Lower the bars blocking the soulsphere secret from behind if the
player manages to jump over the bars. Also, change the tag and
triggers for lowering said bars.
Fixes#476.
I added two new teleports that allow the player to leave the blue key
area after picking up the yellow key and going back into the blue key
area.
Fixes#449.
- Move line that opens the heavy armor switch to a spot where it can be
activated more consistently
- Replace Boom translucent lines with scrolling lines
- Rebuild nodes and blockmap with ZokumBSP
PREEL is a 3-blade computer fan I made and animated in Blender
The AGM infinity logo for the SLAD screen is based on CYL1_1
The AGM text for the SLAD screen is based on
agm_logo/new agm logo rounded v4e 30x9.png
The "TNT" text characters are alien letters I made up myself, and are
inspired by the runic characters on the teleporter pads (GATE1-4)
PL_T1 is an alternative alien letter that I made up, but wasn't quite
satisfied with.
t.v. gave permission to use BLOD64B, CRLWDT3, CRWDT3, and CRWDVS3 in
this post on Doomworld forums:
https://www.doomworld.com/forum/topic/45052-tnt-support/#comment-765129
Although the list of patches does not include CLWDVS3, it does have
CLWDS3, but CLWDS3 does not exist. I assume CLWDS3 is a typo, and
it should really be CLWDVS3
Currently the wadinfo-builder script does this automatically, but
there are so few missing resources now that it's going to be simpler
to just get rid of it. These are the few remaining resources which
don't exist in the Freedoom tree.
Part of #485.
A useful vanilla-compatible trick is that it's possible to include
sprites as patches inside texture definitions. It turns out that
both Final Doom IWADs added textures which do this, and Freedoom
inherits this as a result. We shouldn't include these sprites in the
pnames.txt that gets generated for inclusion in wadinfo.txt, since
they're already defined in wadinfo.txt under [sprites] and won't
be found under patches/ anyway.
This should help as a step towards resolving #485.
This texture was edited from 'gritty stone.png' by abbuw from this
texture pack: https://my.mixtape.moe/muecuv.zip. I got permission from
abbuw to use the texture in Freedoom via PM on ZDoom forums.
The Windows section predated Freedoom’s removal of symbolic links.
After that, it’s not so necessary anymore for all the software to be
built with Cygwin (as that allowed them to handle symbolic links
correctly), but our use of Make still effectively demands at least
minimal Unix-ish capabilities.