Commit graph

2370 commits

Author SHA1 Message Date
Nicholas Zatkovich
5023c681ec Remove labeler
It doesn't actually work.
2020-02-27 12:46:52 -08:00
NickZ
3476f01f64
Add Github Action: PR labeler (#669)
Adds automatic labeling to pull requests
2020-02-27 12:37:48 -08:00
boogiebogus
f8cd97072e
sprites: make the dark soldier's death more violent (#662) 2020-02-27 11:53:24 -08:00
HorroMovieGuy
aea01ea33b Sprites: New baron sprites
Lavamander by HorrorMovieGuy, based on Raymohawk's Nukeptyle
2020-02-21 12:42:04 -03:00
Mike Swanson
4e0a23811d Add missing SPDX identifiers, use CC0 explicitly in dist 2020-02-03 12:31:55 -08:00
Mike Swanson
65ca45aed6 manual: reflow some of the text, replace ' with ’ 2020-02-03 12:20:43 -08:00
Mike Swanson
bde0eddaea dist/freedoom: use “/usr/bin/env” for finding bash
Not all systems (FreeBSD or Mac OS X, as examples) have a bash
installed at /bin/bash.  Using /usr/bin/env is a OS-portable way to
invoke a script.
2020-02-03 12:14:16 -08:00
Mike Swanson
bdb986eb14 levels: ZenNode pass over all the WADs 2020-02-02 13:07:55 -08:00
Mike Swanson
95f2aec804 Merge branch 'mortrixsm21' of gh:Proluiz/freedoom 2020-02-02 13:06:14 -08:00
ConsumingCritic
6b983a2406 Updated MAP05 and MAP08
MAP05: Fixed one secret area so that the game displays the message before the player collects the hidden automap and not after. Also added caution bars for a staircase as a minor decoration.
MAP08: Lowered one platform leading to a secret area so that no jumping is required.
2020-02-02 13:03:44 -08:00
ConsumingCritic
a9a5389d5c Added an updated c1m1.wad 2020-02-02 13:03:44 -08:00
Mike Swanson
9a203847fa textgen: remove commented out code 2020-02-02 12:59:59 -08:00
Mike Swanson
e7ad8ea2e6 Merge remote-tracking branch 'origin/kerning-tweaks' 2020-02-02 12:57:23 -08:00
Mike Swanson
40c77dc980 Merge remote-tracking branches 'selliott512/c3m2-more-ammo', 'selliott512/c2m3-remove-extra-exit' and 'selliott512/map01-eureka-fixes' 2020-02-02 12:56:12 -08:00
Mike Swanson
6130ddc825 Bump copyright to current year 2020-02-02 12:47:01 -08:00
mkrupczak3
d4494b6266
Update manual with "Contributing to Freedoom" section and a 'tactical tip' for the angle grinder (#655)
* manual.adoc add chainsaw to tactical tips

* Add Contributing to Freedoom and Reusing sections

Also move cheats section above contributing to Freedoom

* fix links in contributing and reusing section

* Add punctuation to contribution section

* Update manual add discord link update tac tip

* Reword angle grinder tactical tip

only as wide as or narrower than a about right angle -> roughly as wide as or narrower

* fix readme typo in angle grinder tac tip

* Update manual

Updated with terms of software license and link to GNU website

* Update manual distribution terms

* Update manual link to fork and pull guide

* Update manual fix formatting
2020-02-02 12:45:57 -08:00
Proluiz
fa5e756bc1 New map by Mortrixs slot 21.
Mortrixs: "the map is a replacement for Map21, because the current one is bad"

I (xindage) played the map and I find no issues on coop/singleplay, dm spots are present so the map is fine in my point of view.
Mortrixs told me too to keep the original slot name for the map called "Under realm".
2020-01-25 19:22:13 -02:00
Steven Elliott
c3d51251ab map01: Fix Eureka errors
Fix errors shown by Eureka. These changes should not be visible in game.
2019-12-26 14:24:06 -06:00
Steven Elliott
b73f7aacd3 c2m3: Remove extra exit
Remove the extra exit for c2m3 that was once a secret exit by changing
the extra exit into a secret area with a large health pack.
2019-12-25 18:41:51 -06:00
Steven Elliott
bd1ca1af6d c3m2: Add boxes of shells
c3m2 is quite ammo starved when the ammo conserving angle grinder in
the secret area near the start is not found. Add two boxes of shells,
and convert some loose shells to a box of shells for a total of three
boxes of shells.
2019-12-25 17:57:34 -06:00
Mike Swanson
7b53337096 Merge remote-tracking branch 'selliott512/map11-unreachable-items' 2019-12-22 16:13:56 -08:00
Mike Swanson
6970c7a887 Merge remote-tracking branch 'selliott512/rebuild-nodes' 2019-12-22 16:13:31 -08:00
Steven Elliott
eb8efd3297 Makefile: Warn if deutex does not support PNG
Check if deutex supports PNG based on its help output and fail the
build early if not.
2019-12-22 14:19:46 -06:00
Steven Elliott
b7752f403c map11: Fix unreachable SKAG and monsters
Removed unreachable SKAG near the start as well as the bars in front
of it. Added a nominal health potion for symmetry with the pillar to
the right without overly affecting balance.

Near the end of the map there are six monsters on pillars that can get
knocked off. Once knocked off, either from player or monster
projectiles, they're very hard to kill making 100% kills difficult.
Teleport them to where the player can kill them when they get knocked
off.
2019-12-15 15:08:34 -06:00
Steven Elliott
9e7b4f20b5 Makefile: Add "rebuild-nodes" make target
Add "rebuild-nodes" make target to rebuild nodes for all levels that
match a specified pattern. Document "rebuild-nodes" in
BUILD-SYSTEM.adoc. Modify map06.wad so it adheres to the "no padding
between the lumps" constraint.
2019-12-15 14:49:15 -06:00
MatthewTheGlutton
0bc6c98a61
sprites: minigunner firing frames.
Based on the new pickup sprite in this PR.
2019-11-28 23:45:43 -08:00
MatthewTheGlutton
17156de748 sprites: add PISGD-E; adjust hitscan pickups. 2019-11-24 14:59:24 -08:00
Simon Howard
1def5d494c textgen: Fix code to generate kerning test file.
This is very useful when testing changes to the kerning table and
got broken at some point by other changes.
2019-11-24 03:36:06 +00:00
Simon Howard
487bf53d85 textgen: More minor kerning tweaks.
These few stood out while reviewing the level titles again.
2019-11-24 03:27:50 +00:00
Simon Howard
0ffb1582b6 textgen: More kerning rules for lower-case letters.
I did this by starting from some of the upper-case rules, copying them
to generate lower-case versions and then iterating to see what looked
good.
2019-11-24 03:01:28 +00:00
Simon Howard
24f73c9d1a textgen: Tweak kerning to add more lower-case rules.
Resolve TODO as part of this. This improves some of the intermission
screen level title graphics.
2019-11-24 01:52:22 +00:00
Mike Swanson
0f7e672fa9 Merge branch 'master' of gh:MatthewTheGlutton/freedoom 2019-11-20 18:31:16 -08:00
MatthewTheGlutton
d3311a4446 sprites: Replace player third-person sprites.
Gibbing sprites not replaced but crouched gibbing sprite offsets tweaked.
2019-11-18 23:05:41 -08:00
Mike Swanson
08ab95eaeb Merge branch 'c1m1-secret-door' of gh:Jayman2000/freedoom 2019-11-05 11:30:28 -08:00
Mike Swanson
08b1deeee3 Makefile: use XDG-compliant icon file names
Completes PR #638
2019-11-05 11:27:12 -08:00
Jason Yundt
ecaacbf329 c1m1: made door secret
There's a SHAWN1 door that leads to a secret. The door is now marked as
a secret, so it won't appear on the automap.
2019-11-03 10:25:32 -05:00
Eonfge
108721d34d Added desktop-standard compliant icon names 2019-10-30 17:40:14 +01:00
Mike Swanson
77c53e11ad Makefile: remove SHELL variable
This was added in 2019-10-27T03:24:50Z!noreply@github.com to fix a bug
the former wad-image targets created when run on non-bash shell.  Its
author now recommends to remove it with the removal of wad-image.
2019-10-28 18:54:00 -07:00
Mike Swanson
30bad18883 Makefile: remove wad-image-clean as prereq to clean target
Thanks Fabian for pointing this out
2019-10-28 14:53:25 -07:00
Mike Swanson
119f129417 Makefile: remove wad-image targets
These targets were rather complicated to set up and use and were
geared around a couple very specific use-cases rather than fully
allowing a set of features wad2image can really accomplish.

In favor of keeping Freedoom’s Makefile relevant just to building (and
installing) our own game, let’s remove this.  wad2image can be used
independently anyhow. 😃
2019-10-28 10:30:10 -07:00
Mike Swanson
f961c3e72c Makefile: remove bash -x option, avoiding duplicating exec lines 2019-10-28 10:29:22 -07:00
Simon Howard
91a4eefed0
Merge pull request #637 from sirocyl/patch-1
Makefile: Explicitly define the shell (bash) and its env.
2019-10-27 10:58:58 -04:00
Tyler True
d050fdc854
Explicitly define the shell (bash) and its env.
This makes the "command: command not found" error no longer occur on
systems where the default shell is not `bash`, or does not support the
`bash` builtins. Additionally, a sane environment is set for safer
shell command use and scripting.

The environment settings for `bash` here do the following:
  - Terminate on errors, including signal `ERR` traps. (-e, -E)
  - Ensure that shell variables are set before use. (-u)
  - Print the shell command, and arguments, as they're run. (-x)
  - Fail on errors in any command in a pipeline. (-o pipefail)
2019-10-26 23:24:50 -04:00
Mike Swanson
0328b368b5 CREDITS: add missing newline at end 2019-10-22 11:51:58 -07:00
Mike Swanson
e532a931d8 bump version to 0.12.1 2019-10-22 11:27:59 -07:00
Mike Swanson
5f538a1748 NEWS: document the 0.12.1 release 2019-10-22 11:26:10 -07:00
Erick Tenorio
9ac2f0d773 lumps: new demo1_p2, without a buggy desync
The 0.12.0 demo would desync randomly in vanilla when played back as
part of the normal demo loop (though not through -playdemo).
2019-10-21 21:29:41 -07:00
Mike Swanson
3ba7c8c35f NEWS: document post-0.12 changes 2019-10-14 22:50:44 -07:00
Mike Swanson
fded57d635 make: reduce install targets to just “freedm” and “freedoom”
Causes the installation to be more similar to how the pre-built Zip
files are handled: separating out the multiplayer and
singleplayer-focused games into two targets.  This is similar also to
how Debian and Fedora generate their packages for the game and it is a
sensible one.

Also creates a lot of duplicated lines in the make rules, even though
the number of targets is actually reduced.
2019-10-14 22:38:54 -07:00
Mike Swanson
ded5c1e2b0 README: remove tnt.wad/plutonia.wad as alternate names
Just clutters up the list and generally unnecessary.
2019-10-11 22:15:00 -07:00