Jon Dowland
e040f3ba6a
missing flats
2006-08-17 12:26:11 +00:00
Jon Dowland
67fe94e8cd
missing patches
2006-08-17 11:15:36 +00:00
Jon Dowland
ddb0c98a44
Fredrik's cleaned up patches and flats
2006-08-17 09:01:13 +00:00
Jon Dowland
724372b1b1
updated barrel sprite placement
2006-08-16 21:42:38 +00:00
Jon Dowland
7acefaabfb
updated barrel sprites from fredrik
2006-08-16 21:26:49 +00:00
Jon Dowland
828b5dd6f6
link in my revision of spaceforce's map01
2006-08-15 22:06:35 +00:00
Jon Dowland
817be27f7c
my WIP map02 replacement
2006-08-15 22:05:20 +00:00
Jon Dowland
356b55abc0
add fredrik's WIP demon
2006-08-15 22:01:36 +00:00
Jon Dowland
929490f6b4
fredrik's chaingun
2006-08-15 21:43:50 +00:00
Jon Dowland
1d30001ae5
a WIP reworking of spaceforce's map01
2006-08-01 20:47:08 +00:00
Jon Dowland
22a0cf02d7
actually add some files :)
2006-06-25 22:05:25 +00:00
Jon Dowland
a8d3a42f30
new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
...
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik
2006-06-25 22:03:32 +00:00
Simon Howard
bf0f367905
Update sanity-checking script to use the status directory rather than the
...
hardcoded sourceforge path.
2006-06-16 17:16:44 +00:00
Simon Howard
89b28102b3
Tweak zombie sprite to remove nasty blue pixel.
2006-06-16 17:15:57 +00:00
Simon Howard
ca2b3cf3e5
Update E1M3. Add CRATE3 to shareware texture list.
2006-06-16 17:14:49 +00:00
Simon Howard
7097cd9ce9
Improved mancubus death sprites.
2006-06-16 17:13:58 +00:00
Simon Howard
926c4f5c29
Include the right patch list when building freedm.wad.
2006-06-16 17:11:05 +00:00
Simon Howard
108394b1d3
Add back WADS variable, set it to the correct value so that wads/filename.wad
...
works as a build target.
2006-06-16 09:05:44 +00:00
Jon Dowland
d0f013475e
enhance clean target
2006-06-13 21:24:45 +00:00
Jon Dowland
771cb11378
remove wads: target since it's present in pristine source
...
remove dependency on wads
2006-06-13 21:23:23 +00:00
Jon Dowland
1dd60c5bda
undefine $(WADS) and hardcode wads/. This might seem like a
...
backwards step, but otehrwise you can't do "make
wads/doom2.wad" to only build doom2.wad, say.
add $(OBJS) to clean target
2006-06-13 20:55:55 +00:00
Jon Dowland
83774ecd9d
fix building :)
...
inverse logig in wadinfo-builder.pl
use of if/ifdef in textures/combined.txt
roll-back addition of symlinks to dummy
2006-06-13 11:40:12 +00:00
Jon Dowland
07f8f0cf8a
symlink a lot of missing stuff to dummy.lmp or dummy.wav
...
(fraggle: you might want to back out this commit if we're handling this
differently. As it is, the thing wouldn't build.)
2006-06-12 23:12:19 +00:00
Jon Dowland
5e2593f7df
move towards using system CPP
...
buildcfg.txt: rework OR relationship to be CPP-compliant
remove tools/simplecpp
Makefile: CPP=/usr/bin/cpp
stop redundant rebuilds
remove all from PHONY in lumps/cph/misc-lumps/Makefile
clean up build output
add a newline to lumps/cph/misc-lumps/colormap.pl
add a clean target, to:
./Makefile
./lumps/Makefile
./lumps/cph/misc-lumps/Makefile
2006-06-12 20:36:32 +00:00
Simon Howard
8822fbc02c
Remove "last release date" and hires texture stuff.
2006-06-08 20:41:51 +00:00
Simon Howard
749eda39be
Remove building of latest.wad. The code to do this is hugely overcomplicated
...
and doesn't work properly. The proper way to do this is through some kind
of WAD diffing tool, not through examining timestamps.
2006-06-08 20:39:08 +00:00
Simon Howard
fb99d84061
Draw black silhouettes for monsters in FreeDM. Gives a target to shoot
...
at on the few deathmatch levels that have monsters in.
2006-06-08 19:48:13 +00:00
Simon Howard
e8b4b55a47
Fix textures in FreeDM levels that use zzwolf replacements.
2006-06-08 18:47:19 +00:00
Simon Howard
7d987bdd99
Add hellbent to CREDITS.
2006-06-08 17:14:17 +00:00
Simon Howard
10e51d72d4
Move hellbent's levels to a separate directory.
2006-06-08 06:39:17 +00:00
Simon Howard
f927f20421
Rename graphics/scuba -> graphics/scubasteve to be consistent.
2006-06-04 18:38:05 +00:00
Simon Howard
060fc41577
Fix background to be the correct transparency color.
2006-06-04 17:59:53 +00:00
Simon Howard
4519c3d99e
Add rellik to CREDITS; Add FreeDM level status list.
2006-06-04 16:02:40 +00:00
Simon Howard
7d05f0fb61
Add FreeDM textures to status lists.
2006-06-04 15:40:25 +00:00
Simon Howard
fd315189f9
Move status directory into deutex tree.
2006-06-04 15:37:42 +00:00
Simon Howard
868ab15f43
Generate different titlepics for freedoom and freedm.
2006-06-04 15:33:28 +00:00
Simon Howard
585765b393
Fix problems with FBXP sprite in FreeDM.
2006-06-04 02:54:58 +00:00
Simon Howard
5da283e355
Move rw47_1 patch back to deutex tree fix the build.
2006-06-03 23:27:12 +00:00
Simon Howard
aa5f1342ed
Add FreeDM levels and freedm.wad IWAD build.
2006-06-03 23:18:12 +00:00
Simon Howard
f8823ea8cb
Move last of the unused flats to the attic.
2006-05-15 19:56:06 +00:00
Simon Howard
7ce0fc441c
Move last of the unused patches to the attic.
2006-05-15 19:47:22 +00:00
Simon Howard
b31c299ce7
Move a bunch of unused patches to the attic.
2006-05-15 19:29:15 +00:00
Simon Howard
dd86ba6dfc
Move base gif to main directory.
2006-05-15 19:27:11 +00:00
Simon Howard
7150341902
Move various miscellaneous patches to the attic.
2006-05-15 19:02:45 +00:00
Simon Howard
a6fb6514b0
Move isle's unused patches to the attic.
2006-05-15 18:48:15 +00:00
Simon Howard
611a48d9c5
Move cph's unused textures to the attic.
2006-05-15 18:45:40 +00:00
Simon Howard
6fe7358cbc
Remove useless "new" directory.
2006-05-15 18:43:14 +00:00
Simon Howard
2c2997ed6f
Move rancor's unused sprites to the attic.
2006-05-15 18:40:31 +00:00
Simon Howard
0a638d7aa3
Move espi's super shotgun sprite to the attic.
2006-05-15 18:38:46 +00:00
Simon Howard
7b4e1607c9
Move kman's modified version of ebola's chaingun to the attic.
2006-05-15 18:36:58 +00:00