Commit graph

505 commits

Author SHA1 Message Date
Catoptromancy
82a2088fd4 patches: All TNT: Evilution patches
Many placeholders, all patches should be proper size and with proper
texture1 and combined.txt should load all tnt.wad PWADs flawlessly.

All material scavenged, cropped, scaled, butchered, copy and pasted
from attic and current repo.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-26 22:11:24 -07:00
Catoptromancy
414033042e map29: fix duplicate player 5 start
Changed a player 5 start to a player 6 start, since it was missing a
player 6 start.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-24 17:29:53 -07:00
RjY
d2dfa43d58 levels: build REJECT lumps for several maps
While it is true that on modern hardware a reject lump rarely offers
significant benefit, it is nonetheless the case that some older engines
will fare badly if the lump is short or missing.

E1M7, E2M4, MAP05, MAP06, MAP07, MAP10, MAP11, MAP14, MAP18, and MAP31
were affected.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-24 13:44:20 -07:00
RjY
f0886eb766 titlepic: update .gitignore
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-24 13:44:20 -07:00
Catoptromancy
1a0f9cdb0b e1m7: fix player starts
It had two Player 3 starts and no Player 4 start.  Corrected to have
all co-op starts now.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-23 21:47:29 -07:00
Catoptromancy
7a1ce50018 map18: switch in outhouse is now a slow remote door
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-23 21:31:44 -07:00
Mike Swanson
1c34d4c32b titlepic: Make the ultimate target have its own title
Right now it's called "Ultimate Freedoom"; a more original name should
be given later down the line.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-23 19:59:46 -07:00
Catoptromancy
86bcacccf8 textures: combined.txt complete Plutonia support
This allows lostland.wad, and hopefully should support every Plutonia
WAD that can possibly exist...

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-22 01:08:34 -07:00
Catoptromancy
452105d482 lumps: New demo1 demonstrating how to open a door
Players got confused when they weren't used to switches activated by
shooting them, so if they watch the demo loop run, they should see how.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-22 01:06:51 -07:00
Catoptromancy
9c924de8fb levels: new e2m4
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-21 00:45:33 -07:00
Mike Swanson
6e5906b6fa COPYING: Turned my calendar, found out it's 2009 already
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-20 14:11:48 -07:00
Simon Howard
48b5d40471 BUILD-SYSTEM: rewritten document.
Complately rewritten documentation for how the build system works.
Signed-off-by: Simon Howard <fraggle@gmail.com>
2009-06-18 22:10:06 +01:00
RjY
5242dc379f patches: remove patches whose names clash with flats
Remove FLAT5_2 and FLOOR7_2 from patches, as the name-clash with flats
causes problems in some engines.

Neither patch is used in any of the current set of maps, nor referenced
in textures/combined.txt, so this should not cause any other problems.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-16 14:06:48 -07:00
RjY
031894bef9 buildcfg.txt: add E2M4 intermission screen title
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-16 01:53:11 -07:00
Simon Howard
9a00d9b6d6 Update CREDITS, remove unused txt file.
Signed-off-by: Simon Howard <fraggle@gmail.com>
2009-06-16 01:47:39 +01:00
Mike Swanson
8e0bbdf450 Merge branch 'v0.6.4' 2009-06-15 01:08:16 -07:00
Mike Swanson
56233e562d ChangeLog/VERSION: Update for 0.6.4 release.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-15 01:06:30 -07:00
Mike Swanson
e8a32f8b78 musics: Remove copyrighted music in new v0.6.4
Quickly solving the copyright violation issue.  Releasing a v0.6.4
in which the only change from v0.6.3 is the exclusion of troublesome
music files.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-15 01:01:09 -07:00
Mike Swanson
d87431ccc4 musics: DANGER WILL ROBINSON, COPYRIGHTED MUSIC
Eric "TheGreenHerring" Baker discovered that metabolist did not, in
fact, create the music he supposed did.  It was stolen from various
sources.  Jury's still out on whether to rewrite the entire repo, but
for now just git rm'ing it will have to do.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-14 22:59:28 -07:00
RjY
b8e2f33f6e e3m8: Fix three solid hanging bodies in tall sectors
Things 43, 81 and 82 are all in sectors high enough that the the player
can fit underneath them. Fortunately, they are all types for which Doom
has an equivalent non-blocking version.

(Annoyingly, 43 is undetectable to checks made at map load time, since
it hangs over a pillar whose floor lowers...)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-13 12:40:46 -07:00
RjY
4e076e977f e3m8: restore symlink, remove corrupted version
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-13 12:40:46 -07:00
Torn
b6c28bb475 levels: E3M8 recovered!
Torn managed to unearth a complete, untruncated version of E3M8
(see commit e0549c50b783f028accf333f80952fcf7d33758e)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-13 12:40:46 -07:00
Catoptromancy
c17524bba9 sounds: new DSRADIO effect
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-11 16:47:52 -07:00
Catoptromancy
4a7189c6f6 sounds: new circular saw sounds, weapon is no longer silent
Russell recorded some action from his own circular saw, this one is
spliced up and modified for appropriateness in the game.  :-)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-08 16:06:47 -07:00
Catoptromancy
77c2b872dc map10: move the switch people keep complaining about
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-08 12:25:09 -07:00
Catoptromancy
539aca3a86 map31: Tons of bug fixes
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-29 16:16:20 -07:00
Catoptromancy
f79b2e9181 map11: Change hangning body in sector 24 to non-blocking type
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-29 16:15:42 -07:00
Catoptromancy
20d343dd90 textures/combined.txt: fix Boom 2.02 compatibility
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-29 16:14:58 -07:00
Catoptromancy
2671ebd387 buildcfg.txt: fix boom 2.02 compatibility
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-29 16:13:31 -07:00
Claude A. Freeman
63deb94e33 sounds: add imp fireball hit sound
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 20:51:59 -07:00
Eric Baker
5efc46dbac sounds: new SS death and alert sound effects
They say Halt and Shit in español :-)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 16:42:46 -07:00
Claude A. Freeman
11acf0e85a sounds: new imp fireball effect
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 16:28:05 -07:00
Mike Swanson
e83635e614 various: remove files with unnnecessary executable bits
No idea why, some files were marked as executable when there's no need.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 15:52:18 -07:00
Catoptromancy
727f19c8cb levels: map05 and map07 fixes
map05: added a vertex and moved wall slightly so player doesn't get
stuck behind sector 196.

map07: enlarged 4 platforms about 24 units, I think, made stairs
slightly smaller.  Bottom star still has original location.  Made the
ledges platform block monsters.  This should only affect gameplay by not
letting the arachnotrons get stuck.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 02:41:41 -07:00
Miguel Suarez Gomez
b6c92b2809 levels: map15 fixes
Bunch of fixes in map15:
* Player can be trapped at sectors 88 and 1014 if the player stays here
  too long
* Sector 181 has no items in easy skill levels
* Wrong lower front side texture on lines 460/437
* Player can get trapped in sector 30 and die
* Many door tracks don't lower unpegged
* Floor of sector 246 looks better with FLOOR5_3
* Wrong texture on line 1460
* Lines 712, 715, 1460, 1466, 1459, 5882, 5880, others need aligning
* Floor of sector 358 looks better with CEIL3_5
* Floor of sector 576 looks better with FLOOR0_3
* Line 7181 was upper unpegged; door texture did not scroll on opening

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-27 11:37:33 -07:00
Miguel Suarez Gomez
8db9458fc9 levels: map15 fix
MAP15 was missing a flat texture in a sector.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-26 13:05:54 -07:00
Catoptromancy
6821c14e6f levels: Improved MAP10 and MAP31
The old MAP10 was too hard, the old MAP31 was too boring/broken.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-26 01:44:50 -07:00
Miguel Suarez Gomez
5d69fb3ab1 levels: new map15
Really cool MAP15 by Zok!

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-25 23:44:43 -07:00
Mike Swanson
ac8000806d Replace reasoning of git commit -s in the README
Found out a couple months ago that it doesn't work the way I had
assumed, although it still has a useful purpose.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-08 17:41:49 -07:00
Mike Swanson
044d3c6b78 patches: swap sw2s[01] and rw48_[24]; thanks hawkwind for the tip!
Makes switches more consistent, they now intially appear to be in the
"off" position rather than the "on" position.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-17 04:04:20 -08:00
Catoptromancy
46af56d224 patches: New tile that fits in Plutonia-style better
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 19:17:33 -08:00
Mike Swanson
e9bebdc56b textures: fix wall texs for consistency; thanks anonymous bug reporter
Included is a new set of textures for gstfont1-3 (wall58_[123].gif);
Compare the blood from the mouth in the old set.  This is reflected
(fixed) for secure 432 of map 25.

Also included are new patches wall52_2 and wall54_2 (cement5 and cement6
respectively).  The lower orange and black striping now matches the
other "cement" textures.  Check the start of map 10.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:31:36 -08:00
Mike Swanson
aa02924e35 map13: fix exiting the level; thanks anonymous bug reporter
This map could not be completed as it had no exits. The latest did have
and exit but could not be reached. A silent teleport line before it.
This has been rectified. A number of other tweaks & fixes to the level
also. Lines 126,119 and 122 had the NUKEMAP incorrectly on the mid tex.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:28:35 -08:00
Mike Swanson
f6d889095b map10: various fixes; thanks anonymous bug reporter
Restored much of the old map, fixed the exit, and the player cannot
get trapper around sector 994 anymore.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:27:18 -08:00
Mike Swanson
f86d9b8838 map25: various fixes; thanks anonymous bug reporter
1. It is now possible to walk up and down the stairs in the multiplayer
part ... sectors 726, 725 etc. Players could only walk up before. It was
a combination of sector heights and player radius issue.

2. Fixed issues at lines 6027, 6715, 6721, 6722, 5513, 6415, 7370, 7334
and sector 432.

3. Sector 234 ( and within ) and sectors 281, 282 changed ceiling to
DEM1_5.

4. Removed sector 251. Superfluous.

5. Changed texture on line 1805/1824 to sw1satyr to match lines
1800/1808.

6. Deleted sectors 152/153 and changed the line type for lines 1937 and
1941.

7. Changed floor flat for sectors 387, 330, 331, 357 and 332 to
FLOOR6_2.

8. Moved ( dragged ) lines 2643, 3631 and 3613.

9. Changed the floor/ceiling flat for sectors 377/378 to SLIME13.

10. New sector 773. Sector 104 looks better when lowered now.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:24:30 -08:00
Simon Howard
0d1e29ac47 textures: Fix up some switch textures (thanks Gez)
Signed-off-by: Simon Howard <fraggle@gmail.com>
2009-01-10 22:21:11 +00:00
Catoptromancy
55a4a5f594 patches: delete camo[23], add brick1, brown2, mosrok2
Enhancing plutonia support some more.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-05 03:27:02 -08:00
Catoptromancy
5b10271081 patches: fix sky[23][abcd] dimensions
They weren't vanilla-compatible, so Plutonia 2 was not compatible with
Chocolate Doom.  They are now modified to the standard Plutonia sizes.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 23:28:29 -08:00
Siggi
022280e938 map02: Completely new map02!
Replaces the old one, which is still in use by the Doom 1 IWAD targets
as E1M3.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 21:46:20 -08:00
Catoptromancy
ce2dd94b84 patches: Add many patches for Plutonia support
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-02 20:20:25 -08:00