Commit graph

2578 commits

Author SHA1 Message Date
mc776
609bcf9973
levels: fix switch and door.
Addresses #800 (#405) and #842.

Also fixes some texture alignment issues in that grey room in #842.
2022-12-14 22:52:42 -08:00
Steven Elliott
c2f68f2c75 levels: MAP22 no teleport destination for tripod
The assault tripod is not able to leave his monster closet due to a
missing teleport destination in the target sector.
2022-12-11 12:24:55 -05:00
Xindage
c6b27ac4c3
Merge pull request #832 from selliott512/map10-door-alignment
levels: MAP10 fix texture alignment on door
2022-12-11 10:28:51 -03:00
Xindage
8378c26954
Merge pull request #838 from mc776/map27name
dehacked: change Map27 name.
2022-12-11 10:28:27 -03:00
Xindage
a555753a52
Merge pull request #837 from selliott512/update-credits-again
CREDITS: Add contributors since 2017
2022-12-11 10:26:17 -03:00
Xindage
8a7efb6277
Merge pull request #836 from selliott512/dm08-saw-blade-restore
levels: DM08 Restore the circular saw blades
2022-12-11 10:25:47 -03:00
Xindage
80f0c71177
Merge pull request #839 from selliott512/map14-monsters-stuck
levels: MAP14 fix monsters stuck behind cylinders
2022-12-11 10:25:26 -03:00
Xindage
64fb697877
Merge pull request #840 from selliott512/map15-stuck-serpentipede
levels: MAP15 release stuck serpentipede
2022-12-11 10:24:19 -03:00
Xindage
38d5f5d370
Merge pull request #835 from selliott512/gray-fake-flats
levels: Fix GRAY1 in fake floors and ceilings
2022-12-11 10:23:24 -03:00
Steven Elliott
17ba319049 levels: MAP15 release stuck serpentipede
Set linedef to 40 W1 Ceiling up HEC in order to release serpentipede in
sector #533.
2022-12-10 17:27:50 -05:00
Steven Elliott
572b72e0e7 levels: Extra ammo for MAP20
It was difficult to complete MAP20 from pistol start on UV with 100%
kills due to lack of ammo.
2022-12-10 13:18:41 -05:00
Steven Elliott
6f0afa050b levels: MAP14 fix monsters stuck behind cylinders
In each of the four corners of MAP14 outside there are large cylinders
on raised platforms that monsters get stuck behind. This fix moves the
monsters from behind the cylinders and adds linedefs that the monsters
can't pass.
2022-12-10 10:41:32 -05:00
mc776
b1aa4ea777
dehacked: change Map27 name.
Addresses #798.
2022-12-07 08:09:36 -08:00
Steven Elliott
14cad9eb88 CREDITS: Add contributors since 2017
Add contributors since the last major update of CREDITS on 2017-01-30.
Also, applied requests to be added to the CREDITS in the issues.
2022-12-06 20:18:48 -05:00
Steven Elliott
d4c50a2f4d levels: DM08 Restore the circular saw blades
Prior to the Eureka cleanup DM08 had circular saw blades on the left
side of the map via texture SLAD2. Unfortunately Eureka falsely flags
SLAD2 as a Medusa causing textures for middle textures since it
contains more than one patch. This fixes introduces texture SAW2 which
only contains the SAW2 patch, and which therefore does not cause the
Eureka warning. It should look exactly the same to the player.
2022-12-05 20:09:07 -05:00
Steven Elliott
b8885591ea levels: Fix GRAY1 in fake floors and ceilings
Part of the Eureka cleanup involved fixing warnings having to do with
missing textures. Eureka was used to fix the missing textures by
replacing the "-" with "GRAY1'. Unfortunately fake floors and ceilings
resulted in false positive warning. Fixing the warnings broke the
intended rendering - the fake floor or fake ceiling is supposed to be
extended over what is now a gray hole. The solution is to revert the
missing texture fixes that have to do with fake floors and ceilings.

freedm.wad
  DM02  Ceiling above the arrow.
  DM20  Ceiling above the lights near door.
  DM23  Ceiling above the light.
        Ceiling above health bonuses.
  DM25  Ceiling above polaric energy cannon.
  DM26  Ceiling above DM spawns.

freedoom1.wad
  E2M5  Floor with hatchling pop up near the start.
        Floor with trilobite pop up near the end.
  E2M7  Pillar surrounding the blue key.
        Floor with monster pop up at the end.
  E3M3  Ceiling in triangular room.
        Floor with trilobite popup near triangular room.
        Floor with pain lord pop ups upstairs from triangular room.
  E4M1  Ceiling above yellow key.
  E4M3  Floor slit in the ground outside (rendering trick?).
  E4M4  Floor below the exit sign.
  E4M6  Floor lights at the bottom.
        Ceiling above teleporter.
        Slit in blue floor (rendering trick?).
        Ceiling light above the red key.
  E4M7  Floor internal control sectors in nukage.
        Floor below the exit sign.
  E4M8  Floor below the exit sign.
        Ceiling above the teleporter.
  E4M9  Floor below the lights.

freedoom2.wad
  MAP14 Floor for four outdoor monster pop ups.
  MAP17 Floor with four internal control sectors in the middle.
        Ceiling above logo in red floor room.
  MAP18 Ceiling above the player spawn.
        Ceiling above the end.
        Transparent windows
        Floor with monster pop ups outdoors.
  MAP20 Ceiling above the light in corner.
  MAP25 Floor with monster pop up outdoors.
2022-12-04 08:27:49 -05:00
mc776
a902761217
levels: remove extra DM starts; fix zerk door. 2022-12-02 23:42:50 -08:00
mc776
ab9b5b64c5
map27: add more deathmatch starts.
Also create a door out of the berserk pack room.

Addresses #806.
2022-12-01 08:39:16 -08:00
Steven Elliott
105836ae18 levels: MAP10 fix texture alignment on door
As a result of my Eureka cleanup where I moved the door ceiling up 8
units so that it isn't below the floor, now the texture needs to be
adjusted 8 units.
2022-11-30 07:41:20 -05:00
Steven Elliott
2f78eb3e17
Update copyright year to 2022 (#825) 2022-11-28 19:39:23 -08:00
Xindage
b0e2cae13e
Merge pull request #828 from selliott512/e3m3-fix-appearing-trilobite
levels: Fix GRAY1 walls around the trilobite
2022-11-27 15:42:56 -03:00
Steven Elliott
19d460ccbe levels: Fix GRAY1 walls around the trilobite
In the somewhat triangular room there is a trilobite below the
surrounding floor in sector 84. The trilobite seems to pop into
existence as the player approaches. As a result of the Eureka cleanup
the trilobite now appears to be surrounded by GRAY1 walls. The solution
is to make the room that contains the trilobite as small as possible
(length 2 per side) and to use a linedef texture that is close to the
floor (WOOD5). It would take an extremely observant player to notice the
tiny wood colored hole in the wood floor.
2022-11-27 11:51:13 -05:00
Simon Howard
222e59c5f2
Merge pull request #827 from selliott512/update-credits
CREDITS: Add contributors since v0.12.1
2022-11-26 17:41:06 -05:00
Steven Elliott
c89f57d806 Fix m's email address, duplicate Korp
Two small changes in this commit that can be squashed:
  * Fix m's email address
  * Fix duplicate entry for Korp
2022-11-26 17:19:51 -05:00
Steven Elliott
6ace1d690f CREDITS: Add contributors since v0.12.1
Also, update README.adoc to encourage people to set the author of
commits correctly when creating commits on behalf of others.
2022-11-26 14:32:50 -05:00
Xindage
e9b710c573
Merge pull request #824 from selliott512/map11-monster-podium-teleports
Teleport direction of 6 monster podiums near exit
2022-11-20 11:56:54 -03:00
Xindage
5a69babe2a
Merge pull request #821 from selliott512/e2m5-restore-secret-exit
levels: Add secret exit to E2M5
2022-11-20 11:56:06 -03:00
Xindage
5d3d7e62c7
Merge pull request #820 from selliott512/map3n-eureka-cleanup
levels: Cleanup Eureka errors in MAP3N levels
2022-11-20 11:50:19 -03:00
Xindage
83de8548c4
Merge pull request #819 from selliott512/map2n-eureka-cleanup
levels: Cleanup Eureka errors in MAP2N levels
2022-11-20 11:49:59 -03:00
Xindage
22df36e20b
Merge pull request #818 from selliott512/map1n-eureka-cleanup
levels: Cleanup Eureka errors in MAP1N levels
2022-11-20 11:48:52 -03:00
Xindage
f32c110063
Merge pull request #817 from selliott512/map0n-eureka-cleanup
levels: Cleanup Eureka errors in MAP0N levels
2022-11-20 11:47:49 -03:00
Xindage
f93820e03d
Merge pull request #816 from selliott512/e4mn-eureka-cleanup
levels: Cleanup Eureka errors in E4MN levels
2022-11-20 11:46:50 -03:00
Xindage
4f940838a7
Merge pull request #815 from selliott512/e3mn-eureka-cleanup
levels: Cleanup Eureka errors in E3MN levels
2022-11-20 11:45:10 -03:00
Xindage
c8d1a6099e
Merge pull request #813 from selliott512/e1mn-use-aqrust10
levels: Use AQRUST10 to replace AQTRIM03
2022-11-20 11:39:59 -03:00
Steven Elliott
576ef2f8df Teleport direction of 6 monster podiums near exit
The goal of the 24 teleport (97 WR Teleport) linedefs surrounding the 6
monsters podiums near the exit at the bottom of the map is to teleport
monsters knocked off the podiums to where the player can interact with
them. However, the linedefs were backwards.
2022-11-19 08:15:36 -05:00
Steven Elliott
b9fb7c6e6b levels: Add secret exit to E2M5
Changed the non-functioning tall slime portal at the bottom of the
level to a slime waterfall that is a secret exit.
2022-11-08 06:18:03 -05:00
Xindage
03c20b77e0
Merge pull request #814 from selliott512/e2mn-eureka-cleanup
levels: Cleanup Eureka errors in E2MN levels
2022-11-07 23:50:40 -03:00
Xindage
71e3346b6e
Merge pull request #811 from KorpKat/master
New Phase1 Episode2 OST
2022-11-07 23:49:25 -03:00
Steven Elliott
110a84c234 levels: Cleanup Eureka errors in MAP3N levels
In levels/map3*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP31  Remove unused sector tag #9
         Fix missing textures
  MAP32  Remove unused linedef tags
2022-11-07 08:51:05 -05:00
Steven Elliott
7ebdc54b44 levels: Cleanup Eureka errors in MAP2N levels
In levels/map2*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP20  Removed translucent light covers from the two vertical florescent
           lights and reduced their brightness to compensate
         Made translucent lava fall near elevator opaque, but a bit more narrow
           so that the player can see that there is a passage behind it
         Use darker RROCK03 for torch sector instead of ceil light transfer
         Made 8 square sectors at the center of large sector darker instead of
           ceil light transfer
         Made teleport closet in red building lighter instead of floor light
           transfer
         Fix mismatched due to sector due to gate (linedef #285) by replacing
           with bars similar to the bars elsewhere
         Fix mismatched sector due to the linedef that crosses the star near
           the center of the map
         Replace floating walkway (sectors #430, #433 and #434) with a simple
           walkway that has one sector
         Fix ceiling below floor in the outer perimeter of the left most room by
           setting the ceiling height to 40
         Remove flashing spinning lights in teleport room lower right part of the
           map
         Clear transparency of the teleport in the lower right part of the map
         Remove additional player one and enclosing sectors at the bottom of
	   the map used to drive the spinning lights
         Remove some of the now defunct Boom control sectors
         Fix missing textures
  MAP21  Reduced deathmatch starts from 12 to 10
         Replace transparent texture MIDGRATE with METAL on solid
         Move vertex slightly to fix overlapping linedefs / mismatched sectors
	 Remove unused sector tags #20 and #23
  MAP22  Fix missing textures
  MAP24  Remove doom camera (#32000)
	 Remove unused sector tag #12
	 Fix missing textures
  MAP25  Fix ceiling below floor in gargoyle pillars by setting ceiling to -32
         Fix non-animating switch texture above yellow skull key with AQRUST01
	 Fix missing textures
  MAP26  Fix ceiling below floor in door by setting ceiling to -96
	 Fix missing textures
  MAP27  Replace transparent texture AQTRIM03 with AQRUST10 on solid
         Add the minimal 4 DM player starts
  MAP28  Fix sectors with ceiling below floor at the top
         Fix Medusa by changing SKSPINE2 to SKSNAKE2 on an opening that looks
           like a picture
         Replace transparent texture MIDGRATE with METAL on solid
         Fix missing textures
2022-11-07 08:31:44 -05:00
Steven Elliott
0ebd3fc9c5 levels: Cleanup Eureka errors in MAP1N levels
In levels/map1*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP10  Fix door with ceiling (-32) below floor (-24) by raising ceiling
  MAP12  Remove 3 zero length linedefs that had the same begin and end vertexes
         Fix non-animated switch texture
         Remove unused sector tags
         Add missing textures
  MAP13  Remove doom camera (#32000)
         Remove unused Strife linedef tag #999 and 97 WR Teleport on that linedef
  MAP14  Fix ceiling below floor in two sectors by raising ceiling from 120 to 128
         Add missing textures
  MAP15  Remove unused tag 33 on linedef and 121 W1 Lift Lower /fast on that linedef
         Clear 4 sectors tags without a matching linedef
         Add missing textures
  MAP17  Add missing textures
  MAP18  Fix pillars with ceiling (136) below floor (640) by setting ceiling to floor height
         Add missing textures
  MAP19  Remove unused sector tag #20
         Add missing textures
2022-11-01 16:15:09 -04:00
Steven Elliott
8844ffd08d levels: Cleanup Eureka errors in MAP0N levels
In levels/map0*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP01  Clear lindef Boom transfer light specials #213 and #261
  MAP02  Clear lindef Boom transfer light special #213
  MAP04  Change transparent AQTRIM03 texture on solids to AQRUST10
  MAP06  Add missing textures
  MAP07  Fix criss cross linedefs by moving a vertex down 4 units
         Move stuck barrel to the left 8 units
         Remove unused linedef tag #20
         Add missing textures
  MAP08  Set impassable on external walls
         Remove unused STARTAN3 Medusa texture
2022-11-01 07:43:23 -04:00
Steven Elliott
311ba0f07a levels: Cleanup Eureka errors in E4MN levels
In levels/e4m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E4M1  Reduce deathmatch starts from 11 to 10
        Remove unused Strife tag #999
        Add missing textures
  E4M3  Reduce deathmatch starts from 12 to 10
        Add missing textures
  E4M4  Reduce deathmatch starts from 11 to 10
        Add missing textures
  E4M5  Reduce deathmatch starts from 11 to 10
        Remove unused tag #8 from sector
        Add missing textures
  E4M6  Reduce deathmatch starts from 15 to 10
        Add missing textures
  E4M7  Reduce deathmatch starts from 17 to 10
        Remove unused Strife tag #999
        Remove unused tag #2 from sectors
        Add missing textures
  E4M8  Reduce deathmatch starts from 12 to 10
        Remove transparent unused MIDGRATE texture on solid
        Add missing textures
  E4M9  Reduce deathmatch starts from 16 to 10
        Remove unused tag #13 from sector
        Change transparent MIDBRN1 textures on solid to METAL
        Remove unused transparent BRNBIGC textures on solid
        Add missing textures
2022-10-31 15:50:49 -04:00
Steven Elliott
c781ad75ce levels: Cleanup Eureka errors in E3MN levels
In levels/e3m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E3M2  Remove unused texture on an animated switch
  E3M3  Split stuck easy medium worm into two worms
        Move a few stuck zombies apart
        Fix Medusa by changing WOOD1 to WOOD8
        Remove crusher linedef that did nothing
        Fix transparent wall by changing MIDGRATE to METAL
        Fix transparent wall by changing AQTRIM03 to AQRUST10
        Fix Missing textures
  E3M4  Fix ceiling below floor
        Delete doom cameras (#32000)
        Fix Medusa secret area with GSTGARG
        Fix Medusa red sound tunnel with ROCKRED2
  E3M5  Separated two pairs of stuck monsters
        Delete two DM starts to get down to ten
  E3M6  Fix mismatched sector by deleting extra linedef
  E3M7  Clear flag 25 on linedef behind player start
        Remove trilobite in the void
        Clear hovering Medusa texture in green walled lava pit
        Fix Medusa exit sign
        Clear unused tag in on linedef
        Clear unused tags in sectors
  E3M8  Set impassable on all outside walls
  E3M9  Clear unknown sector type 72
        Clear unknown linedef type 181 multiple places
        Clear unknown linedef type 160 in small triangular sector
        Fix Medusa by changing SKSPINE2 to SKSNAKE2
        Delete doom camera (#32000)
        Clear unused tags in sectors
2022-10-30 15:16:22 -04:00
Steven Elliott
873400aa91 levels: Cleanup Eureka errors in E2MN levels
In levels/e2m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.

  E2M1  Cleared non-vanilla slope type (340) on small blue pyramid.
        Fix missing textures.
  E2M2  Removed unused tag in a door.
        Fix missing textures.
  E2M3  Fix missing textures.
  E2M4  Remove non-visible non-animated switch texture.
        Fix missing textures.
  E2M5  Fix missing textures.
  E2M6  Removed two unused tags in sectors.
        Fix missing textures.
  E2M7  Replace transparent texture AQTRIM03 with AQRUST10.
        Fix missing textures.
  E2M8  Cleared non-vanilla linedef type (85).
        Replace transparent texture AQTRIM03 with AQRUST10.
  E2M9  Reduced deathmatch starts from 17 to 10.
        Replace transparent texture T-SLDRP1 with COMPUTE1.
        Removed unused tag in a door.
        Removed exit signs on either side of secret exit door.
        Changed secret exit switch room into a secret area.
        Fix missing textures.
2022-10-23 13:29:24 -04:00
Steven Elliott
dba2e9438e levels: Use AQRUST10 to replace AQTRIM03
For levels/e1m[13].wad I should've used AQRUST10 to replace AQTRIM03
instead of AQCONC03. With the fix the texture changes are:
  E1M1  Near floor   around  464, 1936
        Near ceiling around 2400,  -32
  E1M3  Behind player spawns at -767, -258
2022-10-23 12:57:59 -04:00
Xindage
7dcd5c4523
Merge pull request #812 from Xindage/map12
Fixes issues #800, and part of #806..
2022-10-19 21:48:36 -03:00
Xindage
8b916b5d57
Merge pull request #810 from selliott512/e1mn-eureka-cleanup
levels: Cleanup Eureka errors in E1MN levels
2022-10-19 21:47:02 -03:00
xindage
ff80b533cc Fixes issues 800, and part of 806. Also some vanilla issues and lots of texture alignment.
By Catoptromancy.
2022-10-19 21:28:54 -03:00
KorpKat
12dbbec296 new episode 2 ost
have made another set of tunes (plus a victory screen tune) for phase 2! i believe they're more fit for the episode theme, enjoy! :3
2022-10-18 07:39:54 -04:00