Commit graph

7 commits

Author SHA1 Message Date
Luiz Henrique Gasparin Jerônimo
e41b085fc9 levels: add missing deathmatch starts in Phase 1
Fixes #598
2019-09-04 20:16:25 -07:00
Mike Swanson
bb2fef4f02 levels: rebuild nodes for maps that need them 2018-07-02 13:54:41 -07:00
Kevin Caccamo
a66ba0bba5 levels: replace all {S,W,B}FALL textures
Replace all {S,W,B}FALL textures in the levels with their animated
equivalents, and remove {S,W,B}FALL from textures.cfg.

The {S,W,B}FALL were leftovers from when Freedoom had the goal of
being Boom-compatible instead of vanilla-compatible.

Also, rebuild these levels' nodes and reject tables with ZenNode.
2017-12-31 12:28:53 -08:00
Mike Swanson
103abec87b levels: rebuild nodes, removing glnodes 2016-02-20 17:35:46 -08:00
RjY
9bcf791252 levels: c2m7: fix inaccessible secrets, balance updates
- Remove inaccessible secrets: teleporter pad on west side of map, box
  behind marble face by rocket launcher

- Remove unneeded interiors: a couple of pillars, and a crate, had
  backsectors with floor==ceiling

- Allow shortcut door from blue key warehouse back to main area to be
  opened. It looks like there was a button to open several doors, with
  tag 1, but the switch was apparently removed and replaced with a key.

- Clean up some unnecessary linedef and sector tags

- Remove or redistribute some of the incredible excess of ammunition.
2015-12-24 12:03:32 +00:00
Mike Swanson
088b163306 de-symlinkify: cwolfru 2015-12-17 00:25:00 -08:00
CWolfRu
66eb0e1c86 Levels: New C2M7 2015-12-14 15:16:07 -08:00