Commit graph

7 commits

Author SHA1 Message Date
mc776
4f90c32c67
levels: address #1181. (#1182)
Aplly these changes before i start the demo recording.
2023-11-05 20:39:27 -03:00
mc776
3c706aeda8
levels: address #916. 2023-03-25 14:38:38 -07:00
Steven Elliott
b8885591ea levels: Fix GRAY1 in fake floors and ceilings
Part of the Eureka cleanup involved fixing warnings having to do with
missing textures. Eureka was used to fix the missing textures by
replacing the "-" with "GRAY1'. Unfortunately fake floors and ceilings
resulted in false positive warning. Fixing the warnings broke the
intended rendering - the fake floor or fake ceiling is supposed to be
extended over what is now a gray hole. The solution is to revert the
missing texture fixes that have to do with fake floors and ceilings.

freedm.wad
  DM02  Ceiling above the arrow.
  DM20  Ceiling above the lights near door.
  DM23  Ceiling above the light.
        Ceiling above health bonuses.
  DM25  Ceiling above polaric energy cannon.
  DM26  Ceiling above DM spawns.

freedoom1.wad
  E2M5  Floor with hatchling pop up near the start.
        Floor with trilobite pop up near the end.
  E2M7  Pillar surrounding the blue key.
        Floor with monster pop up at the end.
  E3M3  Ceiling in triangular room.
        Floor with trilobite popup near triangular room.
        Floor with pain lord pop ups upstairs from triangular room.
  E4M1  Ceiling above yellow key.
  E4M3  Floor slit in the ground outside (rendering trick?).
  E4M4  Floor below the exit sign.
  E4M6  Floor lights at the bottom.
        Ceiling above teleporter.
        Slit in blue floor (rendering trick?).
        Ceiling light above the red key.
  E4M7  Floor internal control sectors in nukage.
        Floor below the exit sign.
  E4M8  Floor below the exit sign.
        Ceiling above the teleporter.
  E4M9  Floor below the lights.

freedoom2.wad
  MAP14 Floor for four outdoor monster pop ups.
  MAP17 Floor with four internal control sectors in the middle.
        Ceiling above logo in red floor room.
  MAP18 Ceiling above the player spawn.
        Ceiling above the end.
        Transparent windows
        Floor with monster pop ups outdoors.
  MAP20 Ceiling above the light in corner.
  MAP25 Floor with monster pop up outdoors.
2022-12-04 08:27:49 -05:00
Steven Elliott
311ba0f07a levels: Cleanup Eureka errors in E4MN levels
In levels/e4m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E4M1  Reduce deathmatch starts from 11 to 10
        Remove unused Strife tag #999
        Add missing textures
  E4M3  Reduce deathmatch starts from 12 to 10
        Add missing textures
  E4M4  Reduce deathmatch starts from 11 to 10
        Add missing textures
  E4M5  Reduce deathmatch starts from 11 to 10
        Remove unused tag #8 from sector
        Add missing textures
  E4M6  Reduce deathmatch starts from 15 to 10
        Add missing textures
  E4M7  Reduce deathmatch starts from 17 to 10
        Remove unused Strife tag #999
        Remove unused tag #2 from sectors
        Add missing textures
  E4M8  Reduce deathmatch starts from 12 to 10
        Remove transparent unused MIDGRATE texture on solid
        Add missing textures
  E4M9  Reduce deathmatch starts from 16 to 10
        Remove unused tag #13 from sector
        Change transparent MIDBRN1 textures on solid to METAL
        Remove unused transparent BRNBIGC textures on solid
        Add missing textures
2022-10-31 15:50:49 -04:00
Mike Swanson
82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
Mike Swanson
e8a434dc19 levels: rename e*.wad to c*.wad in Phase 1
We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
RjY
bcd93b5576 levels: update e4 symlinks to point to dbimpact 2013-12-10 15:46:00 +00:00