Commit graph

476 commits

Author SHA1 Message Date
Claude A. Freeman
63deb94e33 sounds: add imp fireball hit sound
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 20:51:59 -07:00
Eric Baker
5efc46dbac sounds: new SS death and alert sound effects
They say Halt and Shit in español :-)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 16:42:46 -07:00
Claude A. Freeman
11acf0e85a sounds: new imp fireball effect
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 16:28:05 -07:00
Mike Swanson
e83635e614 various: remove files with unnnecessary executable bits
No idea why, some files were marked as executable when there's no need.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 15:52:18 -07:00
Catoptromancy
727f19c8cb levels: map05 and map07 fixes
map05: added a vertex and moved wall slightly so player doesn't get
stuck behind sector 196.

map07: enlarged 4 platforms about 24 units, I think, made stairs
slightly smaller.  Bottom star still has original location.  Made the
ledges platform block monsters.  This should only affect gameplay by not
letting the arachnotrons get stuck.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 02:41:41 -07:00
Miguel Suarez Gomez
b6c92b2809 levels: map15 fixes
Bunch of fixes in map15:
* Player can be trapped at sectors 88 and 1014 if the player stays here
  too long
* Sector 181 has no items in easy skill levels
* Wrong lower front side texture on lines 460/437
* Player can get trapped in sector 30 and die
* Many door tracks don't lower unpegged
* Floor of sector 246 looks better with FLOOR5_3
* Wrong texture on line 1460
* Lines 712, 715, 1460, 1466, 1459, 5882, 5880, others need aligning
* Floor of sector 358 looks better with CEIL3_5
* Floor of sector 576 looks better with FLOOR0_3
* Line 7181 was upper unpegged; door texture did not scroll on opening

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-27 11:37:33 -07:00
Miguel Suarez Gomez
8db9458fc9 levels: map15 fix
MAP15 was missing a flat texture in a sector.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-26 13:05:54 -07:00
Catoptromancy
6821c14e6f levels: Improved MAP10 and MAP31
The old MAP10 was too hard, the old MAP31 was too boring/broken.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-26 01:44:50 -07:00
Miguel Suarez Gomez
5d69fb3ab1 levels: new map15
Really cool MAP15 by Zok!

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-25 23:44:43 -07:00
Mike Swanson
ac8000806d Replace reasoning of git commit -s in the README
Found out a couple months ago that it doesn't work the way I had
assumed, although it still has a useful purpose.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-08 17:41:49 -07:00
Mike Swanson
044d3c6b78 patches: swap sw2s[01] and rw48_[24]; thanks hawkwind for the tip!
Makes switches more consistent, they now intially appear to be in the
"off" position rather than the "on" position.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-17 04:04:20 -08:00
Catoptromancy
46af56d224 patches: New tile that fits in Plutonia-style better
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 19:17:33 -08:00
Mike Swanson
e9bebdc56b textures: fix wall texs for consistency; thanks anonymous bug reporter
Included is a new set of textures for gstfont1-3 (wall58_[123].gif);
Compare the blood from the mouth in the old set.  This is reflected
(fixed) for secure 432 of map 25.

Also included are new patches wall52_2 and wall54_2 (cement5 and cement6
respectively).  The lower orange and black striping now matches the
other "cement" textures.  Check the start of map 10.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:31:36 -08:00
Mike Swanson
aa02924e35 map13: fix exiting the level; thanks anonymous bug reporter
This map could not be completed as it had no exits. The latest did have
and exit but could not be reached. A silent teleport line before it.
This has been rectified. A number of other tweaks & fixes to the level
also. Lines 126,119 and 122 had the NUKEMAP incorrectly on the mid tex.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:28:35 -08:00
Mike Swanson
f6d889095b map10: various fixes; thanks anonymous bug reporter
Restored much of the old map, fixed the exit, and the player cannot
get trapper around sector 994 anymore.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:27:18 -08:00
Mike Swanson
f86d9b8838 map25: various fixes; thanks anonymous bug reporter
1. It is now possible to walk up and down the stairs in the multiplayer
part ... sectors 726, 725 etc. Players could only walk up before. It was
a combination of sector heights and player radius issue.

2. Fixed issues at lines 6027, 6715, 6721, 6722, 5513, 6415, 7370, 7334
and sector 432.

3. Sector 234 ( and within ) and sectors 281, 282 changed ceiling to
DEM1_5.

4. Removed sector 251. Superfluous.

5. Changed texture on line 1805/1824 to sw1satyr to match lines
1800/1808.

6. Deleted sectors 152/153 and changed the line type for lines 1937 and
1941.

7. Changed floor flat for sectors 387, 330, 331, 357 and 332 to
FLOOR6_2.

8. Moved ( dragged ) lines 2643, 3631 and 3613.

9. Changed the floor/ceiling flat for sectors 377/378 to SLIME13.

10. New sector 773. Sector 104 looks better when lowered now.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:24:30 -08:00
Simon Howard
0d1e29ac47 textures: Fix up some switch textures (thanks Gez)
Signed-off-by: Simon Howard <fraggle@gmail.com>
2009-01-10 22:21:11 +00:00
Catoptromancy
55a4a5f594 patches: delete camo[23], add brick1, brown2, mosrok2
Enhancing plutonia support some more.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-05 03:27:02 -08:00
Catoptromancy
5b10271081 patches: fix sky[23][abcd] dimensions
They weren't vanilla-compatible, so Plutonia 2 was not compatible with
Chocolate Doom.  They are now modified to the standard Plutonia sizes.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 23:28:29 -08:00
Siggi
022280e938 map02: Completely new map02!
Replaces the old one, which is still in use by the Doom 1 IWAD targets
as E1M3.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 21:46:20 -08:00
Catoptromancy
ce2dd94b84 patches: Add many patches for Plutonia support
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-02 20:20:25 -08:00
Mike Swanson
c76b06544b graphics: Add raw font files back to the tree
These are recovered from an old backup of Freedoom dated 2002-08-5.  I
found a use for them (specifically, PrBoom menu graphics), so here they
are again if anyone else finds them useful :-)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-01 18:39:47 -08:00
Mike Swanson
50d3e8f246 Docs: Update ChangeLog and NEWS for the new release.
The ChangeLog isn't going to be so manually maintained anymore; it's a
bunch of busy-work which is better served through version control.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 23:41:31 -08:00
Mike Swanson
ed7227e32a VERSION: Bump to 0.6.3
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 23:34:31 -08:00
Mike Swanson
b3f7c4971a README: Fix 50% of the TODO sections :-)
Expanded contribution sections for intellectual property advice, and
graphics guidelines.  The "Submitting your work" section is still
unfinished, but that's unfixable for the time being.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 23:08:53 -08:00
Catoptromancy
8436f14ada e1m2: Fix to be fully compatible in doom1.wad
Used hanging bodies which aren't in episode one, these have been
removed.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 22:09:21 -08:00
Mike Swanson
43947f1886 buildcfg: Separate demos to specific IWAD targets
The same demos won't work across IWADs; the previous commit completely
locked up Boom when using doom.wad.  Now there will be independent demos
for each IWAD.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-30 17:08:59 -08:00
Catoptromancy
66eb36a198 lumps: Add demo1
New demo1 to replace the dummy one that was here.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-29 15:50:34 -08:00
Mike Swanson
b295ccba15 README: Clarify the usage of Boom 2.02
PrBoom and other ports actually raise limits even higher than what Boom
supported, so testing only in those ports might make Boom-incompatible
levels without realizing it.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 15:28:59 -08:00
Simon Howard
b62412b9a6 README: Add some initial level design guidelines.
These are based on the old level guidelines from Sourceforge.  They may
need amending or extending.
Signed-off-by: Simon Howard <fraggle@gmail.com>
2008-12-27 22:51:32 +00:00
RjY
78bac8364d Add Siggi to CREDITS
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:09 -08:00
RjY
a51359e39c Add free-fun.wad by Siggi and link it as map32
"fun.wad" by Siggi is a wad originally made with Plutonia textures but
retextured by the author to work with Freedoom and donated to it.

Catoptromancy feels it is appropriate to have the super secret level as
a huge slaughter map.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
7c68fb59ed Add Catoptromancy's ENDOOM lump instead
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
dc7f0f5750 Add URL to ENDOOM
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
4882c71f94 acc_e2m2: rebuild REJECT
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
e0f373bc56 Shareware-compatible version of acc_e2m2 from Catoptromancy
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
fab669a191 Add acc to CREDITS
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:07 -08:00
RjY
bac66b0bd9 Minor fixes to acc's E1M2
- Fix implicit manual lift (sector 45)
- Fix blue door (sector 64) which was red-locked on one side
- Replace lower texture FLOOR4_8 with METAL1 on linedefs 639-642
- Set lower unpegging flag on various doortracks
- Build reject map

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:07 -08:00
RjY
fecc3ab461 Add acc_e2m2 as E1M2
Catoptromancy writes:
>This is a map made by acc I took from a dw thread.
>Retextured a small bit for udoom. Added coop and dm starts.

After further discussion he and I felt that it would fit better as E1M2,
which is otherwise missing (the style is more in line with ep.1)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:07 -08:00
Simon Howard
d9d812b152 Merge branch 'master' of git://git.savannah.nongnu.org/freedoom 2008-12-27 17:32:08 +00:00
Simon Howard
64244d674a wadinfo-builder: Convert assignment overrides to lower case.
Fixes a bug with the Revenant rockets appearing as the "graphic not done
yet" stand-in, when the sprite was actually present.
2008-12-27 17:30:03 +00:00
Jon Dowland
cabae425cd quieten deutex 2008-12-26 17:47:14 +00:00
Jon Dowland
03a64694db silence colormap.py 2008-12-26 17:40:18 +00:00
Simon Howard
6921e51792 Fix colormap script: leftover debugging code meant that all colormaps were at the same level. 2008-12-25 19:51:42 +00:00
Simon Howard
f040eb54bb Fix Makefile dist: .pl -> .py 2008-12-25 19:48:40 +00:00
Simon Howard
4a2af33288 Minor fix to wadinfo-builder script. 2008-12-24 22:47:36 +00:00
Simon Howard
dd5630bb1e Convert playpal generator script to Python. 2008-12-24 21:59:43 +00:00
Simon Howard
a923510076 Fix Makefile. 2008-12-24 21:58:15 +00:00
Simon Howard
4ededbd21e Convert colormap.py to Python. 2008-12-24 20:53:19 +00:00
Simon Howard
0249499031 Merge branch 'master' of git://git.savannah.nongnu.org/freedoom 2008-12-24 20:18:31 +00:00