Commit graph

3086 commits

Author SHA1 Message Date
Jon Dowland
27c8de396e attic unused resources 2006-09-18 09:50:51 +00:00
Jon Dowland
1721a9d764 I think ralphis did this one 2006-09-18 09:34:16 +00:00
Jon Dowland
4c8ef100f5 rename dracionios_sounds, so the attic-me script ignores it 2006-09-18 09:31:36 +00:00
Jon Dowland
5b380fd259 to the attic 2006-09-18 09:12:39 +00:00
Jon Dowland
c41fc3f50f prepare for attic 2006-09-18 09:10:28 +00:00
Jon Dowland
9e18d18c2a attic 2006-09-18 09:06:31 +00:00
Jon Dowland
99ad98f158 attic 2006-09-18 08:58:26 +00:00
Jon Dowland
f2d6da8eed prepare for attic 2006-09-18 08:57:32 +00:00
Jon Dowland
cdbddaf16d attic 2006-09-18 00:05:31 +00:00
Jon Dowland
f48e065f1b attic old megalyth sounds 2006-09-18 00:04:04 +00:00
Jon Dowland
f3ec7c2ac5 attic 2006-09-18 00:02:51 +00:00
Jon Dowland
01e6b9e039 have you any idea how tedious this is? 2006-09-17 23:57:43 +00:00
Jon Dowland
a076f92a30 prepare to attic 2006-09-17 23:56:20 +00:00
Jon Dowland
942915d7aa attic'd 2006-09-17 23:53:04 +00:00
Jon Dowland
9229cb94ad attic'd 2006-09-17 23:51:55 +00:00
Jon Dowland
d4c7fda780 attic'd 2006-09-17 23:47:59 +00:00
Jon Dowland
7cb4b0fc48 attic'd 2006-09-17 23:47:07 +00:00
Jon Dowland
b10fd5ef48 attic'd 2006-09-17 23:44:55 +00:00
Jon Dowland
ff96936e22 attic the old shotgun 2006-09-16 17:32:29 +00:00
Jon Dowland
eb2512cdf1 move old shotgun sprites into subdir, pending attic 2006-09-16 17:27:15 +00:00
Jon Dowland
b9fb28ca73 attic-me.rb: script to find "orphaned" resources that can be moved
out of the main build tree and into the attic.
2006-09-16 17:14:59 +00:00
Jon Dowland
2e5d8fd981 update the status files 2006-09-16 16:09:39 +00:00
Jon Dowland
9d4dba90d6 attic sht2 2006-09-16 15:59:35 +00:00
Jon Dowland
ea47046cbe move sht2 into subdir to prepare for atticing 2006-09-16 15:56:50 +00:00
Jon Dowland
c166e83f7e update TODO/NEWS to reflect now 2006-09-02 19:05:48 +00:00
Jon Dowland
4f83fb5223 update titlepic with version number 2006-09-02 19:03:44 +00:00
Jon Dowland
8df7472b3d Add David Lawrence to CREDITS 2006-09-02 18:57:33 +00:00
Jon Dowland
0019a17335 update changelog 2006-09-02 18:55:07 +00:00
Jon Dowland
effa084f74 expand the clean target with a few more bits and pieces 2006-09-02 16:38:29 +00:00
Jon Dowland
3aa400f20a new manc pain sound by David Lawrence 2006-09-02 15:54:39 +00:00
Jon Dowland
455f4de5de update map01 to fix a crasher bug in prboom 2.4.3
rework the way we do incremental changes now we're in SVN. Instead
of copying spaceforce's map into jond and modifying that, modify
straight in spaceforce's directory and rely on SVN to get the old
version back. (By that line of reasoning, we may well not have
symlinks for much longer).
2006-09-02 14:41:44 +00:00
Jon Dowland
4b556b60e8 remove berserk pack from e1m4 (not present in shareware WAD) 2006-09-02 13:25:39 +00:00
Jon Dowland
acc1e94ac3 fix map02 symlink (whoops) 2006-09-01 19:18:14 +00:00
Jon Dowland
c5938a01f0 Tweak MAP02:
impassable ledges have their floors raised above (deceiving) 24 pixels
  a bit more room around the imp-columns so you don't get stuck
Tweak MAP01:
  higher ceiling in outdoor area
  rotate area behind the blue door
  wider corridor leading to blue key
Tweak E1M1:
  correct light levels in the DM-only corridor
2006-08-30 18:06:17 +00:00
Jon Dowland
8b5e82954b a new sucker wants to do a level ;)
add some missing skel angles
remove scuba's demon (old)
fix rev -> imp mapping. Although it's only half-fixed and it looks like the
revenant is doing the moon-walk sometimes.
2006-08-29 19:07:10 +00:00
Jon Dowland
7224bfe275 add missing bos2 frames
map last 3 skul death frames to rocket explosion
adjust bos2 death frame offsets
2006-08-29 14:42:38 +00:00
Jon Dowland
a22b2ad5eb map hellknight to the baron placeholder 2006-08-29 14:21:17 +00:00
Jon Dowland
9b2487fa83 Fredrik's new plasma gun 2006-08-29 14:02:31 +00:00
Jon Dowland
2d5fe7949f adjust cyber sprite offsets 2006-08-29 13:57:15 +00:00
Jon Dowland
e135454b7c fix spider mastermind frame offsets 2006-08-29 10:25:05 +00:00
Jon Dowland
ba234f89ed fix cyb hurt placeholder sprites
oh, forgot to mention mastermind placeholders?
2006-08-29 01:10:25 +00:00
Jon Dowland
27e8120fec "placeholder" the caco sprites
map the PE to the placeholdered caco sprites
make a start at mapping the spider demon to the arach
2006-08-29 00:52:11 +00:00
Jon Dowland
4b69173528 add cyberdemon placeholder 2006-08-28 17:14:59 +00:00
Jon Dowland
62d65ff187 Adjust vile symlinks to point at sprites/jond/placeholder
sprites/jond/placeholder: a Makefile which generates sarg sprites
sarg sprites are composited from linguica's AOD skeleton and the
"graphic not done yet" rectangle
2006-08-28 16:51:35 +00:00
Jon Dowland
aaae76b3d8 * re-add linguica's AOD skeleton sprites (well, the SARG* ones)
* map most of the vile frames to this AOD skeleton (missing: pain, 
resurrection)
Still to do: superimpose the "not done" rectangle
2006-08-28 14:40:38 +00:00
Jon Dowland
af43d84b2c a few more tweaks for revenant rocket remapping: change which caco
projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
2006-08-25 12:34:14 +00:00
Jon Dowland
1941c69e25 * add missing revenant death frames
* map revenant sprite (not done yet) to a mixture of the imp
  and caco fireballs (alternating, arcade-game style)
2006-08-24 22:44:04 +00:00
Jon Dowland
c30189d3d9 add some missing BOS2 definitions 2006-08-21 23:02:55 +00:00
Jon Dowland
afac99005a add lokito's baron sprite
adjust freedoom_graphics.wad so lumps are added (e.g. colormaps)
2006-08-21 10:24:55 +00:00
Jon Dowland
f63480b4a5 new imp sprites from gargylol, but map them to the revenant
(some frames missing so IWADs broken until that is fixed)
2006-08-21 09:45:58 +00:00