Commit graph

353 commits

Author SHA1 Message Date
Xindage
23ffa3099b
Restore AQMETL22 (#1518)
* Restore AQMETL22
Transparent textures never should be multipatched.
2025-06-17 01:34:22 -03:00
Georgy Samoilov
61198ffec5
patches, textures: Minor aquatex optimizations (#1456)
This converts a lot of single-patch textures into multi-patch textures.
2025-06-16 21:09:54 -03:00
Guilherme M. Miranda
5024594ea9
add Cescade's improved textures 2025-06-03 12:27:21 -03:00
Simon Howard
dd617120d8
Merge pull request #1495 from mc776/exitleft
add left-pointing EXITSGN2 variant.
2025-06-03 10:21:47 -04:00
Simon Howard
5bd3dbd111
Merge pull request #1490 from quarry24/doswxxx
patches: new DOSWxxx replacements
2025-06-03 10:20:41 -04:00
Simon Howard
90ef93a0da
Merge pull request #1472 from Anonysussy/Korp-TEKGRENs
Restored Korp's TEKGRENs from #1338
2025-06-03 10:13:09 -04:00
mc776
cc09457dfd
patches: adjust W105_1 skull position.
This bigdoor texture is weird as the patch is off center, then used twice in the texture to re-center it: once offset by -4 (-5 in id), then once again to fill in the gap on the right.

The id skulls are miscentered: they're in the middle of the *patch*, but get shifted off center on the *texture*.

The Freedoom skulls overcompensate, as though the offset were -8 instead of -4, with the result that the final texture is off to the right by 4.

This edit shifts it back towards the center of the final texture, as well as exposing a bit more of the wood around and between the skulls where it had been a solid dark brown.
2025-06-02 21:31:23 -07:00
M015
4bdef6876f
Enhanced lighting for RW39_1. 2025-04-02 19:52:14 +07:00
M015
6e13b71a6f
Add files via upload 2025-03-31 15:37:08 +07:00
M015
6c53ac1632
Fix the wrong opacity for the shading.
Some has 50% while others has 25%, this makes it more consistent.
2025-03-26 17:23:44 +07:00
M015
899aaf0d17
Added extra shading.
Kind of messed up the way it looks on Doom palette, fixed it up a bit, also lowering the contrast from prior because of the shimmering it caused, there's less of it here.
2025-03-25 20:23:16 +07:00
mc776
a87e4394eb
textures: add left-pointing EXITSGN2 variant.
I've had a few situations where I've had to design something awkwardly or avoid using this texture altogether, so hopefully this can add a bit more flexibility for mappers.
2025-03-19 23:29:37 -07:00
quarry24
a8442990d9 bright (yea, also a slight shading update) 2025-02-25 15:20:49 +07:00
quarry24
3c5577a811 patches: new DOSWxxx replacements
the current DOSWxxx patches are very obviously placeholders so here are new ones that use some freedoom resources, the skull is taken from the attic (hopefully i did all this right)
2025-02-17 18:09:10 +07:00
M015
b78a44f637
Minor clean-up. 2025-02-06 17:00:17 +07:00
M015
ea426e07b2
Increased contrast. 2025-02-04 22:01:14 +07:00
M015
327157a115
Edited RW39_1 lights.
Edited the lights so it doesn't look like METAL clone which is one of the mentioned issues with the original PR.
2025-02-03 21:58:48 +07:00
M015
56c5d7e103
Add files via upload 2025-02-02 21:50:51 +07:00
quarry24
fdec01dbb4
patches: updated W101_1/2 & W102_1/2 (#1458)
updates the SKINCUT and SKINSCAB (i think thats the name?) patches to have consistent skin with W98_1/2 (SKINMETAL1) and W99_1/2 (SKINMETAL2), the original w101 and w102 patches used the old w98 and w99 patches before they were updated, so i just copied the blood/fleshy thing and pasted it onto the current new w98 and w99 patches and added some minor touchups to the blood and flesh

it looks a bit jank i think but its the best i can do
2025-01-30 06:23:53 -03:00
Georgy Samoilov
62302f6713
Rename exit3 patch to exitsecr + several backports from LT (#1438) 2024-10-09 07:54:20 -03:00
Xindage
633fed535b
Merge pull request #1412 from mc776/fineart
patches: fix some aliasing issues on rw16_4.
2024-10-01 19:27:30 -03:00
Xindage
3334d7b38e
Merge branch 'master' into banner-color-fix 2024-10-01 19:24:54 -03:00
Xindage
338706e5c1
Merge pull request #1430 from mc776/chainflip
textures: add flipped versions of AQMETL16-17.
2024-10-01 19:19:55 -03:00
SenhorFlibble
66e7d4e8a0
patches: Restore missing VGCRATE1 by Fredrik
Patch for the small crate side, created by Fredrik
2024-09-16 13:50:09 +03:00
mc776
6ee134a672
textures: add flipped versions of AQMETL16-17.
Both of these chain textures should be usable as decorations in places the player can pass through, but are not complicated enough that the fact that they don't look the same from either side would get lost in the details. I don't see why they shouldn't deserve similar treatment to the diagonal chains (18 and 19).
2024-09-03 07:47:44 -07:00
Richard Stayman
78c17735da
Minor improvement to bookshelf texture
Adds the bottom wood carvings from the bookshelf (rw21_5), only to the same ones as vanilla.
(upload rw21_4 under correct file name)
2024-09-01 05:52:32 +00:00
Richard Stayman
bfaf150c34
Delete patches/rw_21_4.png 2024-09-01 05:47:11 +00:00
Richard Stayman
a0a2041e21
Minor improvements to bookshelf textures
Adds the bottom wood carvings from the bookshelf (rw21_5), only to the same ones as vanilla.
2024-09-01 05:19:47 +00:00
SenhorFlibble
3bbc448c01
patches: Updated DOTNTDR 2024-08-25 14:25:12 +03:00
SenhorFlibble
66966d78bd
Replacement REDTNT2 2024-08-22 18:35:01 +03:00
SenhorFlibble
9ff4c5f852
New TNT wood crate patches (#1414)
* New TNT wood crate patches

Created from Freed∞m's wood textures (RW9* & RW13_1)

* Apply MC changes to reduce size of the files.

---------

Co-authored-by: xindage <xindage@gmail.com>
2024-08-21 19:42:42 -03:00
Richard-Stayman
dc09b23603
Compress images 2024-08-19 21:41:38 +00:00
Richard-Stayman
d8dfccc8ea
Fix alignment/change banner colors
Centers the banners and changes the green banner to gray and the blue banner to a darker shade
2024-08-19 07:32:17 +00:00
mc776
7cd31eddc5
patches: fix some aliasing issues on rw16_4.
TIL it's supposed to be an old painting of a nude (winged?) female figure descending upon a welcoming crowd of other figures. From that one hard vertical line down the middle I thought it was from an old city sky texture or something!
2024-08-18 12:06:30 -07:00
Richard-Stayman
17b2485923
Fix colors on banners
Remove random purple and dark red pixels from banners
2024-08-17 09:27:57 +00:00
Xindage
e3aef25ee6
Merge pull request #1409 from SenhorFlibble/DOSLVR
New TNT DOSLVR textures
2024-08-13 17:09:34 -03:00
mc776
20ffed193e
textures: add dangling version of big vines. (#1396)
For when you want an upper area of a wall to have vines but you don't want them to unnaturally cut off at the bottom.

The regular vines have also been tweaked to get rid of some excessive solid colour blocks.
2024-08-13 08:48:52 -03:00
SenhorFlibble
1754f1e626
New TNT DOSLVR textures
Animated texture sets matching TNT originals.
2024-08-12 18:34:59 +03:00
SenhorFlibble
199cb69ecd
New computers TNT patches (#1393)
More accurate replacements for TNT's DOBIGTV textures, made from Freed∞m's COMP patches.

New DOBLIP patches from the TNT set, made from Freed∞m's COMP04_5 and COMP04_6 textures: the frame is from the current version by Fredrik, the computer board part is from the older version of the same by nb_nmare (taken from the attic).

Animated computer screens for TNT, made from TOMW2_2, just like the originals.

Animated small computer screens for TNT, matching the original's geometry.

Re-made from Freed∞m's RW46_3, just like TNT's originals.
2024-07-21 09:02:09 -03:00
Georgy Samoilov
aed74726fb
patches: 2 new patches (#1374) 2024-07-17 12:49:44 -03:00
mc776
e81fc60a31
patches: increase contrast of RW18_1 and 2.
Closes #1334.
2024-07-16 13:09:05 -07:00
Xindage
b426172edc
Merge pull request #1336 from unithecutie/korp-plat2_1
New PLAT2_1 by Korp
2024-05-05 18:05:28 -03:00
Classified-Morner
094a01b40a
patches: Revised SW3 (#1346)
Patches: Minor fix for SW3S0
Slightly edit SW3S0 to keep it consistent with SW3S1.
2024-02-25 18:02:48 -03:00
uni
e00c9f8010
Updates from Korp; compress PNG file size 2024-02-14 01:23:08 +00:00
uni
300c2ec923
New PLAT2_1 by Korp 2024-02-13 02:07:55 +00:00
uhbooh
0d1148f8b6
textures: new brick patches (#1229)
Old green slime bricks preserved as SLIME13A and BRICK13A.

Map11 tweaked slightly to take advantage of both; also fixes the torch light effect in the octaminator zombie ambush and adds a big vent grate to that blank wall.
2024-02-01 22:53:09 -08:00
mc776
d64505ea65
patches: get rid of BFALL black pixel. (#1282) 2024-01-18 08:35:27 -08:00
mc776
49a46a5a78
patches: add dead painlord to W108_1. (#1257) 2024-01-06 08:57:51 -08:00
mc776
0fc8ad1bba
textures: add backwards DOOR3. (#1246)
For maps that do things that might actually give an impression of an ostensibly horzontal-moving door that can be viewed from either side, or a pair of double-doors at the entrance to a level.
2023-12-21 08:53:33 -08:00
MerrittK
3692f231e0
patches: remove vents from Aquatex grey panels. (#1240) 2023-12-18 08:47:58 -08:00