These resources were:
- unused by any map,
- in the wrong palette,
- and broken on Chocolate Doom (FreeDM)
It's easiest to remove them.
This reverts commit 7021f0037e.
Signed-off-by: RjY <rjy@users.sourceforge.net>
Full consistency for Doom II levels, Final Doom compatibility but
some visual inconsistencies for Final Doom PWADs (eg, Plutonia 2).
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Many placeholders, all patches should be proper size and with proper
texture1 and combined.txt should load all tnt.wad PWADs flawlessly.
All material scavenged, cropped, scaled, butchered, copy and pasted
from attic and current repo.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Remove FLAT5_2 and FLOOR7_2 from patches, as the name-clash with flats
causes problems in some engines.
Neither patch is used in any of the current set of maps, nor referenced
in textures/combined.txt, so this should not cause any other problems.
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Makes switches more consistent, they now intially appear to be in the
"off" position rather than the "on" position.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Included is a new set of textures for gstfont1-3 (wall58_[123].gif);
Compare the blood from the mouth in the old set. This is reflected
(fixed) for secure 432 of map 25.
Also included are new patches wall52_2 and wall54_2 (cement5 and cement6
respectively). The lower orange and black striping now matches the
other "cement" textures. Check the start of map 10.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
They weren't vanilla-compatible, so Plutonia 2 was not compatible with
Chocolate Doom. They are now modified to the standard Plutonia sizes.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>