Commit graph

1900 commits

Author SHA1 Message Date
Ayub Ahmed
209f14f071 create_caption: increase height, remove -style 2017-03-11 19:15:00 +06:00
Ayub Ahmed
943ccbb126 create_caption: make y offset positive 2017-03-11 18:55:21 +06:00
Ayub Ahmed
4a39a7730e create_caption: align line 37 properly 2017-03-11 18:42:08 +06:00
Ayub Ahmed
2326d4a741 create_caption: change color to orange
For better visibility.
2017-03-11 18:37:43 +06:00
Ayub Ahmed
5efe26a29b titlepic/Makefile: fix typo 2017-03-11 11:02:21 +06:00
Ayub Ahmed
4f3acc1325 text/Makefile: select t_phase images for copying 2017-03-11 11:00:55 +06:00
Ayub Ahmed
7c00def304 config.py: add t_phase images to generate 2017-03-11 10:57:50 +06:00
Ayub Ahmed
0cdc7c2330 Makefile: generate t_phase images for titlepic 2017-03-11 10:51:50 +06:00
Ayub Ahmed
9261d53eb8 create_caption: footer and text updates
Use blue as fill color rather than white.
Add oblique style to footer text.
Replace URL with copyright notice.
Removed "Version: " text from version footer.
Use image rather than text to generate "Phase 1" and "Phase 2" words
2017-03-11 10:44:04 +06:00
Ayub Ahmed
7f10eb9ff3 dehacked: add Phase 1 par times
Along with par times, replace my level names with better ones 
and change the ones that are used in the commercial IWADs.
2017-03-10 02:19:00 +00:00
Ayub Ahmed
0630c97b18 sounds: updated dsshotgn sound
Done by jupiter_ex, this is an updated
version of the current shotgun sound.
2017-03-09 15:12:16 +00:00
Ayub Ahmed
9f88d1f554 musics: new d_dm24 track
Made by jupiter_ex. Current track in FreeDM
is unsuitable because of the slow tempo
present and gets cut off in Chocolate Doom.
2017-03-09 15:07:47 +00:00
luckypunk
cd8775072f buildcfg: correct offsets for sprites by cwolf and raymoohawk 2017-02-28 14:16:23 +00:00
luckypunk
a440287060 buildcfg: offsets for sprites by cwolf and raymoohawk 2017-02-28 14:11:02 +00:00
luckypunk
e8060c18bb buildcfg: offsets for sprites 2017-02-28 14:09:56 +00:00
luckypunk
49eb520a04 sprites: cand & cbra by cwolf and raymoohawk
https://www.doomworld.com/vb/post/1721082
2017-02-28 14:01:30 +00:00
luckypunk
59342c6e5f sprites: various by cwolf and raymoohawk
https://www.doomworld.com/vb/post/1720049
2017-02-28 13:55:06 +00:00
luckypunk
d6e3f991f5 patches: w106_1 & w107_1 by Litrivin
https://www.doomworld.com/vb/post/1720376

Orange pixels removed.
2017-02-28 13:36:25 +00:00
Mike Swanson
0b49114ed8 c2m6, c3m4, dm11, dm17, dm31, map12: Add missing coop starts. 2017-02-27 17:40:47 -08:00
Catoptromancy
0eccdca30d map02: Make the exit door require the yellow key.
Players in engines that allow jumping are forced to play more of
the level now, while those in vanilla restrictions won't have any
change.
2017-02-27 00:03:11 -08:00
Mike Swanson
bd13b594e3 map09: Change the height of sector 163 to 288 2017-02-27 00:01:40 -08:00
Ayub Ahmed
3831d8422c dehacked: change map18's name
Because "Abandoned Monastery" doesn't fit with the theme of the map
anymore. New name by Voltcom9.
2017-02-26 23:42:35 -08:00
Ayub Ahmed
ac216d18c7 levels: move map06 to map18, add new map06
The current map06 is too difficult for such an early slot, so it has
been moved to map18. For the new map06, it uses Map04 of Nex Credo,
made by Jayexetee. Levels are vanilla compatible.
2017-02-26 23:42:25 -08:00
Kevin Caccamo
87c9bb628d patches: new BROWN2 and BROWN3
These new patches are based on pieces of these photos:
BROWN2: https://www.flickr.com/photos/130347415@N03/21912965110/
BROWN3: https://www.flickr.com/photos/39422575@N02/30473306225/ and
        https://www.flickr.com/photos/130347415@N03/21912965110/
2017-02-26 23:42:01 -08:00
Kevin Caccamo
254de92210 patches: new REDROCK
This one is based on pieces of this photo:
https://www.flickr.com/photos/kmsiever/2609434724/
2017-02-26 23:41:42 -08:00
Mike Swanson
5a200a7c3e CREDITS: Correct KevinHEZ's name. 2017-02-26 23:32:25 -08:00
Mike Swanson
270d0f5219 README: Use an external resource for Git commit message formating.
This section was rather bulky.  I have my doubts of people using it
for reference, but I'd rather have it here than not at all.
2017-02-24 10:08:09 -08:00
Mike Swanson
725df65022 Merge branch 'arm1' of gh:Voros2/freedoom 2017-02-24 09:50:58 -08:00
Ayub Ahmed
873c31d77e buildcfg: updating arm1 offsets
For the new arm1 sprites.
2017-02-24 17:43:45 +00:00
Ayub Ahmed
fd216d0234 sprites: raymoohawk's arm1
Replacing the current arm1 sprites with a new one that is aesthetically pleasing, more than the current one (which looks small and weak).
2017-02-24 17:42:11 +00:00
Ayub Ahmed
e65e377a18 lumps: adding BGFLATs
Defines which flat to use as the background during specific intermission texts.
Also cleaned up leftovers.
2017-02-24 17:32:34 +00:00
Mike Swanson
55943ca46f Make sure titlepic logo and menu logo are in the same location.
This gives a nice effect of blending the title in with the menu.
We actually used to do this, but it broke with a title screen update.
Thanks @JNechaevsky for the suggestion.

Closes #388
2017-02-23 08:13:54 -08:00
Mike Swanson
c67e8a566a Introduce measures to start building Zips deterministically.
This at least lays some groundwork for doing so, by gathering archive
members by wildcard expansion rather than zip's -r parameter (which
uses file system order -- essentially random), combined with LC_ALL=C
so that locale sorting orders don't matter either.  zip's -X option is
also used so no Unix metadata (UIDs, GIDs, modes) are saved in the
archive.

To really complete the effect, faketime should be used to deal with
file timestamps.  Requiring faketime to do `make dist` seems too
extreme to me, so I'm leaving it out, but the general idea is to run a
command such as:

  faketime -f "$(TZ=UTC date -d "@$(git show -q --format=format:%ct)" \
                        "+%Y-%m-%d %H:%M:%S")"                        \
           make dist

This does also assume that zip's default compression algorithm never
changes (eg, from DEFLATE to BZip2 or LZMA), or never releases an
improved version (eg, a better DEFLATE).  It's not perfect, but this
should be good enough.
2017-02-22 11:44:50 -08:00
Mike Swanson
7f2eb016ab Bump version to 0.11.1 2017-02-21 18:45:13 -08:00
Mike Swanson
04560970c5 c1m7: Remove sector, and the worm in it, that never opens up. 2017-02-21 18:35:44 -08:00
Mike Swanson
379f3aad50 lumps: New demo2_p2 and demo4_p1.
Map changes since v0.11 have desynced these.  I recorded demo2_p2
keyboard-only, so the gameplay is extra bad.  On demo4_p1, I used
a mouse, so it is a little more skillful.
2017-02-21 18:04:28 -08:00
Kevin Caccamo
7eb2d1b3e3 patches: new DORED
This one is based on rock 4.png from this texture pack: http://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
2017-02-21 17:43:01 -08:00
Alexandre-Xavier Labonté-Lamoureux
bd06d286c9 c2m8: Remove a Boom right-scrolling wall, vanilla only supports left. 2017-02-21 17:30:22 -08:00
Jayextee
0b512cfdf5 c3m1: New level to replace the old. 2017-02-21 17:27:24 -08:00
Mike Swanson
a011069f3a CREDITS: Add Heng. 2017-02-21 15:24:47 -08:00
Heng
586779d74d sprites: different version of pestmeister blood frames 2017-02-21 15:23:27 -08:00
Mike Swanson
ffc71c8362 patches: New disaster texture.
Don’t want to use the old Freedoom font, and I think something
that appears handwritten and haphazardly is more appropriate.
2017-02-21 11:48:29 -08:00
Ayub Ahmed
2673aa0548 patches: New TNT patches. 2017-02-21 11:47:39 -08:00
Ayub Ahmed
d4136ca711 musics: New music to replace Dave3D tracks.
CREDITS:
c1m2: KevinHEZ
c2m3: KevinHEZ
map03: bytebeats
map12: Blastfrog
map25: themistercat
map26: Rakohus
map27: KevinHEZ
2017-02-21 11:11:21 -08:00
Heng
6cd361b01d bos2 and boss sprites based on raymoohawks pestmeister 2017-02-21 18:34:08 +00:00
Mike Swanson
e504de309f c1m1: Move a tree!
I got stuck between a tree and a rock.  Fun.
2017-02-20 23:35:38 -08:00
Mike Swanson
6996fd5c70 Makefile: Simply install rules.
We don’t need to use install to create directories separately.
The command can create them and install files at the same time.
2017-02-20 20:59:28 -08:00
Kevin Caccamo
5a888fe875 patches: new TNT/Plutonia textures.
The textures are based on these images:
DOPUNK4 and MUD: IMGP5011.JPG from tex-res-stone-and-moss.zip in this pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
DOGLDIR and DOKGRIR: https://www.flickr.com/photos/39422575@N02/30473306225/
2017-02-20 11:50:08 -08:00
raymoohawk
7025f87578 Credits: Mazmon
Removed website from credits, as requested by contributor mazmon
2017-02-20 11:48:16 -08:00
Mike Swanson
2992e49262 lumps/genmidi: Rename README to *.adoc 2017-02-20 11:42:37 -08:00