +00:00
Sodaholic
0181408b25 sprites: fix TROO* alignment when flipped (Sodaholic)
Sodaholic writes:
>Due to the nature of the engine's sprite flipping, the Imp was often
>misaligned in many rotations, only way to fix it being to add
>horizontal "padding" to the image. So, that's just what I did. With
>this patch, the Imp will be correctly aligned when being viewed from
>angles 6-8.

DW: http://www.doomworld.com/vb/post/1052790
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-02-20 16:04:30 +00:00
Catoptromancy
785a32ce45 sprites: reduce height of cyberdemon corpse
Lowered head of final frame of cyberdemon's death sequence to ground,
so it won't block vision.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-11-14 18:48:46 +00:00
Z86
b2f74cac09 sprites: edited 4-shells pickup from Z86
Adds the fourth shell, for consistency.

DW: http://www.doomworld.com/vb/post/998878
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-08-07 01:46:45 +01:00
Z86
0c216f508e sprites: new weapon pickups from Z86
Super Shotgun, Chaingun, Rocket Launcher, Plasma, BFG

DW: http://www.doomworld.com/vb/post/998878
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-08-07 01:31:30 +01:00
Mithran Denizen
0d14eed3f7 sprites: new plasma gun pickup from Mithran Denizen
DW: http://www.doomworld.com/vb/post/985938
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-10 15:10:28 +01:00
Sodaholic
773c5e7532 sprites: updated green medikit/stimpack from Sodaholic
DW: http://www.doomworld.com/vb/post/976011
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-07 14:24:04 +01:00
Sodaholic
1e0556dfcc sprites: dark red berserk box from Sodaholic
DW: http://www.doomworld.com/vb/post/973869
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-07 14:24:04 +01:00
Sodaholic
309b66fdce sprites: red version of berserk box from Sodaholic
DW: http://www.doomworld.com/vb/post/972751
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-07 14:24:04 +01:00
Sodaholic
1c98d3a71d sprites: updated medikit, new stimpack/berserk from Sodaholic
Sodaholic writes:
>Fixed minor visual inconsistencies in the existing new medikit, made a
>berserk pack version, and did a new stimpack.

DW: http://www.doomworld.com/vb/post/972742
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-01 20:05:02 +01:00
Fredrik Johansson
d6b0c7451c sprites: green cross stimpak from Fredrik
[RjY: converted to correct palette]

DW: http://www.doomworld.com/vb/post/972412
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-01 13:04:30 +01:00
Fredrik Johansson
ecb8771f12 sprites: green cross medikit from Fredrik
DW: http://www.doomworld.com/vb/post/972223
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-01 13:04:09 +01:00
Archfile
5317da0216 sprites: TROO[N-U] imp gib frames from Archfile
Edited together from existing TROO* and SPOS* sprites.

Modifications:
- convert PNGs to GIFs (TROO[N-P])
- symlink TROO[Q-U] which are identical to corresponding SPOS[Q-U]
- update buildcfg.txt using SPOS sprite insertion points as a guide.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-25 22:20:17 +01:00
Sodaholic
5197bcd107 sprites: updated berserk/medikit/stimpack from Sodaholic
Removes the red cross emblem as discussed here
http://www.doomworld.com/vb/post/958534
http://www.doomworld.com/vb/post/958826

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-09 17:30:17 +01:00
Sodaholic
a3ade8ac6a sprites: new pool of blood from Sodaholic
http://www.doomworld.com/vb/post/959343

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-09 15:57:26 +01:00
Ulises "Urric Hammersong" Lozano
88f258d181 sprites: new cyberdemon
Boss monster "Devourer" by Ulises Lozano, A.K.A. "Urric Hammersong",
made in Mexico.

Modifications made:
- Catoptromancy:
  - sprites renamed to fit cyberdemon
- RjY:
  - convert to .gif with doom palette
  - updated symlinks and buildcfg.txt

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-13 00:38:11 -07:00
Wesley D. Johnson
b1ec7162b9 sprites: new spider demon
:Name: Spider Demon design
:author: Wesley Johnson
📅 4/2/2010
::END
email: john <obfuscate> son 2412 <@> usgo <dot> net

Spider Demon complete Sprite set.
  Custom designed spider demon for FreeDoom, to match other existing
  FreeDoom sprites.
  This has a unique set of sprites, so cannot use old wadinfo.txt.

Contains files:
    spid.txt		this file
    /sprites  		directory of all ppm files
    wadinfo.txt 	deutex wadinfo, for only the spid sprites

- Description:
  Spider demon with 8 mech. legs, 4 arms, machine gun.

[ RjY: graphics converted to gif with cyan background, symlinks added,
  wadinfo.txt appended to spid.txt which can be found in sprites/wesley/
  Note: every frame is separate - could maybe use optimization? ]

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-08 19:52:05 -07:00
Jon Dowland
49dc6ca861 use Over as compose argument for dummy sprites
'Over' is an equivalent option to 'src-over' for composite, introduced
at some point before Imagemagick 6.x.

The 'graphicsmagick' fork of Imagemagick provides a (supposedly)
compatible imagemagick interface, but lacks the (older) 'src-over'
composite type.

Using 'Over' means you can build with imagemagick or graphicsmagick.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-03 18:55:24 -07:00
RjY
25c4d1499b sprites: remove unused hellknight frame BOS2C2C8
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-03-20 17:40:45 -07:00
RjY
ed8d2f4c26 sprites: fix hellknight rotation frames
A few of the hellknight's frames were being mirrored the wrong way.

Thanks to Wesley Johnson for the report:
http://www.doomworld.com/vb/freedoom/49402-hell-knight-bug/

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-03-20 17:40:45 -07:00
Catoptromancy
7410953c5e sprites: new archvile placeholder
Just the skeleton recolored.

Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-08-12 17:29:51 -07:00
Catoptromancy
267aef5a03 sprites: scaled SSG larger
Scaled SSG larger and longer.

Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-08-11 18:13:53 -07:00
Delano Cuzucoli
e2c4b01a15 sprites: new hanging body sprites
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-25 02:21:51 -07:00
Simon Howard
af90fbcaca sprites: Add death frames for lost soul.
Explosion animation is derived from the barrel explosion animation
(bexp*).  The lost soul pain frame (skule) is currently identical
to one of the normal/attack frames (skuld).

Signed-off-by: Simon Howard <fraggle@gmail.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-12 14:07:55 -07:00
Catoptromancy
aff4f61025 sprites: added new Hell Knight and Pain Elemental sprites
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 02:58:20 -08:00
Simon Howard
45f4f33a5c Fix the background on Fredrik's new sprites. 2007-07-20 03:54:46 +00:00
Simon Howard
bcd3a8417b Rename gargoylol -> cheapalert, for consistency. 2007-07-01 22:42:59 +00:00
Simon Howard
871096ed69 Remove broken links. 2007-07-01 21:52:19 +00:00
Jon Dowland
4f74c925cd flip the various skel frames that weren't mirrored properly.
The revenant no longer looks like it is break-dancing.
2007-02-10 18:27:44 +00:00
Jon Dowland
013ca316e8 forgot to svn add these (sorry) 2006-09-18 20:46:06 +00:00
Jon Dowland
21da57cd31 import Fredrik's new item sprites (mscsprit.wad) that I missed for 0.5 2006-09-18 20:21:21 +00:00
Jon Dowland
9e18d18c2a attic 2006-09-18 09:06:31 +00:00
Jon Dowland
942915d7aa attic'd 2006-09-17 23:53:04 +00:00
Jon Dowland
9229cb94ad attic'd 2006-09-17 23:51:55 +00:00
Jon Dowland
d4c7fda780 attic'd 2006-09-17 23:47:59 +00:00
Jon Dowland
7cb4b0fc48 attic'd 2006-09-17 23:47:07 +00:00
Jon Dowland
b10fd5ef48 attic'd 2006-09-17 23:44:55 +00:00
Jon Dowland
ff96936e22 attic the old shotgun 2006-09-16 17:32:29 +00:00
Jon Dowland
eb2512cdf1 move old shotgun sprites into subdir, pending attic 2006-09-16 17:27:15 +00:00
Jon Dowland
b9fb28ca73 attic-me.rb: script to find "orphaned" resources that can be moved
out of the main build tree and into the attic.
2006-09-16 17:14:59 +00:00
Jon Dowland
9d4dba90d6 attic sht2 2006-09-16 15:59:35 +00:00
Jon Dowland
ea47046cbe move sht2 into subdir to prepare for atticing 2006-09-16 15:56:50 +00:00
Jon Dowland
8b5e82954b a new sucker wants to do a level ;)
add some missing skel angles
remove scuba's demon (old)
fix rev -> imp mapping. Although it's only half-fixed and it looks like the
revenant is doing the moon-walk sometimes.
2006-08-29 19:07:10 +00:00
Jon Dowland
7224bfe275 add missing bos2 frames
map last 3 skul death frames to rocket explosion
adjust bos2 death frame offsets
2006-08-29 14:42:38 +00:00
Jon Dowland
a22b2ad5eb map hellknight to the baron placeholder 2006-08-29 14:21:17 +00:00
Jon Dowland
9b2487fa83 Fredrik's new plasma gun 2006-08-29 14:02:31 +00:00