Commit graph

1323 commits

Author SHA1 Message Date
GreenLunar
f335c23d72 Add Hebrew translation of freedoom1.desktop 2015-08-13 18:07:33 +03:00
GreenLunar
3a92226b31 Add Hebrew translation of freedm.desktop 2015-08-13 18:04:03 +03:00
Mike Swanson
ceb23e93f3 sounds/dspdiehi: Use the Wilhelm scream
Pretty famous movie sound effect, kind of hilarious to hear it.  Using
it on one of the less common sound effects to be heard -- the player
needs to die obtaining -50% health or less while not being gibbed.

The sound effect is in the public domain:
https://archive.org/details/WilhelmScreamSample

Some background info on the effect:
https://en.wikipedia.org/wiki/Wilhelm_scream
2015-08-09 22:07:29 -07:00
Maz Hades
d30a9615ce sprites: new minigun and shotgun pickups based on Soda's new versions 2015-08-03 19:47:19 -07:00
Adrian Cabrera
8adcfed6d8 sprites: replacement for the all-seeing eye 2015-08-03 09:48:50 -07:00
Adrian Cabrera
738ae8e502 sprites: easier to see shotgun ammo 2015-08-03 09:37:51 -07:00
Eric Ou
c48c5b9f04 sprites: new cube spawner 2015-08-03 09:32:55 -07:00
Maz Hades
16e4aa5c3e sprites: new angle grinder pickup 2015-08-03 09:20:29 -07:00
Maz Hades
1396948480 sprites: new keen sprites 2015-08-03 09:20:29 -07:00
Mike Swanson
cfaacdf550 CREDITS: Add web and email addresses for Maz Hades 2015-08-03 09:20:18 -07:00
Mike Swanson
455df55c2b musics: Assign Mogul's latest track to MAP21 and C3M8 2015-07-26 14:40:35 -07:00
Jeremy Emerson
a9f5bc3945 musics: new track 2015-07-26 13:46:54 -07:00
Micah Petersen
8c3e0b4bc6 map23: Clean up and make the level a bit shorter and better 2015-07-25 08:40:31 -07:00
Mike Swanson
010662bad5 README: Tell where to place the *.wad 2015-07-24 21:36:42 -07:00
Mike Swanson
36ce1e7223 map03: Mark the yellow-key switch with the indicator things 2015-07-24 18:17:45 -07:00
Jeremy Emerson
57c3b1782e musics: fix track 3 so ZDoom plays it back 2015-07-24 01:39:50 -07:00
Adrian Cabrera
3165c4a485 suita0: new version that doesn't appear sunk into the ground 2015-07-23 18:14:31 -07:00
Mike Swanson
2dc3ec7cc0 buildcfg: sink SUITA0 a bit so it doesn't appear floating as much 2015-07-23 16:25:27 -07:00
Mike Swanson
af83659115 sprites: make all the powerup spheres the same size and offset
Fixes #134
2015-07-23 16:19:09 -07:00
Mike Swanson
6c7b05d31e c2m9: change scrolling linedefs to still, fixes #149 2015-07-23 15:41:23 -07:00
Mike Swanson
f14802a5f0 grnopen: change from red to green!
Fixes #87
2015-07-23 14:54:46 -07:00
Sodaholic
8dbebbd0c1 flats: new cons1 2015-07-23 14:42:18 -07:00
Jeremy Emerson
b8c6c32cb1 musics: Replace first track with a louder version 2015-07-23 12:08:35 -07:00
Mike Swanson
5fb884fc58 c1m1: Fix HoM, closes #127 2015-07-23 12:03:38 -07:00
Mike Swanson
f4bcc582b1 map14: Captain Planet, he's our hero 2015-07-22 15:32:39 -07:00
Mike Swanson
799a6b8cab map03: Make nukage sectors damaging
Fixes #158
2015-07-22 15:13:58 -07:00
Mike Swanson
ae8dc650aa musics: Use Mogul's new track for C1M3, MAP13, and DM03
This moves one step closer to resolving #156's identification of bad
music tracks.
2015-07-22 14:54:13 -07:00
Jeremy Emerson
d6f95bd5a0 musics: "really is the best work to date" 2015-07-22 14:48:28 -07:00
Mike Swanson
e6f200ced0 sprites: fix the col5[ab]0 offset for vanilla
For some reason this seemed to work properly in prboom-plus
2015-07-22 14:38:21 -07:00
Adrian Cabrera
e86cd6a233 sprites: new torch holders 2015-07-22 13:50:21 -07:00
Adrian Cabrera
8ca61c4aad sprites: new health and armor 2015-07-22 13:36:18 -07:00
Adrian Cabrera
82f22f0867 sprites: new night vision goggles 2015-07-22 13:21:30 -07:00
Adrian Cabrera
0a04bae3bd sprites: new flame columns 2015-07-22 13:15:03 -07:00
Adrian Cabrera
02acce6e7e sprites: new columns 2015-07-22 12:56:23 -07:00
Maz Hades
ccd70eea8a sprites: new pstra0 2015-07-22 12:31:35 -07:00
Nooze
d965180730 sprites: new suita0 2015-07-22 12:25:44 -07:00
Mike Swanson
0a3305ecab README: "Crediting information" section 2015-07-20 22:24:14 -07:00
Mike Swanson
7b303f22dc README: rewrite/revisement of many sections
The introduction uses wording mostly copied from the web site to
maintain consistency within the project, and the usage of the term
"IWAD" is greatly reduced.  I still define it, but only so that
someone might become familiar with the term when other people use it,
rather than as a primary term.  Like wise, "port" and "source port"
are largely replaced with "engine," but while defining the former so a
newbie can understand what community members are speaking of.

"How to play" has some additional information about how to actually
get an engine to play the game.  It was previously lacking.  Odamex is
the only port actually outright named as a recommendation, but I try
to keep from sounding like it's the _only_ choice.

The "general rules" to follow has been reduced from four to three, the
first one heavily rewriting so as to not imply that derived works are
completely forbidden.

The "Using Git" section also had a major reworking.  I don't really
like the section entirely myself.  Either needs more revisement or
ejected entirely.

Quite a few linguistic tweaks in all of the sections.

Game names are more consistently italicized.
2015-07-20 22:03:54 -07:00
Adrian Cabrera
5b716f8376 sprites: new orb monster 2015-07-20 13:53:38 -07:00
Angry Saint
ff49d49781 levels: new c3m9, "Acquainted With Grief" 2015-07-16 15:04:09 -07:00
Simon Kostoski
c48644582c sounds: new even more sounds
Full list:
* dsbspact
* dsbspdth
* dsbspsit
* dscacdth
* dscybdth
* dskntdth
* dskntsit
* dsmanatk
* dsmandth
* dsmansit
* dspedeth
* dspepain
* dsradio
* dsspidth
2015-07-16 14:29:36 -07:00
Simon Kostoski
3817ad5ee4 sounds: new dsbgact, dsbrsdth, dscacsit, dscybsit, dsspisit 2015-07-16 14:24:16 -07:00
Mike Swanson
fb72591570 sprites: fix the crediting for the key card/skull sprites
These were added in 2015-07-04T00:10:46Z!cancer_kaoru@live.com under
the assumption that raymoohawk had created them, but that was
mistaken. I'm normally hesitant about accepting submissions without
anything more than an online alias, but the original author has been
in contact and I'll let this one slide.
2015-07-14 19:12:51 -07:00
Jeremy Emerson
4d61471f3f musics: new track to replace old map08/c2m7 music 2015-07-09 03:34:11 -07:00
Sodaholic
527069c523 sprites: new shotgun and shell pickup sprites 2015-07-08 13:06:23 -07:00
Sodaholic
f5e334252a sounds: new shotgunner action sound 2015-07-08 13:02:33 -07:00
Sodaholic
6a84db732a sprites: new missile launcher pickup 2015-07-08 12:58:22 -07:00
Sodaholic
75243c7a4b sprites: add new minigun 2015-07-08 12:45:56 -07:00
Sodaholic
fd51990504 sprites: add new shotgun 2015-07-08 12:39:11 -07:00
Sodaholic
11672b2284 map01: tweaks for vanilla compatibility and gameplay fixes
* Line 379 midtexture changed to SUPPORT3
* Sectors 85 and 86 deleted
* Lines 452 and 454 midtexture changed to TEKWALL4 and special set to 0
* Line 453 midtexture changed to BROWN96
* Lines 189, 214 and 216 lower texture changed to BROWN1 and offset 0,0
* Sectors 31, 32 and 37 floor changed to SLIME16
* Sectors 31 and 32 ceiling changed to CEIL5_2
* All waterfall lines set to special 0
* Line 577 changed to DOORTRAK
* All instances of STUCCO replaced with SLADWALL
* All instances of FLAT5_5 replaced with FLOOR7_2
* All instances of FLAT5_2 replaced with CEIL5_2
* All instances of BROWN96 replaced with BRICK7
* Lines 549, 550, 552 and 554 set to lower unpegged and offsets
  lowered by 16
* First door made manual, associated extra vertexes removed (goes
  against convention and expectation, also annoying to deal with)
* The one instance of FLAT1 replaced with FLAT20
* Sector 92 ceiling changed to FLAT20
* Sector 110 ceiling changed to FLAT20
* Sector 110 floor changed to CEIL5_1
* Sector 109 floor changed to RROCK10
* Sector 111 floor changed to RROCK10
* All instances of RROCK03 replaced with CEIL5_10
* Lines 174, 175, 222 and 224 removed (I don't see the point in having
  SLADWALL in the corners)
* Sector 122 floor and ceiling raised by 64 (to compensate for the
  lack of raise ceiling to nearest adjacent ceiling in non-boom)
* The exposed lower textures of sector 122's lines set to SLADWALL
* All instances of ASHWALL2 replaced with BIGBRIK2
* Line 643 special changed to 5
* Line 644 special changed to 19
* Line 547 special changed to 38
* Sector 121 (switch to lower red armor) sunken into wall, rather than
  extrude, to prevent exploit to get armor early
* Sector 35 (center window in the E1M1-esque room) (and its adjacent
  stairs) narrowed by 16 units on each side to prevent straferunning
  out of it
* Line texture alignments adjusted for above change
* Lines 10 and 13 specials nullified
* Sectors 4 and 23 tags removed, brightness on both 192
2015-07-08 12:13:00 -07:00