MatthewTheGlutton
faae9d8312
sprites: new PLAYE/F frames.
2019-09-25 22:33:33 -07:00
Craneo
717f9bfe1e
sprites: rework technospider with good shading
2019-09-22 12:18:43 -07:00
MatthewTheGlutton
2769d7c31b
sprites: red/green colourblind friendly sboxa0
2019-09-16 11:37:39 -07:00
MatthewTheGlutton
cb4b7e4e13
sprites: updated shela0 and sboxa0
2019-09-14 15:04:15 -07:00
MatthewTheGlutton
d72d78bd78
New/improved bullet and shell pickup sprites.
2019-09-13 12:36:01 -07:00
MatthewTheGlutton
a397529386
sprites: make SKAG 1337 pickup sprite face right ( #575 )
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to match all other weapons
2019-07-20 13:08:27 -07:00
MatthewTheGlutton
095a3a8a48
Player crouch death/gib sprites. ( #560 )
2019-05-24 22:00:55 -07:00
MatthewTheGlutton
7a39dcfe54
Player crouching sprites for GZDoom
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Includes moving, firing and pain, but not death or xdeath (since GZDoom does not use them by default anyway).
2019-04-14 22:04:09 -07:00
Ulises "Urric Hammersong" Lozano
08a48546a5
Add new archvile
2019-03-24 21:44:24 -07:00
Fernando Carmona Varo
431671811a
sprites: improve player back walk animation
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The legs were reworked as well, matching the changes done to the front.
The shoulder pads movement was toned down, and the left arm was changed
so it's movement is a bit less abrupt and can actually be followed.
Other minor tweaks and size was made proportional to the front frames.
2019-01-01 17:28:43 -08:00
Fernando Carmona Varo
64efaafdfd
sprites: improved player front walk animation
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Reworked the legs so it looks more like actual walking.
I also reduced a bit the sudden swing with the weapon that
it does in the middle of the walk.
I've made it so it actually looks like he's holding the gun
rather than just punching it. And I've tweaked a bit the helmet
and some minor details.
2019-01-01 17:28:43 -08:00
Erick Tenorio
52b6bbece3
sprites: update box of shotgun shells
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Change the top portion to match with the shela0 sprite.
2018-07-10 21:49:34 -07:00
Kevin Caccamo
8f24c6eb60
sprites: improve stealth sphere sprites
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These ones shouldn't look as flat as the previous ones.
2017-10-02 07:13:10 -07:00
Kevin Caccamo
a1611da0e4
sprites: new stealth sphere sprite
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I made this sprite from scratch using Blender.
2017-09-25 07:34:00 -04:00
Kevin Caccamo
a0ffc5bedc
sprites: CWolf's new floating statue sprite
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This sprite replaces the floating skull rock.
https://www.doomworld.com/forum/topic/85258-cwolfs-freedoom-sprites-hangar/?do=findComment&comment=1725656
2017-09-23 12:36:52 -04:00
Mike Swanson
9c6c681276
Burn all GIFs: Convert everything to PNGs.
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DeuTex 5 now supports these, and we can use real transparency indexes
in the files too, so no more ugly cyan background!
2017-07-18 22:26:52 -07:00
Nick Zatkovich
9465d617f2
rename file spries
2017-07-17 01:00:59 -07:00
Mike Swanson
ff9cbb94d5
Merge branch 'pestdeath' of gh:luckypunk/freedoom
2017-03-16 13:46:03 -07:00
luckypunk
82e8c90dee
sprites: change pestmeister death animation
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still not good, but better than before
2017-03-16 13:12:15 +00:00
Mike Swanson
6fca82bf60
Merge branch 'cand_cbra' of gh:luckypunk/freedoom
2017-03-14 15:55:17 -07:00
luckypunk
49eb520a04
sprites: cand & cbra by cwolf and raymoohawk
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https://www.doomworld.com/vb/post/1721082
2017-02-28 14:01:30 +00:00
luckypunk
59342c6e5f
sprites: various by cwolf and raymoohawk
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https://www.doomworld.com/vb/post/1720049
2017-02-28 13:55:06 +00:00
Ayub Ahmed
fd216d0234
sprites: raymoohawk's arm1
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Replacing the current arm1 sprites with a new one that is aesthetically pleasing, more than the current one (which looks small and weak).
2017-02-24 17:42:11 +00:00
Heng
586779d74d
sprites: different version of pestmeister blood frames
2017-02-21 15:23:27 -08:00
Heng
6cd361b01d
bos2 and boss sprites based on raymoohawks pestmeister
2017-02-21 18:34:08 +00:00
Mike Swanson
d1015739a1
sprites: Recolor armor bonuses from red to green.
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These were way too easy to confuse with health pickups when red.
2017-02-19 13:14:28 -08:00
Ayub Ahmed
fd13e2d991
sprites: Fix worm death frames
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The death sequence frame weren't single frame GIFs.
2017-01-20 12:03:02 +00:00
Alexandre-Xavier Labonté-Lamoureux
13bcf645e0
Fix https://github.com/freedoom/freedoom/issues/293
2016-09-26 01:01:11 -07:00
Ayub Ahmed
dc01d3b918
new pistol ( #278 )
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This is a new pistol animation by @Blastfrog.
2016-09-07 10:32:46 -04:00
Ayub Ahmed
0a8f763e5d
revised worm death ( #279 )
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* revised worm death
hexereticdoom made a worm death scene using red blood instead of the current orange blood.
2016-08-28 17:38:29 -04:00
Maz Hades
931b66a087
sprites: edit sboxa0
2016-01-23 17:17:15 -08:00
raymoohawk
028c8d777c
Sprites: updated colua0
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edited the floor lamp based on forum feedback
2016-01-23 15:30:21 -08:00
raymoohawk
610b5e2baf
sprites: eleca0
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added sodaholics edit of wolfru's tall techno pillar
2016-01-17 14:20:43 -08:00
raymoohawk
0240417c20
sprites: cell
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previous cella0 looked too bad with diminished lighting
2016-01-16 18:43:54 -08:00
raymoohawk
03c1986246
sprites: fixed error with fcan
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deleted an aditional frame and added missing one
2016-01-16 18:12:44 -08:00
raymoohawk
bcb2e9d120
sprites: updated trees
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the tre1a0 and tre2a0 have been edited to give them more volume
2016-01-16 18:00:21 -08:00
raymoohawk
891fccd0e1
sprites: updated tblu
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the sprites are now darker
2016-01-16 17:56:40 -08:00
raymoohawk
2fa963c97e
sprites: updated tgrn
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the sprites are now darker
2016-01-16 17:56:09 -08:00
raymoohawk
32fa349f6a
sprites: tred
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the sprites have been darkened
2016-01-16 17:55:34 -08:00
raymoohawk
b05315c38d
sprites: suita0 edit
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the radiation suit is now more detailed
2016-01-16 17:47:30 -08:00
raymoohawk
1f5d9a93fd
sprites: added mazmon's smt2a0
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the stalagmite has been replaced by a small idol statue
2016-01-16 17:45:20 -08:00
raymoohawk
a7516d16f7
sprite: smita0
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slight edit
2016-01-16 17:42:27 -08:00
raymoohawk
3c2062c3bb
sprites: sbox
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edited the older shell box pick up
2016-01-16 17:40:19 -08:00
raymoohawk
589a4f641f
sprites: rocket
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edited the rocket pickup
2016-01-16 17:38:05 -08:00
raymoohawk
2131c6b8e1
sprites: updated map pickup
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edited the pmap sprites
2016-01-16 17:37:43 -08:00
raymoohawk
f76a9c2165
sprites: updated health pick ups
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media0 and stima0 replaced with classic freedoom looking ones
2016-01-16 17:29:16 -08:00
raymoohawk
9413a3f007
sprites: fcan update
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replaced the burning barrel with an edit of a sprite made by cwolfru
2016-01-16 17:24:53 -08:00
raymoohawk
538e8b9e19
sprites: mazmon clipa0
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the clip is now an actual clip and not a magazien
2016-01-16 17:13:19 -08:00
raymoohawk
6fbd207f18
sprites: shorter cwolfru's ceye
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made the evil eye replacement shorter, also added some new details
2016-01-16 17:11:35 -08:00
raymoohawk
d9cf8e8ba3
sprites: new cell and cellpack
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the cell pack is now an actual pack instead of a big cell
2016-01-16 17:07:47 -08:00