Commit graph

2374 commits

Author SHA1 Message Date
shino1
cdb801d975 - 3 new barrel sprites (added red, warning sign more visible,
redesigned into propane tank)
- new light column that looks like an actual lamp
- 2 new armor bonus sprites that look like shield/armor scales
2021-04-04 04:18:45 +01:00
Ivan Stanton
87b14ee1c3 New MIDI for E1M5 2021-03-30 11:13:37 -06:00
Xindage
015204a076 New Minigunner sprites by Craneo and Horrormovierei. 2021-03-30 12:09:24 -03:00
Xindage
e1a73c3528 New Zombieman by MothraMaster and Korp.
Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage
52af9ed522 New Imps Gibing sprites by korp. 2021-03-20 21:06:49 -03:00
Steven Elliott
20bd1479ff build: Fix the rebuild-nodes target
The rebuild-nodes target needs to be updated from "c" (chapter) to
"e" (episode).
2021-03-20 14:17:01 -04:00
Xindage
6db1c6732e Fixed GSTONE2 definition and the patchs pngs names.
gstone1 and 2 was diferent from each other so i fixed it:
- renamed correctly both wall59_(2\4)
- replaced the first wall59_3 by wall59_1
2021-02-14 15:35:59 -03:00
Xindage
ad52260d3e Remixed version of phase 2 map30's music. 2021-02-13 14:53:06 -03:00
mc776
b70c056f89
Trilobite: center alignment on body mass.
The sprites have this big spurt of blood going off to one side which meant that centering on the sprite centre made the entire body shift the opposite direction.
2021-01-16 15:46:26 -08:00
Xindage
1482369e3a New star sets made by digital ping. 2020-12-17 20:00:22 -03:00
Xindage
4ed37edd9d Fixed the lever position in both sw1sx. 2020-12-17 19:45:06 -03:00
Xindage
5192c52c27 Fix acidental case on switchs and removed duplicates. 2020-12-11 07:44:42 -03:00
Xindage
666d4592fc Remove the misleading radiation sign.
Also added a shotgunner near the teleport.
2020-12-06 18:57:35 -03:00
Xindage
2780650dc9 Switch version 2
Dp removed the glowing effect, since it wont work well with the current pallete.
2020-12-06 11:51:08 -03:00
HorroMovieGuy
47b2d9e86f sprites: Improved Plasma gun
Multiple improvements to the plasma gun provided by Clay, Minigunner, and Horror Movie Guy.
2020-10-28 12:32:42 -03:00
Simon Howard
52640d6750
Merge pull request #701 from MatthewTheGlutton/master
SPOST0: fix X alignment.
2020-10-23 15:13:41 -04:00
Xindage
c366d1e950 patchs: Improved Switchs
New sprites for the switchs, adding detailing and depth to them.
2020-10-18 20:25:38 -03:00
Proluiz
26c793e651 New e2m2
Improved version of the original e2m2.
2020-10-05 12:45:29 -03:00
Simon Howard
b155f84def
Merge pull request #702 from Proluiz/mapfixes
levels: Massive map fixing for lot of the first three episodes.
2020-09-14 22:14:28 -04:00
Proluiz
7cf74962b5 A massive map fixing for lot of slots.
Prepare youself for the changelog:
e1m6
Removed line 2701 and its vertices too.

e1m7
Fixed all sectors causing damage to the player incorrectly.
Fixed a lift in outside area of map was also activing a a other sector incorrectly.
Line 1246 was removed.
sector 115 and 111 was merged.
Fixed some textures offsets.

e2m1
All lines specials with a nonexistent sector tag 18 is a leftover from an old version of this map and was properly removed now.
Backpack was fixed now it dont "ambush" and appear in all skills.
Vines blending inside the ceiling on line 378 was fixed by changing the brightness of adjancent sectors to it.

e2m3
Lowered sector 355.

e2m4
Lines 722, 1617, 846, 845 and 821 was flagged as secret.
Sector 178 nows do damage.
Texture on line 1388 dont bleed anymore, by creating a new sector with lower light adajancent to it.
Line 1595 changed to Doom type 48.
Sectors 273 and 274 floor was changed tp MFLR8_1.

e2m5
Lines 110, 890, 1255, 2697, 2700 and 2699 was flagged as secret.

e2m9
Lines 103, 111, 95, 66, 1691 and 1524 was flagged as secret.
Sectors 333, 334 and 335 was changed to match its neightbors.
Fixed an old mess of boom effect that was left behind and capable of making players get stuck.

e3m2
Lines 536 and 538 have proper offsets.
Lines 553 and 561 flagged as secrets.

e3m3
Added lavafall where it was needed.
Lines 593, 610, 451 and 615 tagged lower unppeged and added proper Y alignment.

e3m4
Properly set lines 927 and 2500 as impassible
Fixed the X-offsets from both sp_face2 in this area.
Line 524 dont bleed in floor anymore by changing floor texture behind it.
Fixed possible monsters getting stuck on each other depending on skill.
Removed thing 230 (doom builder camera).

e3m5
Replaced aashitty was replaced by sp_face2 and both sector 105 and 107 was removed with it.
The lines that tigger sector 260 now uses doom special 37 to make this sector turn into lava.
Changed sector 260 floor texture to floor7_2 and no more cause damage until it turns into lava.
Removed line 152 offsets.
Lines 1624, 21, 364, and the ones close to 1038 and 962 was flagged as secret.

e3m7
Line 874 generalized special was changed to doom special 105.
Lines 668, 1719, 581 and 2273 flagged as lower unpegged and added a proper offset.
Lines 667, 582 fixed a missing back upper missing texture.
Removed mid texture from line 1740.
!!!There's still bugs and unused data in the map, need better investigation!!!

it partialy fix the issue 698.
2020-09-14 22:53:28 -03:00
MatthewTheGlutton
e3c650a977
SPOST0: fix X alignment.
Sorry, I should've noticed this long before https://github.com/freedoom/freedoom/pull/699 was finalized.

This one sprite is 3 pixels too far to the left compared to the 2 sprites around it.
2020-08-22 21:58:47 -07:00
Simon Howard
07b30068ce
Merge pull request #699 from HorroMovieGuy/master
sprites: new gib animations (zombie and shotgunner)
2020-08-21 13:37:55 -04:00
HorroMovieGuy
cd219982f0 sprites: new gib animations (zombie and shotgunner)
Removed empty spaces, added propper offsets (courtesy of Matt)
2020-08-20 04:00:31 -03:00
Kevin Caccamo
f09c608f5a
patches: re-align lines on BRICK and MOSSBRIK
Re-align the lines on BRICK and MOSSBRIK so they are at approximately the same height as the brick lines on the original Plutonia BRICK and MOSSBRIK. I just eyeballed the height of the lines.
2020-08-15 00:59:57 -04:00
HorroMovieGuy
b715fc5f1c Revert "Sprites: New baron sprites"
This reverts commit aea01ea33b.
2020-08-14 00:29:59 -03:00
HorroMovieGuy
72bb41fca8 sprites: new gib animations (zombie and shotgunner)
Improved gib animations for the aforementioned enemies.
2020-08-14 00:20:55 -03:00
kitchen-ace
853d9c9db7 Give MAP31 normal and secret exits
This changes the old exit to be the normal exit, and the old fake exit
to be the proper secret exit. Access to the secret exit requires
getting all the secrets in the map (i.e. telefragging all the Assault
Tripods/Cyberdemons).

I also fixed most of the switches not visually switching in vanilla.
2020-08-10 14:42:03 -04:00
Kevin Caccamo
c9a19f50c3
patches: Improve coloration of BROCK2 patch 2020-08-09 20:06:41 -04:00
Kevin Caccamo
53d2c05f6a
patches: Improve TILE patch 2020-08-09 20:06:41 -04:00
kitchen-ace
d8a43c97ea Make all skies vertically tile 2020-08-09 17:24:24 -04:00
MatthewTheGlutton
431cbedba3
sprites: recolour BRS1A0.
I'm understanding this to be a brain or a piece of mauled head with a bit of spine attached.

The perfect white of the bone and the perfect red of the blood around it was making it confusingly similar to a lot of healing item sprites in some mods (e.g., the medikits in HorrorMovieGuy's gothic reskin), especially in OBLIGE maps where their placement is unpredictable.
2020-08-08 23:19:04 -07:00
perry
4c7148adc7 E4M2: Unmark teleport destination as multiplayer 2020-07-28 22:02:55 -04:00
perry
f3e33f323e Map11: Rebuild nodes 2020-07-28 21:31:54 -04:00
Kevin Caccamo
1e59f7e77f
patches: improve Plutonia brick textures
These should look much better, now that they are less rectangular, and have more depth
2020-07-28 04:38:40 -04:00
Mike Swanson
4bfd9eaadd manual: clean up menu-episode.png to actually have the episode text 2020-07-15 14:18:02 -07:00
Mike Swanson
82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
perry
4f4073153d Map11: Properly mark lines as not on map 2020-07-15 15:17:46 -04:00
Erick Tenorio
146518118d levels: Update MAP26
- Changed lost soul enemies to imps at east blood room.
- Made some cages impassable.
- Minor texture and offset changes.
2020-07-08 12:53:39 -05:00
Simon Howard
bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Erick Tenorio
b12b4bb76b levels: New Phase 2 MAP26
New MAP26 by DOGB01
2020-06-21 19:20:01 -05:00
Simon Howard
d5014bddd6
Merge pull request #687 from Blastfrog/master
More revisions
2020-05-17 20:27:03 -04:00
Samuel Oliver
3292f865a9 Updated the combat slug
Implementing sprites from the Discord channel. Credits are as follows

???/Freedoom team - base Combat Slug sprites
HorrorMovieGuy - A to F frames (and their rotations)
Craneo - G to T frames (and their rotations)
2020-05-14 13:05:35 -04:00
Samuel Oliver
9b478b7378 More accurate PLAYPAL colors
To ensure general accuracy and consistency with ports that use the standard Doom fade colors, I have changed it.
2020-05-11 21:47:43 -04:00
Samuel Oliver
f252936a41 Polished TLITE flats
The appearance bothered me somewhat, so I tweaked it.
2020-05-09 17:44:22 -04:00
Simon Howard
b622e65725
Merge pull request #686 from Blastfrog/master
Changed DBRAINx textures to a lava-fall
2020-05-09 16:24:11 -04:00
Samuel Oliver
ee538df4e9 Changed DBRAINx textures to a lava-fall
Height has been extended to 128, and new patches have been added (LFALLx) and are used instead of RWDM11x. I am deliberately leaving the original patches as-is, for the sake of PWAD compatibility.
2020-05-09 15:47:56 -04:00
Hugo Locurcio
d6392ce169
dist: Request dedicated GPU when starting Freedoom from .desktop file
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information about this newly added `.desktop` entry property.
2020-05-06 21:22:22 +02:00
Simon Howard
190787b6c3
Merge pull request #679 from fabiangreffrath/crispness
add menu graphics for Crispy Doom's "Crispness" menu
2020-04-19 02:01:07 -04:00
Fabian Greffrath
637d2a0b9e add menu graphics for Crispy Doom's "Crispness" menu 2020-04-17 13:02:37 +02:00
ObsidainPlague
dae788978d
New map22 music
Replaced instruments with Choir on Map22 to make it sound less loud and obnoxious.
2020-04-14 09:46:45 -05:00