Commit graph

338 commits

Author SHA1 Message Date
luckypunk
cd8775072f buildcfg: correct offsets for sprites by cwolf and raymoohawk 2017-02-28 14:16:23 +00:00
luckypunk
a440287060 buildcfg: offsets for sprites by cwolf and raymoohawk 2017-02-28 14:11:02 +00:00
luckypunk
e8060c18bb buildcfg: offsets for sprites 2017-02-28 14:09:56 +00:00
Ayub Ahmed
873c31d77e buildcfg: updating arm1 offsets
For the new arm1 sprites.
2017-02-24 17:43:45 +00:00
Mike Swanson
55943ca46f Make sure titlepic logo and menu logo are in the same location.
This gives a nice effect of blending the title in with the menu.
We actually used to do this, but it broke with a title screen update.
Thanks @JNechaevsky for the suggestion.

Closes #388
2017-02-23 08:13:54 -08:00
Heng
6cd361b01d bos2 and boss sprites based on raymoohawks pestmeister 2017-02-21 18:34:08 +00:00
Mike Swanson
a0e65f7fed Remove Boom special colormaps.
We’re not a Boom IWAD anymore, we can get rid of these.
2017-02-19 12:04:58 -08:00
Mike Swanson
1adfc2d576 RIP widescreen status bar support.
Causes conflicts with ZDoom mods that try to define their own HUDs,
at least three on IRC were reported as being basically totally broken
with Freedoom 0.11.  While it was a good attempt at adding an
enhancement to Freedoom under ZDoom, we cannot afford to break mod
compatibility.
2017-02-17 14:54:19 -08:00
Mike Swanson
8835afef5f Copyright date bump and apply SPDX tags.
The tags are shorthand for the license of each file and avoid
copying the full license text into each one (and avoids having
to manually update the dates in each one...).
2017-02-15 16:41:53 -08:00
Ayub Ahmed
408de9c3bc Update buildcfg.txt 2017-01-31 08:25:28 -08:00
Ayub Ahmed
96dd9cbc87 Shotgun fix (#330)
Adjust offsets to avoid the repeating sprite glitch.
This fixes #329.
2017-01-08 15:31:39 +01:00
Ayub Ahmed
347e2d408f Widescreen statusbar (#341)
This adds an SBARINFO lump which is recognized by ZDoom and
other compatible ports to show a larger widescreen status bar
on modern monitors.
2016-12-12 17:17:10 -08:00
Ayub Ahmed
243c2cce6b SSG offset fix (#340)
The SSG wasn't properly centered and two of the frames were a bit (only a bit) "janky" during the reloading sequence. So, I centered it, fixed those two frames with their offsets and attempted to make the whole animation more fluid and natural-like. Tested ingame and it works.
2016-12-07 17:31:03 -05:00
Ayub Ahmed
3c44dad596 New cursor for FreeDM (#325)
This changes the FreeDM menu cursor to a rocket.
2016-10-20 11:50:14 -04:00
Ayub Ahmed
9936ed7833 Add Aquatex textures
These are textures by @jmickle66666666 who has given permission
for them to be submitted to the project.
2016-10-15 23:53:49 -04:00
Mike Swanson
8c65478379 buildcfg: Include DPHOOF and DPMETAL in all IWADs.
Fixes #300
2016-09-24 09:57:47 -07:00
Ayub Ahmed
dc01d3b918 new pistol (#278)
This is a new pistol animation by @Blastfrog.
2016-09-07 10:32:46 -04:00
Ayub Ahmed
8530a8a820 Slight tweaking to the title (#290)
The title seems a bit too close to the letters.
2016-09-02 17:54:52 -04:00
Ayub Ahmed
ad5b646d48 Update buildcfg.txt (#289)
Fix title offsets.
2016-09-01 09:56:12 -04:00
Ayub Ahmed
cb103aefce New logo (#269)
Jewellds' new Freedoom title logo. Replaces m_doom.gif
2016-08-29 10:06:37 -04:00
Andrew Apted
2b7c4cfc2b sprites : fixed offsets on TLMP sprites (issue #221) 2016-02-13 19:42:09 +11:00
Andrew Apted
a1337bd276 sprites: fixed offsets on ceye sprites (issue #239) 2016-02-13 19:35:28 +11:00
Andrew Apted
82e975678a sprites: fixed offsets on sboxa0, canda0, colua0. 2016-01-21 11:50:36 +11:00
raymoohawk
735a7e92aa sprites: fixed offsets
the new torches and ceye had incorrect offsets
2016-01-17 00:26:05 -08:00
CWolfRU
b46844ed8a sprites, buildcfg: fix the sprite offsets of the tall lamp 2016-01-04 10:47:47 -08:00
Mike Swanson
3ad4c10cd9 musics: rename phase 1 tracks for consistency with level names 2015-12-30 09:55:02 -08:00
Simon Howard
52ce431dc0 graphics: de-symlinkify empty graphic links.
These symlinks are used to indicate to use an alternate file for certain
graphics. But we can achieve the same by specifying the file in the
deutex config file with the = syntax.
2015-12-23 23:24:43 +01:00
Blastfrog
923648763f sprites: New barrel explosion 2015-12-20 11:30:42 -08:00
Eric Ou
4773727a42 Sprites: Change explosion sprites (Eriance) 2015-12-20 11:30:24 -08:00
Blastfrog
54c4e4f251 sprites: Updated missile sprites 2015-12-20 11:04:49 -08:00
luckypunk
87f22d4420 sprites: Updated Vile sprites, added ressurection sequence 2015-12-16 22:45:37 -08:00
NickZ
7a46fcb58a sprites: Trim empty space and modify offset on rocket sprites
Fixes #200
2015-12-16 19:53:40 -08:00
NickZ
baabc4d648 Sprites: Raise missile sprites by 3 pixels
Fixes #167
2015-12-13 21:55:39 -08:00
Blastfrog
845b46c33b buildcfg: adjust shell and bullet pickup sprite alignment 2015-12-08 19:19:19 -08:00
Blastfrog
59283ef55a Sprites: Adjusted muzzle flash of super shotgun 2015-12-06 09:28:01 -08:00
robotdog1
f72905796f Sprites: modified punch sprites 2015-12-06 08:32:57 -08:00
robotdog1
d46f162b00 Sprites: modified flash barrels for pistol, shotgun, chaingun 2015-12-06 08:29:51 -08:00
robotdog1
b39fa08c1e Sprites: Modified angle saw 2015-12-06 08:24:55 -08:00
raymoohawk
828e794158 Sprites: new serpentipede 2015-12-06 08:05:10 -08:00
NickZ
56183b1e06 sprites: Fixed sprite offets for new revenant missiles 2015-12-05 22:28:42 -08:00
Eric Ou
7ac7801af9 Sprites: new baron projectile sprite 2015-12-05 22:08:45 -08:00
Blastfrog
821fd038bf Sprites: Resized Eriance's super shotgun 2015-12-05 21:33:31 -08:00
Mike Swanson
bab3130f5d buildcfg: (Re)fix the double-barrel shotgun sprite offsets
These were accidentally reverted in
2015-09-29T12:17:53Z!mikeonthecomputer@gmail.com as collateral from
reverting the powerup sprites.  Oops.
2015-12-03 10:38:59 -08:00
Blastfrog
cb6b7a7562 Rotated shotgun pump
Slightly tweaked the animation here
2015-12-02 16:35:20 -05:00
Blastfrog
4815dd72c4 Sodaholic's missile launcher
A missile launcher created from photos of a toy gun.
2015-12-02 16:34:24 -05:00
Mike Swanson
646238e256 Revert "sprites: new reptillian powerups"
These were poorly received by the community.

This reverts commit 2015-08-17T22:08:37Z!mazhades@yahoo.com
2015-09-29 05:17:53 -07:00
Sodaholic
1a8de50540 sprites/elec: improve the tech column and make it single-rotation 2015-09-29 05:14:15 -07:00
Maz Hades
cd0b233c18 smita0: add some roots 2015-09-29 04:58:21 -07:00
Eric Ou
e06a2ed344 sprites: new SKAG 2015-09-18 16:36:16 -07:00
Eric Ou
504633c25a sprites: New double-barrel shotgun 2015-09-18 16:26:57 -07:00