Commit graph

2244 commits

Author SHA1 Message Date
Xindage
385cc04c15
Merge pull request #689 from guynamederick/p2_map26
Add the new Erick's map on slot 27 this now fixes #693
2021-08-03 20:43:49 -03:00
Xindage
b978f7b722 revert map26 back and add new map on slot 27 2021-08-03 20:36:47 -03:00
Xindage
7bea8b83fb
Merge pull request #716 from mc776/patch-1
sprites: center trilobite death alignment on body mass.
2021-08-01 10:13:21 -03:00
Xindage
c77e69d0c5
Merge pull request #696 from kitchen-ace/tiling_skies
Make all skies vertically tile
2021-07-30 21:09:22 -03:00
Xindage
2f42485255 Appling doom pallete to the pngs, reducing it's size, nothing else. 2021-07-30 20:56:48 -03:00
Xindage
53bc799357
Merge pull request #695 from mc776/master
sprites: recolour BRS1A0.
2021-07-26 19:47:02 -03:00
Xindage
09f6d687d3
Merge pull request #708 from HorroMovieGuy/master
Sprites: Improved Plasma gun
2021-07-26 19:42:38 -03:00
Xindage
139fdf9ac0
Merge pull request #711 from Xindage/dpswitch
DPstudio switchs, revision 2
2021-07-26 19:39:53 -03:00
Xindage
23f1b79806
Merge pull request #717 from Xindage/korpidmus30
Remixed version of phase 2 map30's music.
2021-07-26 19:32:49 -03:00
Xindage
806ecc40fe
Merge pull request #726 from Xindage/korpserpgib
New Imps Gibing sprites by korp.
2021-07-26 19:25:10 -03:00
Xindage
263b700ed5
Merge pull request #713 from Xindage/dpstars
New star sets made by korp.
2021-07-26 03:48:06 -03:00
Xindage
5563b58a66
Merge pull request #735 from Talon1024/newfats
New Combat Slug muzzle flash by Craneo
2021-07-26 03:24:26 -03:00
Xindage
f9a9bf8f93
Merge pull request #677 from ObsidianPlague/master
Less annoying Map22 music
2021-07-26 03:03:59 -03:00
Xindage
e70b4b05ce
Add missing contributors
Just adding korp and MothraMaster to the credits
2021-07-26 02:49:52 -03:00
Xindage
43528136b6
Merge pull request #727 from Xindage/mothramzomboots
New Zombieman by MothraMaster and Korp.
2021-07-26 02:35:28 -03:00
Xindage
ff7a7e9492
Merge pull request #719 from Xindage/Xindagetexfixes
Fixed GSTONE2 definition and the patchs pngs names.
2021-07-26 02:26:58 -03:00
Xindage
c87f62338b
Merge pull request #730 from northivanastan/new-e1m5-midi
New MIDI for E1M5
2021-07-26 02:25:49 -03:00
Xindage
34618c735e
Merge pull request #749 from Xindage/Xindage-e2m2
Xindage e2m2
2021-07-26 02:12:55 -03:00
Xindage
f964fbe2c3 Add again my map on top of the branch. 2021-07-26 02:10:06 -03:00
Xindage
cac235ecc9 Solving conflict 2021-07-26 02:08:40 -03:00
Xindage
ca5c4513fd
Merge pull request #748 from Xindage/morefixes
A fix for both #721 and #700
2021-07-26 01:57:41 -03:00
Xindage
590e03f0a7 a Fix for both #721 and #700 2021-07-26 01:56:26 -03:00
Xindage
0ea4a09825
Merge pull request #746 from Xindage/catovanilla
Maps fixes made by catoptromancy. Changelog made by him:

E1M1 - Fixed massive drawseg overflow on cliff, with doors closed. Only a minor coop issue now.
E1M5 - Railings in crate room simplified. Some tweaks in main area near start, mostly visible through doors. Blue key area simplified a good bit. Lighting fixtures in various places simplified. Removed 2 doors at start.
E2M2 - Simplified and squared many light fixtures and details.
E2M4 - Small VPO in long hallway, removed a border.
E2M6 - Drawsegs, light pillars and stairs.
E2M9 - Simplify star near end, undetail areas near start.
E3M7 - Move around some vertexes in the secret.
E3M9 - Extremely light touch, just combined a few stairs. 
E4M2 - Lowered and joined ceiling sectors right next to start.
E4M7 - Ungradient light in one corner.

MAP02 - Drawsegs not nearly as glaring, no VPO. Mostly light gradients and a few details.
MAP03 - Remove a couple light gradients.
MAP05 - Remove floor crack in lava area. Tiny VPO
MAP08 - Simplified ceiling lights and gradients.
MAP09 - Simplify small redrock area.
MAP10 - Mostly trim light gradients.
MAP11 - Light fixtures and some detail.
MAP12 - Everything. Still far from finished, but its vanilla now. Gameplay is nearly untouched. I did not focus on texture alignment or good selection, will need lots of work. Lots of HOM, most of it is bearable. Kept railroad tracks and the most basic of factory details. There is tons of very long sight paths, if someone wants to remake areas so you cant see entirely through map. Details can be readded if areas are redesigned without long sight paths. This is vanilla and is a perfect base for someone to redetail and touch up. Playtested with nomonsters to exit, checking on trouble spots. The single archvile that can jump you isnt high enough to VPO...that I know of. Linking resources at bottom of post for research and backup wads of various amounts of progress.
MAP18 - Tiny VPO, modified sky area in corner.
MAP20 - Removed one of the three little rooms with fancy effects after yellow key door.
MAP22 - Remove a good bit of ceiling detail from last room, a few other nice details.
MAP25 - Simplify a few things near start. Adjust 3 key room.
MAP29 - Lots of simplified geometry. Many pillars at start created solidseg overflows, remade into larger but fewer pillars. MAP29 backups in link at bottom of post include VPO free versions with intact pillars...mine are kinda bad, if someone wants to remake them.

Tested to exit with -nomonsters,
2021-07-25 10:28:01 -03:00
Xindage
96017a70c2 Maps fixes made by catoptromancy. 2021-07-25 10:24:46 -03:00
Xindage
45415de2b8
Merge pull request #691 from Talon1024/genuine_brickies
Add the improved plutonia bricks into freedoom
2021-07-25 09:51:36 -03:00
Kevin Caccamo
4876ba41ee
sprites: new Combat Slug muzzle flash by Craneo 2021-04-12 17:02:33 -04:00
Ivan Stanton
029302a717 Fix use of wrong MIDI port on drumset track 2021-04-11 14:58:09 -06:00
Ivan Stanton
87b14ee1c3 New MIDI for E1M5 2021-03-30 11:13:37 -06:00
Xindage
e1a73c3528 New Zombieman by MothraMaster and Korp.
Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage
52af9ed522 New Imps Gibing sprites by korp. 2021-03-20 21:06:49 -03:00
Xindage
6db1c6732e Fixed GSTONE2 definition and the patchs pngs names.
gstone1 and 2 was diferent from each other so i fixed it:
- renamed correctly both wall59_(2\4)
- replaced the first wall59_3 by wall59_1
2021-02-14 15:35:59 -03:00
Xindage
ad52260d3e Remixed version of phase 2 map30's music. 2021-02-13 14:53:06 -03:00
mc776
b70c056f89
Trilobite: center alignment on body mass.
The sprites have this big spurt of blood going off to one side which meant that centering on the sprite centre made the entire body shift the opposite direction.
2021-01-16 15:46:26 -08:00
Xindage
1482369e3a New star sets made by digital ping. 2020-12-17 20:00:22 -03:00
Xindage
4ed37edd9d Fixed the lever position in both sw1sx. 2020-12-17 19:45:06 -03:00
Xindage
5192c52c27 Fix acidental case on switchs and removed duplicates. 2020-12-11 07:44:42 -03:00
Xindage
666d4592fc Remove the misleading radiation sign.
Also added a shotgunner near the teleport.
2020-12-06 18:57:35 -03:00
Xindage
2780650dc9 Switch version 2
Dp removed the glowing effect, since it wont work well with the current pallete.
2020-12-06 11:51:08 -03:00
HorroMovieGuy
47b2d9e86f sprites: Improved Plasma gun
Multiple improvements to the plasma gun provided by Clay, Minigunner, and Horror Movie Guy.
2020-10-28 12:32:42 -03:00
Simon Howard
52640d6750
Merge pull request #701 from MatthewTheGlutton/master
SPOST0: fix X alignment.
2020-10-23 15:13:41 -04:00
Xindage
c366d1e950 patchs: Improved Switchs
New sprites for the switchs, adding detailing and depth to them.
2020-10-18 20:25:38 -03:00
Proluiz
26c793e651 New e2m2
Improved version of the original e2m2.
2020-10-05 12:45:29 -03:00
Simon Howard
b155f84def
Merge pull request #702 from Proluiz/mapfixes
levels: Massive map fixing for lot of the first three episodes.
2020-09-14 22:14:28 -04:00
Proluiz
7cf74962b5 A massive map fixing for lot of slots.
Prepare youself for the changelog:
e1m6
Removed line 2701 and its vertices too.

e1m7
Fixed all sectors causing damage to the player incorrectly.
Fixed a lift in outside area of map was also activing a a other sector incorrectly.
Line 1246 was removed.
sector 115 and 111 was merged.
Fixed some textures offsets.

e2m1
All lines specials with a nonexistent sector tag 18 is a leftover from an old version of this map and was properly removed now.
Backpack was fixed now it dont "ambush" and appear in all skills.
Vines blending inside the ceiling on line 378 was fixed by changing the brightness of adjancent sectors to it.

e2m3
Lowered sector 355.

e2m4
Lines 722, 1617, 846, 845 and 821 was flagged as secret.
Sector 178 nows do damage.
Texture on line 1388 dont bleed anymore, by creating a new sector with lower light adajancent to it.
Line 1595 changed to Doom type 48.
Sectors 273 and 274 floor was changed tp MFLR8_1.

e2m5
Lines 110, 890, 1255, 2697, 2700 and 2699 was flagged as secret.

e2m9
Lines 103, 111, 95, 66, 1691 and 1524 was flagged as secret.
Sectors 333, 334 and 335 was changed to match its neightbors.
Fixed an old mess of boom effect that was left behind and capable of making players get stuck.

e3m2
Lines 536 and 538 have proper offsets.
Lines 553 and 561 flagged as secrets.

e3m3
Added lavafall where it was needed.
Lines 593, 610, 451 and 615 tagged lower unppeged and added proper Y alignment.

e3m4
Properly set lines 927 and 2500 as impassible
Fixed the X-offsets from both sp_face2 in this area.
Line 524 dont bleed in floor anymore by changing floor texture behind it.
Fixed possible monsters getting stuck on each other depending on skill.
Removed thing 230 (doom builder camera).

e3m5
Replaced aashitty was replaced by sp_face2 and both sector 105 and 107 was removed with it.
The lines that tigger sector 260 now uses doom special 37 to make this sector turn into lava.
Changed sector 260 floor texture to floor7_2 and no more cause damage until it turns into lava.
Removed line 152 offsets.
Lines 1624, 21, 364, and the ones close to 1038 and 962 was flagged as secret.

e3m7
Line 874 generalized special was changed to doom special 105.
Lines 668, 1719, 581 and 2273 flagged as lower unpegged and added a proper offset.
Lines 667, 582 fixed a missing back upper missing texture.
Removed mid texture from line 1740.
!!!There's still bugs and unused data in the map, need better investigation!!!

it partialy fix the issue 698.
2020-09-14 22:53:28 -03:00
MatthewTheGlutton
e3c650a977
SPOST0: fix X alignment.
Sorry, I should've noticed this long before https://github.com/freedoom/freedoom/pull/699 was finalized.

This one sprite is 3 pixels too far to the left compared to the 2 sprites around it.
2020-08-22 21:58:47 -07:00
Simon Howard
07b30068ce
Merge pull request #699 from HorroMovieGuy/master
sprites: new gib animations (zombie and shotgunner)
2020-08-21 13:37:55 -04:00
HorroMovieGuy
cd219982f0 sprites: new gib animations (zombie and shotgunner)
Removed empty spaces, added propper offsets (courtesy of Matt)
2020-08-20 04:00:31 -03:00
Kevin Caccamo
f09c608f5a
patches: re-align lines on BRICK and MOSSBRIK
Re-align the lines on BRICK and MOSSBRIK so they are at approximately the same height as the brick lines on the original Plutonia BRICK and MOSSBRIK. I just eyeballed the height of the lines.
2020-08-15 00:59:57 -04:00
HorroMovieGuy
b715fc5f1c Revert "Sprites: New baron sprites"
This reverts commit aea01ea33b.
2020-08-14 00:29:59 -03:00
HorroMovieGuy
72bb41fca8 sprites: new gib animations (zombie and shotgunner)
Improved gib animations for the aforementioned enemies.
2020-08-14 00:20:55 -03:00