Commit graph

267 commits

Author SHA1 Message Date
Sodaholic
75243c7a4b sprites: add new minigun 2015-07-08 12:45:56 -07:00
Sodaholic
fd51990504 sprites: add new shotgun 2015-07-08 12:39:11 -07:00
Adrian Cabrera
0f7eafb923 sprites: new key card and skull 2015-07-03 17:10:46 -07:00
Marcos Abenante
c891b1e88a sprites: Add a new smita0 (tree) sprite 2015-06-13 23:04:25 -07:00
jewellds
8b0b45dac6 Sprites: Improved shading on TLMP and TLP2 2015-02-26 17:10:03 +00:00
Adrian Cabrera
02704659fc sprites: edit the shotgunner corpse to be a bit sorter 2014-10-14 00:44:48 -07:00
Mike Swanson
94f9e2078f sprites: add raymoohawk's new shotgun zombie 2014-10-13 21:25:49 -07:00
Adrian Cabrera
cf59eac6c2 sprites: new impaled zombie sprites to match the monsters 2014-10-05 18:03:57 -07:00
Simon Howard
f6f5ee8836 sprites: Tweak horizontal offsets for zombie.
Vanilla Doom doesn't flip X offsets properly when mirroring sprites,
so adjust mirrored sprites so that the monster is centered within
each frame and mirrors correctly.

These are small tweaks and I've only done frames A-D so far.
2014-09-27 21:28:45 -04:00
Simon Howard
45d013f186 sprites: New zombie sprites from raymoohawk.
These new zombie sprites are based on the old ones by Saint of Killers,
but have been changed so extensively that they look almost completely
new.

Some discussion of these changes can be found in this thread:
http://www.doomworld.com/vb/freedoom/70095-raymoohawks-sprite-edits/
2014-09-27 20:56:10 -04:00
Adrian Cabrera
5210aedb76 sprites: Tweak Urric's boss demon sprites.
These edits by raymoohawk greatly improve the boss demon sprites
previously contributed by Urric and used in the Cyberdemon slot.

Some discussion of these changes can be found in this thread:
http://www.doomworld.com/vb/freedoom/70095-raymoohawks-sprite-edits/
2014-09-27 20:44:06 -04:00
Simon Howard
44a8eb153f sprites: Fix palette on BROKA0 sprite.
The background cyan color, for the box of missiles sprite that was
previously fixed, did not have exactly the right #00ffff color needed
to be recognized as background. Fix the palette so that the background
appears properly.
2014-08-18 00:50:28 -04:00
Simon Howard
9522dd9ed4 sprites: Fix flipped monster sprite.
The CYBRA7 sprite is supposed to be a flipped version of the CYBRA3
sprite, but was actually just a clone of it. This meant that the
monster did not animate properly when viewed at a particular angle.
Flip the sprite so that it animates correctly.

This fixes #83.
2014-08-17 21:07:58 +00:00
Protox
c6c6fecdbc sprites: Change label on missile box sprite.
The missile box sprite had "ROCKETS" written on the side, but in
Freedoom the weapon is called "missile launcher" rather than "rocket
launcher". Change the label to match.
2014-08-17 16:07:24 -04:00
Sodaholic
fa4d3b9a2d sprites: Improve POL5A0 blood pool sprite.
Comment from Sodaholic:

In retrospect. I'm rather disappointed in how my POL5A0 sprite looks,
so I redid it. My old one was far too low contrast without distinct
details. I upped the contrast and made it a bit more detailed.
2014-07-26 17:55:16 +00:00
RedZTag
47f0e551a7 sprites: Minor sprite fixes.
There are a couple of floating pixels away from the sprite that don't
appear to be part of it in : SKELC2F8 & SKELC4F6 & SKELC5F5 & SKELC6F4
& SKELG2 & SKELH2 & SKELI4 & SKELK1. They were removed.

White pixel in the bottom left corner of POSSE3E7 & POSSF4F6. White
pixel top left in POSSH0. Recoloured 'white' blood pixels to shades of
red in POSSI0.

Removed out of place white pixels in TROOD4D6 & TROOD5 & TROOE5 &
TROOF5 & TROOG4G6.
2014-01-30 06:46:10 +00:00
Wesley D. Johnson
36adddaf89 sprites: pain elemental revision 5.5
[a few extra updated frames from the author,
missing from previous commits]

Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-06-21 13:50:36 +01:00
BaronOfStuff
2501fb36b5 sprites: edited revenant fireball from BaronOfStuff
DW: http://www.doomworld.com/vb/post/1081200
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-06-13 10:22:54 +01:00
Sodaholic
e3444fb1fa sprites: new revenant fireball from Sodaholic
DW: http://www.doomworld.com/vb/post/1081192
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-06-13 10:15:23 +01:00
RjY
2ab73814ae sprites: remove unused pain elemental symlinks 2012-06-13 09:55:38 +01:00
Mike Swanson
dc239f9ba7 Sprites: (Re-)add painh0, paini0, painj0 frames.
These were previously purged from the repository because they were
based on id Software sources; Freedoom can now be built correctly
again! Whoo!
2012-06-10 03:28:59 -07:00
Wesley D. Johnson
a950d7d063 sprites: new pain elemental from Wesley Johnson
:Name: Pain Elemental design
:author: Wesley Johnson
📅 4/11/2012
:version: ver 5
::END
email: john <obfuscate> son 2412 <@> usgo <dot> net

Pain Elemental complete Sprite set.
  Custom designed for FreeDoom, for compatibility with existing FreeDoom sprites.
  With wadinfo.txt

- Description:
  Pain Elemental consisting of green metal mesh, with seven flaming
  heads inside.
  The largest head (red) exits to becoming attacking head.
  Dies with green burning mesh.

DW: http://www.doomworld.com/vb/post/1067901
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-04-14 23:47:19 +01:00
Sodaholic
de70d21e53 sprites: imp/caco fireballs from Sodaholic
DW: http://www.doomworld.com/vb/post/1062444 (version 3)
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-28 15:39:08 +01:00
Sodaholic
32ff1b5a74 sprites: new Keen cat replacement from Sodaholic
Sodaholic writes:
>Dunno if this is going to be considered to be in poor taste, but here's
>a Commander Keen replacement I threw together today. (for the record, I
>love cats, and this is just a joke)

>fraggle said:
>>This is all your own work, right? You drew the cat and the rope
>>yourself?
>Absolutely, every single pixel of the animation was done from scratch
>in about an hour.

>fraggle said:
>>This is a completely original character, right? It's not a depiction
>>of a cat from a cartoon, video game, webcomic, or anything like that?
>Completely original, it's just a generic cat, not any specific one.

DW: http://www.doomworld.com/vb/post/1061751 ,
    http://www.doomworld.com/vb/post/1062431
Acked-by: Simon Howard <fraggle@gmail.com>
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-20 22:04:46 +00:00
RjY
24fb823b99 sprites: tidy up unused revenant sprites and symlinks 2012-03-09 23:03:54 +00:00
Wesley D. Johnson
4b38fed0d4 sprites: resized revenant from Wesley Johnson
DW: http://www.doomworld.com/vb/post/1058559
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-09 23:03:38 +00:00
Sodaholic
0181408b25 sprites: fix TROO* alignment when flipped (Sodaholic)
Sodaholic writes:
>Due to the nature of the engine's sprite flipping, the Imp was often
>misaligned in many rotations, only way to fix it being to add
>horizontal "padding" to the image. So, that's just what I did. With
>this patch, the Imp will be correctly aligned when being viewed from
>angles 6-8.

DW: http://www.doomworld.com/vb/post/1052790
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-02-20 16:04:30 +00:00
Catoptromancy
785a32ce45 sprites: reduce height of cyberdemon corpse
Lowered head of final frame of cyberdemon's death sequence to ground,
so it won't block vision.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-11-14 18:48:46 +00:00
Z86
b2f74cac09 sprites: edited 4-shells pickup from Z86
Adds the fourth shell, for consistency.

DW: http://www.doomworld.com/vb/post/998878
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-08-07 01:46:45 +01:00
Z86
0c216f508e sprites: new weapon pickups from Z86
Super Shotgun, Chaingun, Rocket Launcher, Plasma, BFG

DW: http://www.doomworld.com/vb/post/998878
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-08-07 01:31:30 +01:00
Mithran Denizen
0d14eed3f7 sprites: new plasma gun pickup from Mithran Denizen
DW: http://www.doomworld.com/vb/post/985938
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-10 15:10:28 +01:00
Sodaholic
773c5e7532 sprites: updated green medikit/stimpack from Sodaholic
DW: http://www.doomworld.com/vb/post/976011
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-07 14:24:04 +01:00
Sodaholic
1e0556dfcc sprites: dark red berserk box from Sodaholic
DW: http://www.doomworld.com/vb/post/973869
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-07 14:24:04 +01:00
Sodaholic
309b66fdce sprites: red version of berserk box from Sodaholic
DW: http://www.doomworld.com/vb/post/972751
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-07 14:24:04 +01:00
Sodaholic
1c98d3a71d sprites: updated medikit, new stimpack/berserk from Sodaholic
Sodaholic writes:
>Fixed minor visual inconsistencies in the existing new medikit, made a
>berserk pack version, and did a new stimpack.

DW: http://www.doomworld.com/vb/post/972742
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-01 20:05:02 +01:00
Fredrik Johansson
d6b0c7451c sprites: green cross stimpak from Fredrik
[RjY: converted to correct palette]

DW: http://www.doomworld.com/vb/post/972412
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-01 13:04:30 +01:00
Fredrik Johansson
ecb8771f12 sprites: green cross medikit from Fredrik
DW: http://www.doomworld.com/vb/post/972223
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-06-01 13:04:09 +01:00
Archfile
5317da0216 sprites: TROO[N-U] imp gib frames from Archfile
Edited together from existing TROO* and SPOS* sprites.

Modifications:
- convert PNGs to GIFs (TROO[N-P])
- symlink TROO[Q-U] which are identical to corresponding SPOS[Q-U]
- update buildcfg.txt using SPOS sprite insertion points as a guide.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-25 22:20:17 +01:00
Sodaholic
5197bcd107 sprites: updated berserk/medikit/stimpack from Sodaholic
Removes the red cross emblem as discussed here
http://www.doomworld.com/vb/post/958534
http://www.doomworld.com/vb/post/958826

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-09 17:30:17 +01:00
Sodaholic
a3ade8ac6a sprites: new pool of blood from Sodaholic
http://www.doomworld.com/vb/post/959343

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-09 15:57:26 +01:00
Ulises "Urric Hammersong" Lozano
88f258d181 sprites: new cyberdemon
Boss monster "Devourer" by Ulises Lozano, A.K.A. "Urric Hammersong",
made in Mexico.

Modifications made:
- Catoptromancy:
  - sprites renamed to fit cyberdemon
- RjY:
  - convert to .gif with doom palette
  - updated symlinks and buildcfg.txt

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-13 00:38:11 -07:00
Wesley D. Johnson
b1ec7162b9 sprites: new spider demon
:Name: Spider Demon design
:author: Wesley Johnson
📅 4/2/2010
::END
email: john <obfuscate> son 2412 <@> usgo <dot> net

Spider Demon complete Sprite set.
  Custom designed spider demon for FreeDoom, to match other existing
  FreeDoom sprites.
  This has a unique set of sprites, so cannot use old wadinfo.txt.

Contains files:
    spid.txt		this file
    /sprites  		directory of all ppm files
    wadinfo.txt 	deutex wadinfo, for only the spid sprites

- Description:
  Spider demon with 8 mech. legs, 4 arms, machine gun.

[ RjY: graphics converted to gif with cyan background, symlinks added,
  wadinfo.txt appended to spid.txt which can be found in sprites/wesley/
  Note: every frame is separate - could maybe use optimization? ]

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-08 19:52:05 -07:00
Jon Dowland
49dc6ca861 use Over as compose argument for dummy sprites
'Over' is an equivalent option to 'src-over' for composite, introduced
at some point before Imagemagick 6.x.

The 'graphicsmagick' fork of Imagemagick provides a (supposedly)
compatible imagemagick interface, but lacks the (older) 'src-over'
composite type.

Using 'Over' means you can build with imagemagick or graphicsmagick.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-03 18:55:24 -07:00
RjY
25c4d1499b sprites: remove unused hellknight frame BOS2C2C8
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-03-20 17:40:45 -07:00
RjY
ed8d2f4c26 sprites: fix hellknight rotation frames
A few of the hellknight's frames were being mirrored the wrong way.

Thanks to Wesley Johnson for the report:
http://www.doomworld.com/vb/freedoom/49402-hell-knight-bug/

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-03-20 17:40:45 -07:00
Catoptromancy
7410953c5e sprites: new archvile placeholder
Just the skeleton recolored.

Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-08-12 17:29:51 -07:00
Catoptromancy
267aef5a03 sprites: scaled SSG larger
Scaled SSG larger and longer.

Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-08-11 18:13:53 -07:00
Delano Cuzucoli
e2c4b01a15 sprites: new hanging body sprites
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-25 02:21:51 -07:00
Simon Howard
af90fbcaca sprites: Add death frames for lost soul.
Explosion animation is derived from the barrel explosion animation
(bexp*).  The lost soul pain frame (skule) is currently identical
to one of the normal/attack frames (skuld).

Signed-off-by: Simon Howard <fraggle@gmail.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-12 14:07:55 -07:00
Catoptromancy
aff4f61025 sprites: added new Hell Knight and Pain Elemental sprites
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 02:58:20 -08:00