Mike Swanson
e504de309f
c1m1: Move a tree!
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I got stuck between a tree and a rock. Fun.
2017-02-20 23:35:38 -08:00
Mike Swanson
6996fd5c70
Makefile: Simply install rules.
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We don’t need to use install to create directories separately.
The command can create them and install files at the same time.
2017-02-20 20:59:28 -08:00
Kevin Caccamo
5a888fe875
patches: new TNT/Plutonia textures.
...
The textures are based on these images:
DOPUNK4 and MUD: IMGP5011.JPG from tex-res-stone-and-moss.zip in this pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
DOGLDIR and DOKGRIR: https://www.flickr.com/photos/39422575@N02/30473306225/
2017-02-20 11:50:08 -08:00
raymoohawk
7025f87578
Credits: Mazmon
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Removed website from credits, as requested by contributor mazmon
2017-02-20 11:48:16 -08:00
Mike Swanson
2992e49262
lumps/genmidi: Rename README to *.adoc
2017-02-20 11:42:37 -08:00
Mike Swanson
ccb6597381
dm10: Fix exit switch x-offset.
2017-02-19 20:01:11 -08:00
Mike Swanson
4f67ca583f
lumps: Remove c_end and c_start
...
These were special marker lumps for Boom colormaps, which were
removed in 2017-02-19T21:14:28Z!mikeonthecomputer@gmail.com
2017-02-19 18:34:47 -08:00
Mike Swanson
28bf232711
dist: Remove boom, zdoom, prboom. Add crispy-doom.
...
‘boom’ and ‘doom’ represent Debian-style links for the alternatives
system to set up preferred ports. Now that we no longer require
Boom compatibility, it should be safe to remove the former. This
should only be an issue if chocolate-doom -> doom, and tries to play
one of the maps that aren’t vanilla-compatible yet.
zdoom and prboom are dead ports, superceded by gzdoom and prboom-plus.
I hope their removals aren’t controversial. If it adversally affects
anybody: setup the ~/.doomport symlink to point to them.
Finally, crispy-doom. Odamex is still preferred before it because of
its simpler multiplayer capabilities, otherwise Crispy would have been
a winner (imo). It has a close relationship to Chocolate Doom, but I’m
leaving that last because of the non-vanilla compatibility of Freedoom.
Chocolate Doom is a last effort to run something.
2017-02-19 17:52:35 -08:00
Mike Swanson
d1015739a1
sprites: Recolor armor bonuses from red to green.
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These were way too easy to confuse with health pickups when red.
2017-02-19 13:14:28 -08:00
Mike Swanson
c6235d6ffc
Makefile: Make sure all built files are removed in make clean
.
2017-02-19 12:22:57 -08:00
Mike Swanson
a0e65f7fed
Remove Boom special colormaps.
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We’re not a Boom IWAD anymore, we can get rid of these.
2017-02-19 12:04:58 -08:00
Mike Swanson
80cbab8c84
Include *.txt and DOS-format COPYING and CREDITS files in zips.
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This makes it far easier to open the files correctly in Windows
Notepad.
2017-02-19 11:43:04 -08:00
Mike Swanson
b47823d457
COPYING: Move to *.adoc so GitHub pretty-prints it.
2017-02-19 11:40:53 -08:00
Mike Swanson
6ef64d06fa
map18, map26: Nix Doom 2 homage maps.
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Freedoom shouldn't be immitating/homaging Doom maps.
2017-02-19 11:12:53 -08:00
Catoptromancy
bfad785a96
map06: Fix a visplane overflow.
2017-02-19 11:00:36 -08:00
Catoptromancy
2d21fa5873
c2m2: Fix monster spawners and tutti frutti texture in a secret.
2017-02-19 11:00:03 -08:00
Ayub Ahmed
435c6b4978
musics: Several new tracks and rearrangements.
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* MAP03: Use DM17's music.
* MAP22: By Picklehammer.
* DM06: Use MAP03's old music.
* DM17: By Viscious.
* DM31: By KevinHEZ.
* DM32: By Themistercat.
2017-02-19 10:56:12 -08:00
Ayub Ahmed
2cc7a36fa8
dehacked: Story revisions, level name changes, serpentipede name consistency.
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Fixes #377
2017-02-19 10:53:20 -08:00
Ayub Ahmed
e75631a273
CREDITS: Credit gentlepoke, and add email for Mithran.
2017-02-19 10:48:55 -08:00
Ayub Ahmed
1d2c3aa28c
dehacked: Add DM31 and DM32 names.
2017-02-19 10:48:23 -08:00
Mike Swanson
1adfc2d576
RIP widescreen status bar support.
...
Causes conflicts with ZDoom mods that try to define their own HUDs,
at least three on IRC were reported as being basically totally broken
with Freedoom 0.11. While it was a good attempt at adding an
enhancement to Freedoom under ZDoom, we cannot afford to break mod
compatibility.
2017-02-17 14:54:19 -08:00
Ayub Ahmed
f6727eeb8a
dehacked: Remove spurious \n\n\, repairing the end of C6TEXT.
2017-02-16 10:45:47 -08:00
Mike Swanson
16da587294
Bump version to 0.11
2017-02-15 19:53:21 -08:00
Ayub Ahmed
00f399950f
CREDITS: Add missing emails and websites.
2017-02-15 18:32:27 -08:00
Mike Swanson
5da8e2183e
graphics/starms: Try to hide shadow behind the numbers.
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Just darkening the fields. As described in issue #356 , vanilla-like
engines produce an odd graphical artifact behind the status bar
numbers. Even Doom shows small glitchiness masked by the texture.
Should be less obstrusive now.
2017-02-15 17:09:46 -08:00
Mike Swanson
cc9d5f9bdc
Makefile: Remove silly comment.
...
This was demonstrating an intent to make the Makefile more
dynamic with regard to IWAD targets and installation targets.
When/if the time comes that Freedoom changes what IWADs it builds,
we can just simply edit this section too.
2017-02-15 17:08:13 -08:00
Catoptromancy
37439e68ad
map11: Make limit-removing compatible.
2017-02-15 16:58:00 -08:00
Blastfrog
985090b8ee
graphics: update status bar for widescreen
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Closes #371
2017-02-15 16:51:43 -08:00
Mike Swanson
8835afef5f
Copyright date bump and apply SPDX tags.
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The tags are shorthand for the license of each file and avoid
copying the full license text into each one (and avoids having
to manually update the dates in each one...).
2017-02-15 16:41:53 -08:00
Catoptromancy
d3dc489400
c4m7: Fixed leaky seg.
2017-02-15 14:04:37 -08:00
Catoptromancy
03fee7a57e
c1m2: Fix tutti frutti, fixed monsters shooting through glass.
2017-02-15 14:03:37 -08:00
Ayub Ahmed
6e305548f2
dehacked: Update par times for levels.
2017-02-15 02:07:09 -08:00
Mike Swanson
3b72a61d1a
dehacked: Slightly clean up transition texts.
2017-02-15 02:04:35 -08:00
Catoptromancy
3e3e21e87b
C2M8: Remove Tutti Frutti
2017-02-14 20:32:00 -08:00
Catoptromancy
ea03d3af74
lumps: New demos.
...
Phase 1:
DEMO1 - C1M6 Co-op with Cato, Chungy, Xindage, RestlessRodent
DEMO2 - C3M6 Single-player by Hypnotoad
DEMO3 - C4M3 Deathmatch with Chungy, Cato, Blastfrog
DEMO4 - C2M2 Single-player by Voros
Phase 2:
DEMO1 - MAP10 Single-player by Voros
DEMO2 - MAP06 Co-op with Chungy, Cato, Blastfrog, Hypnotoad
DEMO3 - MAP22 Deathmatch with Cato, Chungy, Blastfrog, Hypnotoad
DEMO4 - MAP09 Single-player by Hypnotoad
2017-02-14 20:25:35 -08:00
Catoptromancy
495b0bbaa3
c1m5: Full vanillafication.
2017-02-14 19:58:43 -08:00
Ayub Ahmed
10e27b460b
musics: New c1m7 and map22 tracks.
2017-02-12 21:27:03 -08:00
Mike Swanson
8352afe310
Change Protox's name to Xindage
2017-02-12 10:08:06 -08:00
Xindage
df2bf4fcb8
c2m3: New version.
2017-02-12 10:06:19 -08:00
Mike Swanson
9d1754c32e
textures.cfg: Fix offset of BOSFA0 in A-BROWN4.
...
Fixes #367
2017-02-11 18:38:25 -08:00
Daniel Jewell
c45fec37c4
patches: New Plutonia compatible textures.
2017-02-11 16:37:50 -08:00
Mike Swanson
4757a05ebd
test_levels: Add dummies for map06, map11, map15, map20, map31.
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Mainly for testing story text. Map15 and map31 also have a secret
level exit switch next to the main exit switch.
2017-02-09 16:34:16 -08:00
Catoptromancy
a8dc4630d7
c1m5: Converted Boom actions to vanilla.
2017-02-09 15:56:02 -08:00
Catoptromancy
6de8409ae6
map28: Do not move ceilings and floors simultaneously.
2017-02-09 15:55:34 -08:00
Catoptromancy
eb98d844f4
map06: Fixed seg crashes and remove Boom specials.
2017-02-09 15:55:00 -08:00
Mike Swanson
b841310de8
Makefile: Use “--dirty” for git describe.
2017-02-08 16:33:19 -08:00
Catoptromancy
a879e425c4
map25: Limit removing conversion, involving lots of map changes.
2017-02-07 09:15:07 -08:00
Catoptromancy
ccdf79eb75
map23: Fix some issues in the level.
...
* Remove linedef type 37
* Downconvert Boom things
* Remove a HOM
2017-02-07 09:14:22 -08:00
Catoptromancy
a90f0fac37
map22: Redesign monster closet.
2017-02-07 09:14:07 -08:00
Catoptromancy
84f8b59243
map20: Trap the island pain bringer from using teleports.
2017-02-07 09:13:10 -08:00