Ayub Ahmed
1464d69c96
musics: map01.mid
...
This was originally in c2m5, but the author requested if it could be
moved elsewhere.
2017-07-20 09:12:32 +06:00
Mike Swanson
7dfc0ae15c
musics: Rename *.mus to *.mid
2017-07-17 06:29:08 -07:00
Mike Swanson
7776b2f122
COMPILING: Clean up language related to DeuTex 5 requirement.
2017-07-17 06:08:34 -07:00
Mike Swanson
9d68261902
Merge branch 'vile-redo' of gh:NickZ/freedoom
2017-07-17 05:54:27 -07:00
NickZ
6770d42207
Update language in Compiling.adoc
2017-07-17 05:52:04 -07:00
Nick Zatkovich
0bc6c96f47
Update build docs to reflect Deutex 5.0 requirement.
2017-07-17 05:41:04 -07:00
Ayub Ahmed
12a5e1b251
Include Bradley Lavigne
2017-07-17 18:40:44 +06:00
Ayub Ahmed
7aa680ea05
New music and rearrangements
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DM03, C2M5, MAP25, MAP26 -> Mogul
MAP01 -> Blueworrior
DM10, MAP12 -> Bradley Lavigne
C1M2 -> themistercat
2017-07-17 18:26:24 +06:00
Nick Zatkovich
163fa96713
Fix makefile for deutex 5.0
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-fullsnd is no longer a valid option
2017-07-17 05:08:37 -07:00
Nick Zatkovich
b66ab3d298
fix wadinfo-builder to reflect new vile names
2017-07-17 01:06:17 -07:00
Nick Zatkovich
9465d617f2
rename file spries
2017-07-17 01:00:59 -07:00
Mike Swanson
9790e647bc
Merge branch 'c1m7_several_fixes' of gh:rjy/freedoom
2017-07-16 22:58:31 -07:00
Mike Swanson
c4d1461da4
Merge branch 'pldeth' of gh:Ferk/freedoom
2017-07-16 22:43:13 -07:00
Mike Swanson
a1003c7e63
Merge branch 'ugly_to_beauty' of gh:Talon1024/freedoom
2017-07-16 22:42:10 -07:00
Mike Swanson
87f848d7fa
Merge branch 'lava_fix' of gh:Talon1024/freedoom
2017-07-16 22:41:46 -07:00
Kevin Caccamo
555279839f
flats: improve RROCK17
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I added cracks to the three big round rocks so that the tiling is less
obvious. The new bump map can be found here:
www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl3v4.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
b6ef41cb9c
flats: new RROCK20
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This one is based on one of the grass textures submitted by YukiHerz:
https://www.doomworld.com/forum/topic/93250-some-textures/
2017-07-14 07:42:10 -04:00
Kevin Caccamo
c3ba79d5fb
flats: new RROCK17
...
I wasn't fully satisfied with the previous one, and I thought it looked
too much like the original RROCK17 from Doom 2.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this pattern I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl3.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
b335ae6486
textures: improve RROCK17, new red rock animation
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Improve RROCK17 by adding more colours to it
The new red rock animation is based on this public domain photo from
Flickr: https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
9117afc168
flats: new RROCK17
...
This image is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock texture I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl2.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
9dae75a8fb
patches: new WALL63_2
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WALL63_2 is based on this public domain photo from Flickr:
https://flic.kr/p/94VLrb
I drew the blood stains and green spots myself
2017-07-14 07:42:10 -04:00
Kevin Caccamo
3e61436a6c
textures: new replacements for ugly textures
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MFLR8_3 is based on IMGP5009.jpg from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
RW35_1 and RW35_2 are rock textures by Blox and abbuw in the custom
texture thread on ZDoom forums:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891735
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p893942
Both users gave permission for said textures to be used in Freedoom.
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891741
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891804
WALL63_1 is based on this public domain photo by Sabrinarck on Flickr:
https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
f05fd8963d
textures.cfg: Add MC1 and MC20
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These patches are needed for Plutonia compatibility
2017-07-14 07:41:54 -04:00
Kevin Caccamo
79e597ea8f
textures.cfg: fix DBRAIN animation.
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Set DBRAIN1's size to 64x32, and remove MC patches from it.
2017-07-14 07:41:54 -04:00
Kevin Caccamo
a7740e5625
patches: new REDOPEN
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This one is based on this public domain photo from Flickr:
https://flic.kr/p/94VLrb
2017-07-14 07:40:32 -04:00
Kevin Caccamo
9f0ba7ec13
patches: new ASPHALT
...
This one is based on ground_asphalt_old_03.png from this texture pack
on OpenGameArt:
https://opengameart.org/content/real-asphalt-texture-pack
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0e3a7344ad
patches: new FENCE4 and FENCE5
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FENCE5 is based on the previous FENCE5, with a few visual improvements
FENCE4 is my own work. It's partly based on the new FENCE5, but I did
use the original FENCE4 as a reference for placing the bars and spikes
2017-07-14 07:40:32 -04:00
Kevin Caccamo
24a2b018af
patches: a few new TNT patches
...
DISASTER and DOGRID are my own work.
GRNOPEN is based on WALL63_1, which in turn is based on this public
domain photo from Flickr: https://flic.kr/p/94VLrb
DOGRNMEN is based on IMGP5011.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e20ee84faa
patches: visual improvements to AROCK and DOGLDIR
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The FIREBLU/AROCK animation was re-converted with SLADE, using CIEDE
2000 colour matching instead of RGB colour matching.
DOGLDIR is now completely brown, rather than brown and tan.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
930117c3f4
patches: fix PIVY3 background
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Use cyan background instead of a transparent background.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
b92e8578f2
patches: A few new TNT patches
...
DOGLDIR is based on this public domain photo from Flickr:
https://www.flickr.com/photos/39422575@N02/30473306225/
PIVY3 is based on homedecor_shrubbery_green.png from VanessaE's HDX-128
texture pack for Minetest, which is licensed under the GFDL (or WTFPL):
https://forum.minetest.net/viewtopic.php?f=4&t=1583
PSTON2 is based on IMGP5098.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
1c7d6ba84d
patches: remove overly bright pixels from TILE
2017-07-14 07:40:32 -04:00
Kevin Caccamo
b91242cbeb
patches: make panel lines more subtle
...
This change affects BROWN1, BROWN2, BROWN3, BROWN5, and MARBLE1
2017-07-14 07:40:32 -04:00
Kevin Caccamo
a83893e58b
patches: updated ROCK, new SW1SKULL and SW2SKULL
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ROCK now has darker cracks in between the rocks.
SW1SKULL and SW2SKULL are based on IMGP3322.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as heads from Raymoohawk's texture pack:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&hilit=Raymoohawk&start=1350#p803299
http://www.mediafire.com/download/ls6lth501flod03/RHTP1.zip
2017-07-14 07:40:32 -04:00
Kevin Caccamo
390e73ff0c
patches: add depth to ROCK/AROCK/FIREBLU/MOSSROCK
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I wasn't quite satisfied with what I had, so I decided to add depth to
the new textures using the original rock texture I drew as a bump map.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
145b0660b4
patches: updated MOSROK2, new MOULD
...
MOSROK2 is based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock pattern I drew myself in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128a.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png
MOULD is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
c7aa6f7dfa
patches: new MOSROK2 and AROCK animation
...
These ones are based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a tiling rock pattern I drew myself in Blender, and edited
with The GIMP:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png
2017-07-14 07:40:32 -04:00
Kevin Caccamo
115da044be
patches: new ROCK and MOSSROCK
...
These ones are based on IMGP3322.JPG from tex-res-stone-and-moss.zip
from a texture pack on OpenGameArt, as well as a rock texture that I
drew by hand in Blender.
Texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
6c51a76650
patches: new DOPUNK4
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I thought the previous version of DOPUNK4 was too bright.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
584e66378c
CREDITS: Add myself
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I did much of the new Plutonia textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
46f5b1e135
patches: new BROWN2
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I didn't like the BROWN2 I had, since it wasn't very detailed.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0f9a0ce96b
patches: re-align lines on BRICK and MOSSBRIK
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Re-align the brick lines on BRICK and MOSSBRIK to match the positions
of the brick lines on the original textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
2abab1cbb5
patches: fix TILE tiling/colouration problem
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There was one spot where the colouration on one side did not match the
colouration on the other side. This commit fixes that problem.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
628fe35fc3
patches: new TILE
...
This texture is based on IMGP5009.JPG from tex-res-stone-and-moss.zip
in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
f1cfea3f1b
patches: improved MOSSBRIK
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Add detail to the moss so that it looks like moss is growing on the
bricks.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ccd4c04146
patches: new BRBRICK and BRBRICK2
...
BRBRICK and BRBRICK2 are based on IMGP5009.JPG, IMGP3322.JPG, and
IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
142b162d04
patches: darken DIRBRI2
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Darken DIRBRI2 so that it is more similar to the original texture.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0e1c45105a
patches: new DIRBRI2, improved MOSSBRIK
...
Reduce the amount of moss on MOSSBRIK so that it's closer to the
original MOSSBRIK.
New DIRBRI2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ea564589b4
patches: improve BRICK, BRICK2, and MOSSBRIK
...
Make the brick pattern on BRICK, BRICK2, and MOSSBRIK more subtle.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e90def1f70
patches: update BRICK1, new DIRBRI1
...
Brightened some spots on BRICK1.
The new DIRBRI1 is based on IMGP3322.JPG.
IMGP3322.JPG can be found in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00