Jon Dowland
27c8de396e
attic unused resources
2006-09-18 09:50:51 +00:00
Jon Dowland
1721a9d764
I think ralphis did this one
2006-09-18 09:34:16 +00:00
Jon Dowland
4c8ef100f5
rename dracionios_sounds, so the attic-me script ignores it
2006-09-18 09:31:36 +00:00
Jon Dowland
5b380fd259
to the attic
2006-09-18 09:12:39 +00:00
Jon Dowland
c41fc3f50f
prepare for attic
2006-09-18 09:10:28 +00:00
Jon Dowland
9e18d18c2a
attic
2006-09-18 09:06:31 +00:00
Jon Dowland
99ad98f158
attic
2006-09-18 08:58:26 +00:00
Jon Dowland
f2d6da8eed
prepare for attic
2006-09-18 08:57:32 +00:00
Jon Dowland
cdbddaf16d
attic
2006-09-18 00:05:31 +00:00
Jon Dowland
f48e065f1b
attic old megalyth sounds
2006-09-18 00:04:04 +00:00
Jon Dowland
f3ec7c2ac5
attic
2006-09-18 00:02:51 +00:00
Jon Dowland
01e6b9e039
have you any idea how tedious this is?
2006-09-17 23:57:43 +00:00
Jon Dowland
a076f92a30
prepare to attic
2006-09-17 23:56:20 +00:00
Jon Dowland
942915d7aa
attic'd
2006-09-17 23:53:04 +00:00
Jon Dowland
9229cb94ad
attic'd
2006-09-17 23:51:55 +00:00
Jon Dowland
d4c7fda780
attic'd
2006-09-17 23:47:59 +00:00
Jon Dowland
7cb4b0fc48
attic'd
2006-09-17 23:47:07 +00:00
Jon Dowland
b10fd5ef48
attic'd
2006-09-17 23:44:55 +00:00
Jon Dowland
ff96936e22
attic the old shotgun
2006-09-16 17:32:29 +00:00
Jon Dowland
eb2512cdf1
move old shotgun sprites into subdir, pending attic
2006-09-16 17:27:15 +00:00
Jon Dowland
b9fb28ca73
attic-me.rb: script to find "orphaned" resources that can be moved
...
out of the main build tree and into the attic.
2006-09-16 17:14:59 +00:00
Jon Dowland
2e5d8fd981
update the status files
2006-09-16 16:09:39 +00:00
Jon Dowland
9d4dba90d6
attic sht2
2006-09-16 15:59:35 +00:00
Jon Dowland
ea47046cbe
move sht2 into subdir to prepare for atticing
2006-09-16 15:56:50 +00:00
Jon Dowland
c166e83f7e
update TODO/NEWS to reflect now
2006-09-02 19:05:48 +00:00
Jon Dowland
4f83fb5223
update titlepic with version number
2006-09-02 19:03:44 +00:00
Jon Dowland
8df7472b3d
Add David Lawrence to CREDITS
2006-09-02 18:57:33 +00:00
Jon Dowland
0019a17335
update changelog
2006-09-02 18:55:07 +00:00
Jon Dowland
effa084f74
expand the clean target with a few more bits and pieces
2006-09-02 16:38:29 +00:00
Jon Dowland
3aa400f20a
new manc pain sound by David Lawrence
2006-09-02 15:54:39 +00:00
Jon Dowland
455f4de5de
update map01 to fix a crasher bug in prboom 2.4.3
...
rework the way we do incremental changes now we're in SVN. Instead
of copying spaceforce's map into jond and modifying that, modify
straight in spaceforce's directory and rely on SVN to get the old
version back. (By that line of reasoning, we may well not have
symlinks for much longer).
2006-09-02 14:41:44 +00:00
Jon Dowland
4b556b60e8
remove berserk pack from e1m4 (not present in shareware WAD)
2006-09-02 13:25:39 +00:00
Jon Dowland
acc1e94ac3
fix map02 symlink (whoops)
2006-09-01 19:18:14 +00:00
Jon Dowland
c5938a01f0
Tweak MAP02:
...
impassable ledges have their floors raised above (deceiving) 24 pixels
a bit more room around the imp-columns so you don't get stuck
Tweak MAP01:
higher ceiling in outdoor area
rotate area behind the blue door
wider corridor leading to blue key
Tweak E1M1:
correct light levels in the DM-only corridor
2006-08-30 18:06:17 +00:00
Jon Dowland
8b5e82954b
a new sucker wants to do a level ;)
...
add some missing skel angles
remove scuba's demon (old)
fix rev -> imp mapping. Although it's only half-fixed and it looks like the
revenant is doing the moon-walk sometimes.
2006-08-29 19:07:10 +00:00
Jon Dowland
7224bfe275
add missing bos2 frames
...
map last 3 skul death frames to rocket explosion
adjust bos2 death frame offsets
2006-08-29 14:42:38 +00:00
Jon Dowland
a22b2ad5eb
map hellknight to the baron placeholder
2006-08-29 14:21:17 +00:00
Jon Dowland
9b2487fa83
Fredrik's new plasma gun
2006-08-29 14:02:31 +00:00
Jon Dowland
2d5fe7949f
adjust cyber sprite offsets
2006-08-29 13:57:15 +00:00
Jon Dowland
e135454b7c
fix spider mastermind frame offsets
2006-08-29 10:25:05 +00:00
Jon Dowland
ba234f89ed
fix cyb hurt placeholder sprites
...
oh, forgot to mention mastermind placeholders?
2006-08-29 01:10:25 +00:00
Jon Dowland
27e8120fec
"placeholder" the caco sprites
...
map the PE to the placeholdered caco sprites
make a start at mapping the spider demon to the arach
2006-08-29 00:52:11 +00:00
Jon Dowland
4b69173528
add cyberdemon placeholder
2006-08-28 17:14:59 +00:00
Jon Dowland
62d65ff187
Adjust vile symlinks to point at sprites/jond/placeholder
...
sprites/jond/placeholder: a Makefile which generates sarg sprites
sarg sprites are composited from linguica's AOD skeleton and the
"graphic not done yet" rectangle
2006-08-28 16:51:35 +00:00
Jon Dowland
aaae76b3d8
* re-add linguica's AOD skeleton sprites (well, the SARG* ones)
...
* map most of the vile frames to this AOD skeleton (missing: pain,
resurrection)
Still to do: superimpose the "not done" rectangle
2006-08-28 14:40:38 +00:00
Jon Dowland
af43d84b2c
a few more tweaks for revenant rocket remapping: change which caco
...
projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
2006-08-25 12:34:14 +00:00
Jon Dowland
1941c69e25
* add missing revenant death frames
...
* map revenant sprite (not done yet) to a mixture of the imp
and caco fireballs (alternating, arcade-game style)
2006-08-24 22:44:04 +00:00
Jon Dowland
c30189d3d9
add some missing BOS2 definitions
2006-08-21 23:02:55 +00:00
Jon Dowland
afac99005a
add lokito's baron sprite
...
adjust freedoom_graphics.wad so lumps are added (e.g. colormaps)
2006-08-21 10:24:55 +00:00
Jon Dowland
f63480b4a5
new imp sprites from gargylol, but map them to the revenant
...
(some frames missing so IWADs broken until that is fixed)
2006-08-21 09:45:58 +00:00