Commit graph

2263 commits

Author SHA1 Message Date
/dev/urandom
4dfb81c1fe made the lines on keys black-and-white for contrast 2021-08-17 13:07:52 +03:00
/dev/urandom
08b6423b4f colorblind-friendly keys, door indicators and HUD icons 2021-08-17 10:46:24 +03:00
Xindage
5fbe2ced21
Merge pull request #741 from guynamederick/bossbrain_sounds
New boss brain sounds for Phase 2
2021-08-16 19:13:10 -03:00
Xindage
75b39cb561
Merge pull request #745 from mc776/master
sounds: add some missing sounds.
2021-08-16 19:12:53 -03:00
Erick Tenorio
b0b34bb4dc sounds: Updated boss brain sounds
Updated dsbossit.wav, dsbospn.wav, and dsbosdth.wav sounds
2021-08-05 22:13:44 -05:00
mc776
5397701ff7
sounds: add dsflamst.
Mixed from Megalyth's growl3 found in the attic plus the "fwoosh" sound from Hideous Destructor.
2021-08-05 00:25:17 -07:00
mc776
a75e876596
buildcfg: undummy dsflamst and dspedth. 2021-08-05 00:20:10 -07:00
mc776
97330dea3b
sounds: add dspedth. 2021-08-05 00:19:35 -07:00
mc776
9b74ae905d
Merge branch 'freedoom:master' into master 2021-08-05 00:18:36 -07:00
Xindage
8a2d28b8fe
Merge pull request #752 from Xindage/barondeath
New Death animation for baron of hell and hell knight credits to HorrorMovieRei
2021-08-03 23:10:44 -03:00
Xindage
b53baa448e New Death animation for baron of hell and hell knight 2021-08-03 23:07:51 -03:00
Xindage
385cc04c15
Merge pull request #689 from guynamederick/p2_map26
Add the new Erick's map on slot 27 this now fixes #693
2021-08-03 20:43:49 -03:00
Xindage
b978f7b722 revert map26 back and add new map on slot 27 2021-08-03 20:36:47 -03:00
Xindage
7bea8b83fb
Merge pull request #716 from mc776/patch-1
sprites: center trilobite death alignment on body mass.
2021-08-01 10:13:21 -03:00
mc776
a5e68d2969
Merge branch 'freedoom:master' into master 2021-07-31 18:29:12 -07:00
mc776
4923a36009
sounds: put dsvilatk back. 2021-07-31 18:28:59 -07:00
mc776
25f0379251
sounds: update dsflame and add dsvilatk. 2021-07-31 18:19:04 -07:00
Xindage
c77e69d0c5
Merge pull request #696 from kitchen-ace/tiling_skies
Make all skies vertically tile
2021-07-30 21:09:22 -03:00
Xindage
2f42485255 Appling doom pallete to the pngs, reducing it's size, nothing else. 2021-07-30 20:56:48 -03:00
mc776
80203acd27
buildcfg: update to include dsbspwlk and dsflame. 2021-07-30 14:25:20 -07:00
mc776
c2ba74abbc
Merge branch 'freedoom:master' into master 2021-07-29 17:28:03 -07:00
mc776
f07a7c7696
dsbspwlk: convert AxelMoon's edit. 2021-07-29 17:23:18 -07:00
Xindage
53bc799357
Merge pull request #695 from mc776/master
sprites: recolour BRS1A0.
2021-07-26 19:47:02 -03:00
Xindage
09f6d687d3
Merge pull request #708 from HorroMovieGuy/master
Sprites: Improved Plasma gun
2021-07-26 19:42:38 -03:00
Xindage
139fdf9ac0
Merge pull request #711 from Xindage/dpswitch
DPstudio switchs, revision 2
2021-07-26 19:39:53 -03:00
Xindage
23f1b79806
Merge pull request #717 from Xindage/korpidmus30
Remixed version of phase 2 map30's music.
2021-07-26 19:32:49 -03:00
Xindage
806ecc40fe
Merge pull request #726 from Xindage/korpserpgib
New Imps Gibing sprites by korp.
2021-07-26 19:25:10 -03:00
Xindage
263b700ed5
Merge pull request #713 from Xindage/dpstars
New star sets made by korp.
2021-07-26 03:48:06 -03:00
Xindage
5563b58a66
Merge pull request #735 from Talon1024/newfats
New Combat Slug muzzle flash by Craneo
2021-07-26 03:24:26 -03:00
Xindage
f9a9bf8f93
Merge pull request #677 from ObsidianPlague/master
Less annoying Map22 music
2021-07-26 03:03:59 -03:00
Xindage
e70b4b05ce
Add missing contributors
Just adding korp and MothraMaster to the credits
2021-07-26 02:49:52 -03:00
Xindage
43528136b6
Merge pull request #727 from Xindage/mothramzomboots
New Zombieman by MothraMaster and Korp.
2021-07-26 02:35:28 -03:00
Xindage
ff7a7e9492
Merge pull request #719 from Xindage/Xindagetexfixes
Fixed GSTONE2 definition and the patchs pngs names.
2021-07-26 02:26:58 -03:00
Xindage
c87f62338b
Merge pull request #730 from northivanastan/new-e1m5-midi
New MIDI for E1M5
2021-07-26 02:25:49 -03:00
Xindage
34618c735e
Merge pull request #749 from Xindage/Xindage-e2m2
Xindage e2m2
2021-07-26 02:12:55 -03:00
Xindage
f964fbe2c3 Add again my map on top of the branch. 2021-07-26 02:10:06 -03:00
Xindage
cac235ecc9 Solving conflict 2021-07-26 02:08:40 -03:00
Xindage
ca5c4513fd
Merge pull request #748 from Xindage/morefixes
A fix for both #721 and #700
2021-07-26 01:57:41 -03:00
Xindage
590e03f0a7 a Fix for both #721 and #700 2021-07-26 01:56:26 -03:00
Xindage
0ea4a09825
Merge pull request #746 from Xindage/catovanilla
Maps fixes made by catoptromancy. Changelog made by him:

E1M1 - Fixed massive drawseg overflow on cliff, with doors closed. Only a minor coop issue now.
E1M5 - Railings in crate room simplified. Some tweaks in main area near start, mostly visible through doors. Blue key area simplified a good bit. Lighting fixtures in various places simplified. Removed 2 doors at start.
E2M2 - Simplified and squared many light fixtures and details.
E2M4 - Small VPO in long hallway, removed a border.
E2M6 - Drawsegs, light pillars and stairs.
E2M9 - Simplify star near end, undetail areas near start.
E3M7 - Move around some vertexes in the secret.
E3M9 - Extremely light touch, just combined a few stairs. 
E4M2 - Lowered and joined ceiling sectors right next to start.
E4M7 - Ungradient light in one corner.

MAP02 - Drawsegs not nearly as glaring, no VPO. Mostly light gradients and a few details.
MAP03 - Remove a couple light gradients.
MAP05 - Remove floor crack in lava area. Tiny VPO
MAP08 - Simplified ceiling lights and gradients.
MAP09 - Simplify small redrock area.
MAP10 - Mostly trim light gradients.
MAP11 - Light fixtures and some detail.
MAP12 - Everything. Still far from finished, but its vanilla now. Gameplay is nearly untouched. I did not focus on texture alignment or good selection, will need lots of work. Lots of HOM, most of it is bearable. Kept railroad tracks and the most basic of factory details. There is tons of very long sight paths, if someone wants to remake areas so you cant see entirely through map. Details can be readded if areas are redesigned without long sight paths. This is vanilla and is a perfect base for someone to redetail and touch up. Playtested with nomonsters to exit, checking on trouble spots. The single archvile that can jump you isnt high enough to VPO...that I know of. Linking resources at bottom of post for research and backup wads of various amounts of progress.
MAP18 - Tiny VPO, modified sky area in corner.
MAP20 - Removed one of the three little rooms with fancy effects after yellow key door.
MAP22 - Remove a good bit of ceiling detail from last room, a few other nice details.
MAP25 - Simplify a few things near start. Adjust 3 key room.
MAP29 - Lots of simplified geometry. Many pillars at start created solidseg overflows, remade into larger but fewer pillars. MAP29 backups in link at bottom of post include VPO free versions with intact pillars...mine are kinda bad, if someone wants to remake them.

Tested to exit with -nomonsters,
2021-07-25 10:28:01 -03:00
Xindage
96017a70c2 Maps fixes made by catoptromancy. 2021-07-25 10:24:46 -03:00
Xindage
45415de2b8
Merge pull request #691 from Talon1024/genuine_brickies
Add the improved plutonia bricks into freedoom
2021-07-25 09:51:36 -03:00
mc776
a915d13bf9
sounds: add dsflame and dsbspwlk.
These are original recordings by me (using a plastic bag and a file cabinet), recorded on Hi-Q using my phone and then edited with a combination of Kwave and the 2021-07-16 build of Tenacity.
2021-07-16 22:59:10 -07:00
guynamederick
b607a2a48f sounds: New boss brain sounds
Updated dsbosdth.wav, dsbospn.wav, and dsbossit.wav files
2021-06-09 13:08:46 -05:00
Kevin Caccamo
4876ba41ee
sprites: new Combat Slug muzzle flash by Craneo 2021-04-12 17:02:33 -04:00
Ivan Stanton
029302a717 Fix use of wrong MIDI port on drumset track 2021-04-11 14:58:09 -06:00
Ivan Stanton
87b14ee1c3 New MIDI for E1M5 2021-03-30 11:13:37 -06:00
Xindage
e1a73c3528 New Zombieman by MothraMaster and Korp.
Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage
52af9ed522 New Imps Gibing sprites by korp. 2021-03-20 21:06:49 -03:00
Xindage
6db1c6732e Fixed GSTONE2 definition and the patchs pngs names.
gstone1 and 2 was diferent from each other so i fixed it:
- renamed correctly both wall59_(2\4)
- replaced the first wall59_3 by wall59_1
2021-02-14 15:35:59 -03:00