Commit graph

1774 commits

Author SHA1 Message Date
Kevin Caccamo
0e3a7344ad patches: new FENCE4 and FENCE5
FENCE5 is based on the previous FENCE5, with a few visual improvements
FENCE4 is my own work. It's partly based on the new FENCE5, but I did
use the original FENCE4 as a reference for placing the bars and spikes
2017-07-14 07:40:32 -04:00
Kevin Caccamo
24a2b018af patches: a few new TNT patches
DISASTER and DOGRID are my own work.

GRNOPEN is based on WALL63_1, which in turn is based on this public
domain photo from Flickr: https://flic.kr/p/94VLrb

DOGRNMEN is based on IMGP5011.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e20ee84faa patches: visual improvements to AROCK and DOGLDIR
The FIREBLU/AROCK animation was re-converted with SLADE, using CIEDE
2000 colour matching instead of RGB colour matching.

DOGLDIR is now completely brown, rather than brown and tan.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
930117c3f4 patches: fix PIVY3 background
Use cyan background instead of a transparent background.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
b92e8578f2 patches: A few new TNT patches
DOGLDIR is based on this public domain photo from Flickr:
https://www.flickr.com/photos/39422575@N02/30473306225/

PIVY3 is based on homedecor_shrubbery_green.png from VanessaE's HDX-128
texture pack for Minetest, which is licensed under the GFDL (or WTFPL):
https://forum.minetest.net/viewtopic.php?f=4&t=1583

PSTON2 is based on IMGP5098.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
1c7d6ba84d patches: remove overly bright pixels from TILE 2017-07-14 07:40:32 -04:00
Kevin Caccamo
b91242cbeb patches: make panel lines more subtle
This change affects BROWN1, BROWN2, BROWN3, BROWN5, and MARBLE1
2017-07-14 07:40:32 -04:00
Kevin Caccamo
a83893e58b patches: updated ROCK, new SW1SKULL and SW2SKULL
ROCK now has darker cracks in between the rocks.

SW1SKULL and SW2SKULL are based on IMGP3322.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as heads from Raymoohawk's texture pack:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&hilit=Raymoohawk&start=1350#p803299
http://www.mediafire.com/download/ls6lth501flod03/RHTP1.zip
2017-07-14 07:40:32 -04:00
Kevin Caccamo
390e73ff0c patches: add depth to ROCK/AROCK/FIREBLU/MOSSROCK
I wasn't quite satisfied with what I had, so I decided to add depth to
the new textures using the original rock texture I drew as a bump map.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
145b0660b4 patches: updated MOSROK2, new MOULD
MOSROK2 is based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock pattern I drew myself in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128a.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png

MOULD is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
c7aa6f7dfa patches: new MOSROK2 and AROCK animation
These ones are based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a tiling rock pattern I drew myself in Blender, and edited
with The GIMP:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png
2017-07-14 07:40:32 -04:00
Kevin Caccamo
115da044be patches: new ROCK and MOSSROCK
These ones are based on IMGP3322.JPG from tex-res-stone-and-moss.zip
from a texture pack on OpenGameArt, as well as a rock texture that I
drew by hand in Blender.

Texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
6c51a76650 patches: new DOPUNK4
I thought the previous version of DOPUNK4 was too bright.

This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
584e66378c CREDITS: Add myself
I did much of the new Plutonia textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
46f5b1e135 patches: new BROWN2
I didn't like the BROWN2 I had, since it wasn't very detailed.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0f9a0ce96b patches: re-align lines on BRICK and MOSSBRIK
Re-align the brick lines on BRICK and MOSSBRIK to match the positions
of the brick lines on the original textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
2abab1cbb5 patches: fix TILE tiling/colouration problem
There was one spot where the colouration on one side did not match the
colouration on the other side. This commit fixes that problem.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
628fe35fc3 patches: new TILE
This texture is based on IMGP5009.JPG from tex-res-stone-and-moss.zip
in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
f1cfea3f1b patches: improved MOSSBRIK
Add detail to the moss so that it looks like moss is growing on the
bricks.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ccd4c04146 patches: new BRBRICK and BRBRICK2
BRBRICK and BRBRICK2 are based on IMGP5009.JPG, IMGP3322.JPG, and
IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
142b162d04 patches: darken DIRBRI2
Darken DIRBRI2 so that it is more similar to the original texture.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0e1c45105a patches: new DIRBRI2, improved MOSSBRIK
Reduce the amount of moss on MOSSBRIK so that it's closer to the
original MOSSBRIK.

New DIRBRI2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ea564589b4 patches: improve BRICK, BRICK2, and MOSSBRIK
Make the brick pattern on BRICK, BRICK2, and MOSSBRIK more subtle.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e90def1f70 patches: update BRICK1, new DIRBRI1
Brightened some spots on BRICK1.
The new DIRBRI1 is based on IMGP3322.JPG.

IMGP3322.JPG can be found in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ff6de258aa patches: updated BRICK1, new BROCK2
Remove shininess from BRICK1.
Also, new BROCK2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip

tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
78c34a0d8b patches: new MUD
This one should resemble the previous version
(2017-03-07T06:50:25Z!kevin@ciinet.org) more closely.
It is based on MUD.gif from 2017-03-07T06:50:25Z!kevin@ciinet.org,
and CONCRETE (based on IMGP5098.JPG from tex-res-stone-and-moss.zip in
this pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc)
2017-07-14 07:40:32 -04:00
Kevin Caccamo
deedbb387c patches: new MUD
This one is based on RW35_2 and CONCRETE.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
9cf7450744 patches: improve BRICK1
BRICK1 was too bright and "shiny", and it had no brown pixels on it.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ef3d81ee2d patches: new and updated Plutonia textures
These new/updated textures are based on the following resources:
BRICK: IMGP3322.JPG from tex-res-stone-and-moss.zip
MOSSBRIK: IMGP3092.JPG and IMGP3322.JPG from tex-res-stone-and-moss.zip
BRICK1: IMGP5098.JPG from tex-res-stone-and-moss.zip
BRICK2: IMGP3322.JPG from tex-res-stone-and-moss.zip
CONCRETE: IMGP5098.JPG from tex-res-stone-and-moss.zip

tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Catoptromancy
fca96c3f72 c4m2: Add teleport that opens after player leaves blue key area. 2017-07-13 16:28:56 -07:00
Catoptromancy
85dd14b34d c4m9: Easy skill rebalance, added soulsphere and extra shells. 2017-03-17 19:30:14 -07:00
Catoptromancy
f25ced7ead c2m9: Vanilla compatibility updates. 2017-03-17 19:27:42 -07:00
Ayub Ahmed
1d838f8875 buildcfg: increase sphere heights
As mentioned in https://github.com/freedoom/freedoom/issues/419 
this raises the height of the four spheres so that they are more visible
and recognisable as power ups.
2017-03-17 19:50:35 +06:00
Catoptromancy
5fad72a71d map23: Allow for better backtracking
Configured a monster teleport at the exit to also be lowered by the
player.  Moved a berserk pack, and add a secret at the end.  Inside
the start area ambush, add a shotgun, a little more ammo, and a
backpack.
2017-03-16 14:55:55 -07:00
Mike Swanson
ff9cbb94d5 Merge branch 'pestdeath' of gh:luckypunk/freedoom 2017-03-16 13:46:03 -07:00
Catoptromancy
bafc1b2901 c2m5: Make vanilla compatible, simplified three switch hunts 2017-03-16 13:45:45 -07:00
RjY
4c6faaccff c4m7: flip teleporter, stabilize lift, restrain imps
- reverse the direction of the lines surrounding the secret teleporter
(sector 932), so they face outwards, and you teleport by stepping onto
the pad, as is conventional.

- change type of linedefs that lower the lift out of the blue key area
(sector 282) to reusable, otherwise you could only get back up twice
after jumping down (the lift was split into two single-use lines).

- prevent three imps (things 900,901,904) from waking up early, so they
do not leave the area via teleporter and make themselves a pain to track
down later: set their ambush flag, and surround the nearby door back to
the yellow key cage maze (sectors 489-491) with sound blocking lines.
2017-03-16 20:34:42 +00:00
luckypunk
82e8c90dee sprites: change pestmeister death animation
still not good, but better than before
2017-03-16 13:12:15 +00:00
Mike Swanson
85bf98738f CREDITS: Add Ferk.
He had changed the titlepic helmet in
2017-03-11T15:37:19Z!ferkiwi@gmail.com
2017-03-15 05:14:19 -07:00
Mike Swanson
336c4e0c1a Bump version to 0.11.2 2017-03-14 19:24:01 -07:00
Jayextee
49c53bc657 c3m1: Raised ceiling lights to prevent head bumping 2017-03-14 18:02:34 -07:00
Mike Swanson
63efd56679 create_caption: Clean up copyright text more by removing "Freedoom, " 2017-03-14 17:51:34 -07:00
Ayub Ahmed
845c452f3b CREDITS: hex11's email, change sodaholic's name 2017-03-14 17:22:48 -07:00
Ayub Ahmed
65d46fc86c CREDITS: three new contributors
Litrivin, jupiter_ex and uhbooh weren't added to CREDITS previously
so add them now.
2017-03-14 17:22:43 -07:00
Mike Swanson
af5d98ec50 graphics: ignore the new t_phase1/t_phase2 files 2017-03-14 16:08:52 -07:00
Mike Swanson
0b3edc9548 Merge branch 'titlepic' of gh:Voros2/freedoom 2017-03-14 16:05:10 -07:00
Mike Swanson
a51b9d3398 Merge branch 'titlepic' of gh:Ferk/freedoom 2017-03-14 15:57:34 -07:00
Mike Swanson
6672395761 Merge branch 'shtgn' of gh:Voros2/freedoom 2017-03-14 15:56:25 -07:00
Mike Swanson
e6a561bdba Merge branch 'new_tntonia_texs' of gh:Talon1024/freedoom 2017-03-14 15:55:50 -07:00
Mike Swanson
6fca82bf60 Merge branch 'cand_cbra' of gh:luckypunk/freedoom 2017-03-14 15:55:17 -07:00