Commit graph

2378 commits

Author SHA1 Message Date
Steven Elliott
311ba0f07a levels: Cleanup Eureka errors in E4MN levels
In levels/e4m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E4M1  Reduce deathmatch starts from 11 to 10
        Remove unused Strife tag #999
        Add missing textures
  E4M3  Reduce deathmatch starts from 12 to 10
        Add missing textures
  E4M4  Reduce deathmatch starts from 11 to 10
        Add missing textures
  E4M5  Reduce deathmatch starts from 11 to 10
        Remove unused tag #8 from sector
        Add missing textures
  E4M6  Reduce deathmatch starts from 15 to 10
        Add missing textures
  E4M7  Reduce deathmatch starts from 17 to 10
        Remove unused Strife tag #999
        Remove unused tag #2 from sectors
        Add missing textures
  E4M8  Reduce deathmatch starts from 12 to 10
        Remove transparent unused MIDGRATE texture on solid
        Add missing textures
  E4M9  Reduce deathmatch starts from 16 to 10
        Remove unused tag #13 from sector
        Change transparent MIDBRN1 textures on solid to METAL
        Remove unused transparent BRNBIGC textures on solid
        Add missing textures
2022-10-31 15:50:49 -04:00
Xindage
7dcd5c4523
Merge pull request #812 from Xindage/map12
Fixes issues #800, and part of #806..
2022-10-19 21:48:36 -03:00
Xindage
8b916b5d57
Merge pull request #810 from selliott512/e1mn-eureka-cleanup
levels: Cleanup Eureka errors in E1MN levels
2022-10-19 21:47:02 -03:00
xindage
ff80b533cc Fixes issues 800, and part of 806. Also some vanilla issues and lots of texture alignment.
By Catoptromancy.
2022-10-19 21:28:54 -03:00
Xindage
72174a75c1
Merge pull request #803 from basedSkeleton/master
Update old gore sprites
2022-10-17 07:03:09 -03:00
Steven Elliott
7384049b96 levels: Cleanup Eureka errors in E1MN levels
In levels/e1m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E1M1  Replace transparent texture AQTRIM03 on walls with AQCONC03
  E1M3  Replace transparent texture AQTRIM03 on walls with AQCONC03
        Floor one unit higher than ceiling in a door
        Delete unused tags
        Replaced transparent texture in a secret room
  E1M6  Deleted inner mismatched sector in outdoor water pond
        Fix Missing textures
  E1M7  Fix missing textures
  E1M8  Fix missing textures
        Delete unused tags
  E1M9  Fix missing textures
2022-10-16 18:56:47 -04:00
Steven Elliott
9a8b5c96c8 sprites: Fix offsets for gore sprites
Fix the offsets for sprits/gor[25]a0.png both in buildcfg.txt and in
the grAb chunks in the PNGs.
2022-10-15 18:36:03 -04:00
Xindage
a6bfb384c8
Merge pull request #809 from selliott512/dm-eureka-cleanup
* levels: Cleanup Eureka errors in DM levels

In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.

In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
2022-10-14 19:28:01 -03:00
KorpKat
7b8c34850e
New music! (#789)
* New music! - korp.

after god knows how long, i finally made a pull request! with all of my finished compositions as of now :)
2022-10-14 19:23:49 -03:00
Steven Elliott
e22749f46a levels: Remove excess DM player starts in DM levels
In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
2022-10-04 09:09:00 -04:00
Steven Elliott
febb902ca0 levels: Cleanup Eureka errors in DM levels
In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.
2022-10-04 09:04:41 -04:00
Steven Elliott
d74b3024d7
Merge pull request #740 from selliott512/vanilla-compliance
build: Add test-vanilla-compliance
2022-10-01 19:00:01 -04:00
Steven Elliott
eeb52c5f1c build: Add test-vanilla-compliance
The test-vanilla-compliance build target (also invoked by the "test"
build target) and script can be used to test the level WAD files for
vanilla compliance. Also, a subset of the errors found can be fixed by
the "fix" build target. To summarize:
  make test                     # Run all tests
  make test-vanilla-compliance  # Run test-vanilla-compliance
  make fix                      # Run all fixes
  make fix-vanilla-compliance   # Run test-vanilla-compliance -f
2022-10-01 18:50:34 -04:00
Simon Howard
c079cb00ea
Merge pull request #804 from Xindage/texmerge
Revision one of freedoom textures.
2022-08-26 12:14:51 -04:00
Simon Howard
51222852d5
Merge pull request #805 from fragglet/master
Change skull key colorblind patterns to match keycards.
2022-08-19 11:53:26 -04:00
Simon Howard
f8334ae0f4 Tweaks to color blind section.
Adjust table column widths, center image.
2022-08-13 16:22:59 -04:00
Simon Howard
6b08f711d7 Document color blind friendliness in manual. 2022-08-13 16:15:14 -04:00
Simon Howard
3e8b0bdae3 Change skull key colorblind patterns to match keycards.
The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:

* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical

In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
2022-08-13 15:37:19 -04:00
basedSkeleton
b2854f3aa2 Change the sprite to look like the new shotgunner 2022-07-28 06:55:01 -04:00
Xindage
82aec99e71
Give map names.
Not much to say, just names...
2022-07-14 19:46:12 -03:00
Xindage
f3a108c6a6 Revision one of freedoom textures.
Added new textures with stock patches, check the comments.
Removed broken glasses textures since it was unused.
added a new light patche, t14_4, by korp.
2022-07-13 21:10:15 -03:00
Xindage
1228d42bc7
Changed the name of Sunpyg map as request.
Infernal Hallway -> Infernal Hallows
2022-06-26 15:47:48 -03:00
Xindage
8547d99bc1
Add flats for horromovierei 2022-06-26 15:43:38 -03:00
Xindage
7446673a3f
Replaced old E3M2 by new Sunpyg E3m5. (#802)
Replaced old E3M2 by new Sunpyg E3m5.

All maps was shifted one slot.
2022-06-26 15:26:21 -03:00
Xindage
b1a949b24f
New ceil5_3 to use with green "brown" walls. (#801) 2022-06-26 11:24:28 -03:00
Xindage
2d1d72034e
Fixed issues present in #797 (#799)
As extra update few things in e2m7:
Replaced the radio sign by a skull for secret.
Fixed a misaligned texture near the starting area;
Yellow key bars now properly appear on switch use.
2022-06-24 22:18:26 -03:00
Simon Howard
57410392cc
Merge pull request #795 from fragglet/a5-manual
Change manual to build as A5 paper size.
2022-06-13 00:10:08 -04:00
Simon Howard
c3f55a0734 Merge branch 'master' into a5-manual 2022-06-13 00:01:28 -04:00
Simon Howard
c828dd5c15
Merge pull request #794 from fragglet/master
Add Spanish translation of manual.
2022-06-12 23:57:37 -04:00
Simon Howard
89f918f517 Change manual to build as A5 paper size.
This seems like a better choice for the manual since it is a "booklet"
size similar to the original Doom manual, rather than a "full page"
size that is rather unusual for a book.

Several changes are needed to allow asciidoctor to successfully produce
a PDF. The main change is to set a bunch of images to 100% width,
especially in tables where this means "100% of cell width". This allows
the tables to scale down successfully to the smaller size. I have also
adjusted the column widths of various tables to accommodate the smaller
size without the text wrapping awkwardly.
2022-06-09 19:57:37 -04:00
Simon Howard
e054e81500 Add Spanish translation of manual.
Credit goes to CyberSaurus and DoomguyAlighieri on the Freedoom Discord
who translated this in Microsoft .docx format. I think converted it back
into Asciidoc format and added it to the build.
https://discord.com/channels/616148111076884520/857628798921342986/944620737862443019
2022-06-09 18:40:44 -04:00
Kevin Caccamo
496ed91b69
patches: new PIVY3 (#792)
I made this one from scratch, using The GIMP and Material Maker, and added vines manually as suggested on the Discord server.
2022-05-23 14:00:13 -03:00
Steven Elliott
59f77245a1
Merge pull request #761 from chexter10538/master
New skull key indicators for doors
2022-05-22 16:20:29 -04:00
Chexter
00a8dbac4f patches: Colorblind friendly W108 skull patches
Update the W108 skull patches to make them like the skull keys added by
PR #755. This will be helpful to colorblind people.
2022-05-22 09:04:15 -04:00
Xindage
28b12eeb07
Merge pull request #788 from Xindage/Epwork
Merging episode 2 new order and maps. For feedback and testing.
2022-04-25 19:41:07 -03:00
Xindage
eb21c6ba09 More minor edits and removed name from some of maps, for better naming later. 2022-04-25 19:29:54 -03:00
Xindage
9ec0188e43 removing/replacing maps from episode 2 2022-04-15 19:47:38 -03:00
AerialB
dc6ecf067e
Change year range to 2001-2022 (#786) 2022-04-15 10:24:52 -07:00
Xindage
055c4f3218
Merge pull request #784 from Xindage/e4m1re
Remastered version of e4m1
2022-02-13 21:13:02 -03:00
Xindage
15302054ab Remastered version of e4m1
Since this map had some losses to be vanilla compatible i decided to apply new details back to make it looks good and i fixed bugs in the way.
2022-02-13 21:10:57 -03:00
Xindage
ada4aed2a4
Merge pull request #690 from perryprog/master
Map11: Properly mark lines as not on map
2022-02-13 15:10:48 -03:00
Xindage
7038ca6672
Merge pull request #692 from perryprog/c4m2-teleport
E4M2: Unmark teleport destination as multiplayer
2022-02-13 15:09:59 -03:00
Perry Fraser
bf44b2e8f2 Rebuild nodes after merge 2022-02-13 12:52:59 -05:00
Perry Fraser
65517ecd41 Merge branch 'master' into perryprog/master 2022-02-13 12:51:12 -05:00
Perry Fraser
e4856770f0 Merge branch 'master' into c4m2-teleport 2022-02-13 12:47:33 -05:00
Xindage
c28eca89fc
Merge pull request #765 from jadenquinn/master
Rocket Rebalance for C3M4
2022-02-13 14:03:37 -03:00
Xindage
4c0e967d18
Merge branch 'master' into master 2022-02-13 14:03:05 -03:00
Xindage
6125c1caae
Merge pull request #783 from Xindage/secretmove
Switched zok maps by their respective episode secret map.
2022-02-13 13:56:27 -03:00
Xindage
0f9fbb6e09 Switched zok maps by their respective episode secret map.
Just go to the secret slot if you want to be lost.
2022-02-13 13:52:26 -03:00
Xindage
68ea0fbea9
Merge pull request #779 from Blastfrog/master
MAP01 revision
2022-01-30 06:05:44 -03:00