updates the SKINCUT and SKINSCAB (i think thats the name?) patches to have consistent skin with W98_1/2 (SKINMETAL1) and W99_1/2 (SKINMETAL2), the original w101 and w102 patches used the old w98 and w99 patches before they were updated, so i just copied the blood/fleshy thing and pasted it onto the current new w98 and w99 patches and added some minor touchups to the blood and flesh
it looks a bit jank i think but its the best i can do
Both of these chain textures should be usable as decorations in places the player can pass through, but are not complicated enough that the fact that they don't look the same from either side would get lost in the details. I don't see why they shouldn't deserve similar treatment to the diagonal chains (18 and 19).
* New TNT wood crate patches
Created from Freed∞m's wood textures (RW9* & RW13_1)
* Apply MC changes to reduce size of the files.
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Co-authored-by: xindage <xindage@gmail.com>
TIL it's supposed to be an old painting of a nude (winged?) female figure descending upon a welcoming crowd of other figures. From that one hard vertical line down the middle I thought it was from an old city sky texture or something!
For when you want an upper area of a wall to have vines but you don't want them to unnaturally cut off at the bottom.
The regular vines have also been tweaked to get rid of some excessive solid colour blocks.
More accurate replacements for TNT's DOBIGTV textures, made from Freed∞m's COMP patches.
New DOBLIP patches from the TNT set, made from Freed∞m's COMP04_5 and COMP04_6 textures: the frame is from the current version by Fredrik, the computer board part is from the older version of the same by nb_nmare (taken from the attic).
Animated computer screens for TNT, made from TOMW2_2, just like the originals.
Animated small computer screens for TNT, matching the original's geometry.
Re-made from Freed∞m's RW46_3, just like TNT's originals.
Old green slime bricks preserved as SLIME13A and BRICK13A.
Map11 tweaked slightly to take advantage of both; also fixes the torch light effect in the octaminator zombie ambush and adds a big vent grate to that blank wall.
For maps that do things that might actually give an impression of an ostensibly horzontal-moving door that can be viewed from either side, or a pair of double-doors at the entrance to a level.
Delete files that have no impact on the three IWADs built by searching
for references to them. Deleting these files has no impact on the
three IWADs built so long as "VERSION" in "Makefile" is changed to a
static string.
WOLF1 grey rocks by AxelMoon, copypasted into WOLF2 through 4 by me.
WOLF9 blue wall by 16BitGuy (Klikach) and AxelMoon.
WOLF10, 11, 12, 18 (steel doors) by SuperDave938.
Hand chain portrait converted by Craneo.
Swordsman portrait converted by AxelMoon.
AGM CEO portrait by Goji and Craneo.
Banners by Craneo.
Star chart by me.
I've created a set of replacement textures here for the boss wall heavily inspired by the old texture (using fragglet's replacement as a base).
The metal paneling here is recreated without any of the paneling from the original graphic, with some other parts of the textures using elements of the patches "GRATE", "RW33_2", "W109_1", "W109_2", and "W110_1", alongside "w17_1" from the attic.
In addition it provides some extra PWAD compatibility over the original texture, with "monitor" graphics provided in certain locations for PWADs expecting their placement.
The metal panneling appears to have been taken from a Hexen wall
texture. I've replaced all of it with chopped-up bits of the W17_1
patch. It can certainly be improved further but for the time being
this will resolve the copyright issue.
Fixes#1158.