In levels/e2m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
E2M1 Cleared non-vanilla slope type (340) on small blue pyramid.
Fix missing textures.
E2M2 Removed unused tag in a door.
Fix missing textures.
E2M3 Fix missing textures.
E2M4 Remove non-visible non-animated switch texture.
Fix missing textures.
E2M5 Fix missing textures.
E2M6 Removed two unused tags in sectors.
Fix missing textures.
E2M7 Replace transparent texture AQTRIM03 with AQRUST10.
Fix missing textures.
E2M8 Cleared non-vanilla linedef type (85).
Replace transparent texture AQTRIM03 with AQRUST10.
E2M9 Reduced deathmatch starts from 17 to 10.
Replace transparent texture T-SLDRP1 with COMPUTE1.
Removed unused tag in a door.
Removed exit signs on either side of secret exit door.
Changed secret exit switch room into a secret area.
Fix missing textures.
In levels/e1m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
E1M1 Replace transparent texture AQTRIM03 on walls with AQCONC03
E1M3 Replace transparent texture AQTRIM03 on walls with AQCONC03
Floor one unit higher than ceiling in a door
Delete unused tags
Replaced transparent texture in a secret room
E1M6 Deleted inner mismatched sector in outdoor water pond
Fix Missing textures
E1M7 Fix missing textures
E1M8 Fix missing textures
Delete unused tags
E1M9 Fix missing textures
* levels: Cleanup Eureka errors in DM levels
In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.
In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.
The test-vanilla-compliance build target (also invoked by the "test"
build target) and script can be used to test the level WAD files for
vanilla compliance. Also, a subset of the errors found can be fixed by
the "fix" build target. To summarize:
make test # Run all tests
make test-vanilla-compliance # Run test-vanilla-compliance
make fix # Run all fixes
make fix-vanilla-compliance # Run test-vanilla-compliance -f
The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:
* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical
In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
Added new textures with stock patches, check the comments.
Removed broken glasses textures since it was unused.
added a new light patche, t14_4, by korp.
As extra update few things in e2m7:
Replaced the radio sign by a skull for secret.
Fixed a misaligned texture near the starting area;
Yellow key bars now properly appear on switch use.
This seems like a better choice for the manual since it is a "booklet"
size similar to the original Doom manual, rather than a "full page"
size that is rather unusual for a book.
Several changes are needed to allow asciidoctor to successfully produce
a PDF. The main change is to set a bunch of images to 100% width,
especially in tables where this means "100% of cell width". This allows
the tables to scale down successfully to the smaller size. I have also
adjusted the column widths of various tables to accommodate the smaller
size without the text wrapping awkwardly.