Kevin Caccamo
930117c3f4
patches: fix PIVY3 background
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Use cyan background instead of a transparent background.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
b92e8578f2
patches: A few new TNT patches
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DOGLDIR is based on this public domain photo from Flickr:
https://www.flickr.com/photos/39422575@N02/30473306225/
PIVY3 is based on homedecor_shrubbery_green.png from VanessaE's HDX-128
texture pack for Minetest, which is licensed under the GFDL (or WTFPL):
https://forum.minetest.net/viewtopic.php?f=4&t=1583
PSTON2 is based on IMGP5098.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
1c7d6ba84d
patches: remove overly bright pixels from TILE
2017-07-14 07:40:32 -04:00
Kevin Caccamo
b91242cbeb
patches: make panel lines more subtle
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This change affects BROWN1, BROWN2, BROWN3, BROWN5, and MARBLE1
2017-07-14 07:40:32 -04:00
Kevin Caccamo
a83893e58b
patches: updated ROCK, new SW1SKULL and SW2SKULL
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ROCK now has darker cracks in between the rocks.
SW1SKULL and SW2SKULL are based on IMGP3322.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as heads from Raymoohawk's texture pack:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&hilit=Raymoohawk&start=1350#p803299
http://www.mediafire.com/download/ls6lth501flod03/RHTP1.zip
2017-07-14 07:40:32 -04:00
Kevin Caccamo
390e73ff0c
patches: add depth to ROCK/AROCK/FIREBLU/MOSSROCK
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I wasn't quite satisfied with what I had, so I decided to add depth to
the new textures using the original rock texture I drew as a bump map.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
145b0660b4
patches: updated MOSROK2, new MOULD
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MOSROK2 is based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock pattern I drew myself in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128a.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png
MOULD is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
c7aa6f7dfa
patches: new MOSROK2 and AROCK animation
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These ones are based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a tiling rock pattern I drew myself in Blender, and edited
with The GIMP:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png
2017-07-14 07:40:32 -04:00
Kevin Caccamo
115da044be
patches: new ROCK and MOSSROCK
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These ones are based on IMGP3322.JPG from tex-res-stone-and-moss.zip
from a texture pack on OpenGameArt, as well as a rock texture that I
drew by hand in Blender.
Texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
6c51a76650
patches: new DOPUNK4
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I thought the previous version of DOPUNK4 was too bright.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
46f5b1e135
patches: new BROWN2
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I didn't like the BROWN2 I had, since it wasn't very detailed.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0f9a0ce96b
patches: re-align lines on BRICK and MOSSBRIK
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Re-align the brick lines on BRICK and MOSSBRIK to match the positions
of the brick lines on the original textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
2abab1cbb5
patches: fix TILE tiling/colouration problem
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There was one spot where the colouration on one side did not match the
colouration on the other side. This commit fixes that problem.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
628fe35fc3
patches: new TILE
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This texture is based on IMGP5009.JPG from tex-res-stone-and-moss.zip
in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
f1cfea3f1b
patches: improved MOSSBRIK
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Add detail to the moss so that it looks like moss is growing on the
bricks.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ccd4c04146
patches: new BRBRICK and BRBRICK2
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BRBRICK and BRBRICK2 are based on IMGP5009.JPG, IMGP3322.JPG, and
IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
142b162d04
patches: darken DIRBRI2
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Darken DIRBRI2 so that it is more similar to the original texture.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0e1c45105a
patches: new DIRBRI2, improved MOSSBRIK
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Reduce the amount of moss on MOSSBRIK so that it's closer to the
original MOSSBRIK.
New DIRBRI2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ea564589b4
patches: improve BRICK, BRICK2, and MOSSBRIK
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Make the brick pattern on BRICK, BRICK2, and MOSSBRIK more subtle.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e90def1f70
patches: update BRICK1, new DIRBRI1
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Brightened some spots on BRICK1.
The new DIRBRI1 is based on IMGP3322.JPG.
IMGP3322.JPG can be found in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ff6de258aa
patches: updated BRICK1, new BROCK2
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Remove shininess from BRICK1.
Also, new BROCK2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
78c34a0d8b
patches: new MUD
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This one should resemble the previous version
(2017-03-07T06:50:25Z!kevin@ciinet.org) more closely.
It is based on MUD.gif from 2017-03-07T06:50:25Z!kevin@ciinet.org,
and CONCRETE (based on IMGP5098.JPG from tex-res-stone-and-moss.zip in
this pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc )
2017-07-14 07:40:32 -04:00
Kevin Caccamo
deedbb387c
patches: new MUD
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This one is based on RW35_2 and CONCRETE.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
9cf7450744
patches: improve BRICK1
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BRICK1 was too bright and "shiny", and it had no brown pixels on it.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ef3d81ee2d
patches: new and updated Plutonia textures
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These new/updated textures are based on the following resources:
BRICK: IMGP3322.JPG from tex-res-stone-and-moss.zip
MOSSBRIK: IMGP3092.JPG and IMGP3322.JPG from tex-res-stone-and-moss.zip
BRICK1: IMGP5098.JPG from tex-res-stone-and-moss.zip
BRICK2: IMGP3322.JPG from tex-res-stone-and-moss.zip
CONCRETE: IMGP5098.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Mike Swanson
e6a561bdba
Merge branch 'new_tntonia_texs' of gh:Talon1024/freedoom
2017-03-14 15:55:50 -07:00
Kevin Caccamo
fbc84b5383
patches: new BRICK and MOSSBRIK
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BRICK is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in this
texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
MOSSBRIK is based on IMGP5011.JPG in addition to IMGP3322.JPG from the
aforementioned texture pack.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
d0aca0069d
patches: improve MYWOOD
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Add vertical streaks and darkened panels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
8ea1d1026c
patches: new MC animation
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The new patches that make up this animation are based on IMGP5011.JPG
and IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
Also, I did not replace MC9 because it is not actually used.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f5fc2713b2
patches: new MYWOOD
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This patch is based on YukiHerz' textures from this thread:
https://www.doomworld.com/vb/freedoom/93250-some-textures/
2017-03-13 17:47:44 -04:00
Kevin Caccamo
bc9dcda27d
patches: darken MARBLE1
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Darken MARBLE1 to be closer to the original MARBLE1's brightness.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
6a96ce42e0
patches: improved BROWN1 and BROWN5, new MARBLE1
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BROWN1 and BROWN5 are based on IMGP5011.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
MARBLE1 is based on 13.png from ground.zip in this texture pack:
http://opengameart.org/content/seamless-terrain-and-concrete-textures
2017-03-13 17:47:44 -04:00
Kevin Caccamo
c7a0085e3d
patches: improved NATROCK
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It is now darker, and has more brown/tan pixels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f10428d3b3
patches: better DARKROCK
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Make DARKROCK look better by removing the duplicate streak introduced
in 2017-03-03T05:34:59Z!kevin@ciinet.org, as well as increasing the
brown/tan to gray pixel ratio.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
5affac5c4e
patches: new BROWN1 and BROWN5
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Both of these are based on DOPUNK4.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
a78e69ed11
patches: new MUD based on WALL78_1
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The current MUD looks like rock to me, and I thought WALL78_1 looked
more like mud.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
b5f6b0e02a
patches: new NATROCK and DARKROCK
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NATROCK is based on IMGP5011.JPG from tex-res-stone-and-moss.zip
DARKROCK is based on IMGP5010.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip is from this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-03-13 17:47:44 -04:00
luckypunk
d6e3f991f5
patches: w106_1 & w107_1 by Litrivin
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https://www.doomworld.com/vb/post/1720376
Orange pixels removed.
2017-02-28 13:36:25 +00:00
Kevin Caccamo
87c9bb628d
patches: new BROWN2 and BROWN3
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These new patches are based on pieces of these photos:
BROWN2: https://www.flickr.com/photos/130347415@N03/21912965110/
BROWN3: https://www.flickr.com/photos/39422575@N02/30473306225/ and
https://www.flickr.com/photos/130347415@N03/21912965110/
2017-02-26 23:42:01 -08:00
Kevin Caccamo
254de92210
patches: new REDROCK
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This one is based on pieces of this photo:
https://www.flickr.com/photos/kmsiever/2609434724/
2017-02-26 23:41:42 -08:00
Kevin Caccamo
7eb2d1b3e3
patches: new DORED
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This one is based on rock 4.png from this texture pack: http://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
2017-02-21 17:43:01 -08:00
Mike Swanson
ffc71c8362
patches: New disaster texture.
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Don’t want to use the old Freedoom font, and I think something
that appears handwritten and haphazardly is more appropriate.
2017-02-21 11:48:29 -08:00
Ayub Ahmed
2673aa0548
patches: New TNT patches.
2017-02-21 11:47:39 -08:00
Kevin Caccamo
5a888fe875
patches: new TNT/Plutonia textures.
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The textures are based on these images:
DOPUNK4 and MUD: IMGP5011.JPG from tex-res-stone-and-moss.zip in this pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
DOGLDIR and DOKGRIR: https://www.flickr.com/photos/39422575@N02/30473306225/
2017-02-20 11:50:08 -08:00
Daniel Jewell
c45fec37c4
patches: New Plutonia compatible textures.
2017-02-11 16:37:50 -08:00
Ayub Ahmed
925dcdb38f
textures: Fix Egyptian textures
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Agenten made some small edits to the Egyptian textures. Basically, agenten tried to make them look neater by removing the jarring yellow using Slade's color remapper. The change is mostly subtle but you'll be able to see the difference when comparing them side by side.
2017-01-15 19:11:40 +00:00
Kevin Caccamo
9d74c84028
textures: new wall78_1 and flat5_3
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These textures are based on textures from this texture pack, which is licensed under CC0 (Public Domain): http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-01-15 19:06:38 +00:00
Ayub Ahmed
37a77f9178
patches: Fix inconsistency with wall03_7
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wall03_7 does not match up with floor4_8, so copy the flat to
also serve as the wall patch. This fixes #342 .
2017-01-02 14:35:32 +01:00
Proluiz
90d66c40a8
patches: texture updates: wood and yellow
2016-10-18 20:23:49 -07:00
Ayub Ahmed
9936ed7833
Add Aquatex textures
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These are textures by @jmickle66666666 who has given permission
for them to be submitted to the project.
2016-10-15 23:53:49 -04:00