Commit graph

2370 commits

Author SHA1 Message Date
Xindage
a6bfb384c8
Merge pull request #809 from selliott512/dm-eureka-cleanup
* levels: Cleanup Eureka errors in DM levels

In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.

In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
2022-10-14 19:28:01 -03:00
KorpKat
7b8c34850e
New music! (#789)
* New music! - korp.

after god knows how long, i finally made a pull request! with all of my finished compositions as of now :)
2022-10-14 19:23:49 -03:00
Steven Elliott
e22749f46a levels: Remove excess DM player starts in DM levels
In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
2022-10-04 09:09:00 -04:00
Steven Elliott
febb902ca0 levels: Cleanup Eureka errors in DM levels
In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.
2022-10-04 09:04:41 -04:00
Steven Elliott
d74b3024d7
Merge pull request #740 from selliott512/vanilla-compliance
build: Add test-vanilla-compliance
2022-10-01 19:00:01 -04:00
Steven Elliott
eeb52c5f1c build: Add test-vanilla-compliance
The test-vanilla-compliance build target (also invoked by the "test"
build target) and script can be used to test the level WAD files for
vanilla compliance. Also, a subset of the errors found can be fixed by
the "fix" build target. To summarize:
  make test                     # Run all tests
  make test-vanilla-compliance  # Run test-vanilla-compliance
  make fix                      # Run all fixes
  make fix-vanilla-compliance   # Run test-vanilla-compliance -f
2022-10-01 18:50:34 -04:00
Simon Howard
c079cb00ea
Merge pull request #804 from Xindage/texmerge
Revision one of freedoom textures.
2022-08-26 12:14:51 -04:00
Simon Howard
51222852d5
Merge pull request #805 from fragglet/master
Change skull key colorblind patterns to match keycards.
2022-08-19 11:53:26 -04:00
Simon Howard
f8334ae0f4 Tweaks to color blind section.
Adjust table column widths, center image.
2022-08-13 16:22:59 -04:00
Simon Howard
6b08f711d7 Document color blind friendliness in manual. 2022-08-13 16:15:14 -04:00
Simon Howard
3e8b0bdae3 Change skull key colorblind patterns to match keycards.
The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:

* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical

In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
2022-08-13 15:37:19 -04:00
Xindage
82aec99e71
Give map names.
Not much to say, just names...
2022-07-14 19:46:12 -03:00
Xindage
f3a108c6a6 Revision one of freedoom textures.
Added new textures with stock patches, check the comments.
Removed broken glasses textures since it was unused.
added a new light patche, t14_4, by korp.
2022-07-13 21:10:15 -03:00
Xindage
1228d42bc7
Changed the name of Sunpyg map as request.
Infernal Hallway -> Infernal Hallows
2022-06-26 15:47:48 -03:00
Xindage
8547d99bc1
Add flats for horromovierei 2022-06-26 15:43:38 -03:00
Xindage
7446673a3f
Replaced old E3M2 by new Sunpyg E3m5. (#802)
Replaced old E3M2 by new Sunpyg E3m5.

All maps was shifted one slot.
2022-06-26 15:26:21 -03:00
Xindage
b1a949b24f
New ceil5_3 to use with green "brown" walls. (#801) 2022-06-26 11:24:28 -03:00
Xindage
2d1d72034e
Fixed issues present in #797 (#799)
As extra update few things in e2m7:
Replaced the radio sign by a skull for secret.
Fixed a misaligned texture near the starting area;
Yellow key bars now properly appear on switch use.
2022-06-24 22:18:26 -03:00
Simon Howard
57410392cc
Merge pull request #795 from fragglet/a5-manual
Change manual to build as A5 paper size.
2022-06-13 00:10:08 -04:00
Simon Howard
c3f55a0734 Merge branch 'master' into a5-manual 2022-06-13 00:01:28 -04:00
Simon Howard
c828dd5c15
Merge pull request #794 from fragglet/master
Add Spanish translation of manual.
2022-06-12 23:57:37 -04:00
Simon Howard
89f918f517 Change manual to build as A5 paper size.
This seems like a better choice for the manual since it is a "booklet"
size similar to the original Doom manual, rather than a "full page"
size that is rather unusual for a book.

Several changes are needed to allow asciidoctor to successfully produce
a PDF. The main change is to set a bunch of images to 100% width,
especially in tables where this means "100% of cell width". This allows
the tables to scale down successfully to the smaller size. I have also
adjusted the column widths of various tables to accommodate the smaller
size without the text wrapping awkwardly.
2022-06-09 19:57:37 -04:00
Simon Howard
e054e81500 Add Spanish translation of manual.
Credit goes to CyberSaurus and DoomguyAlighieri on the Freedoom Discord
who translated this in Microsoft .docx format. I think converted it back
into Asciidoc format and added it to the build.
https://discord.com/channels/616148111076884520/857628798921342986/944620737862443019
2022-06-09 18:40:44 -04:00
Kevin Caccamo
496ed91b69
patches: new PIVY3 (#792)
I made this one from scratch, using The GIMP and Material Maker, and added vines manually as suggested on the Discord server.
2022-05-23 14:00:13 -03:00
Steven Elliott
59f77245a1
Merge pull request #761 from chexter10538/master
New skull key indicators for doors
2022-05-22 16:20:29 -04:00
Chexter
00a8dbac4f patches: Colorblind friendly W108 skull patches
Update the W108 skull patches to make them like the skull keys added by
PR #755. This will be helpful to colorblind people.
2022-05-22 09:04:15 -04:00
Xindage
28b12eeb07
Merge pull request #788 from Xindage/Epwork
Merging episode 2 new order and maps. For feedback and testing.
2022-04-25 19:41:07 -03:00
Xindage
eb21c6ba09 More minor edits and removed name from some of maps, for better naming later. 2022-04-25 19:29:54 -03:00
Xindage
9ec0188e43 removing/replacing maps from episode 2 2022-04-15 19:47:38 -03:00
AerialB
dc6ecf067e
Change year range to 2001-2022 (#786) 2022-04-15 10:24:52 -07:00
Xindage
055c4f3218
Merge pull request #784 from Xindage/e4m1re
Remastered version of e4m1
2022-02-13 21:13:02 -03:00
Xindage
15302054ab Remastered version of e4m1
Since this map had some losses to be vanilla compatible i decided to apply new details back to make it looks good and i fixed bugs in the way.
2022-02-13 21:10:57 -03:00
Xindage
ada4aed2a4
Merge pull request #690 from perryprog/master
Map11: Properly mark lines as not on map
2022-02-13 15:10:48 -03:00
Xindage
7038ca6672
Merge pull request #692 from perryprog/c4m2-teleport
E4M2: Unmark teleport destination as multiplayer
2022-02-13 15:09:59 -03:00
Perry Fraser
bf44b2e8f2 Rebuild nodes after merge 2022-02-13 12:52:59 -05:00
Perry Fraser
65517ecd41 Merge branch 'master' into perryprog/master 2022-02-13 12:51:12 -05:00
Perry Fraser
e4856770f0 Merge branch 'master' into c4m2-teleport 2022-02-13 12:47:33 -05:00
Xindage
c28eca89fc
Merge pull request #765 from jadenquinn/master
Rocket Rebalance for C3M4
2022-02-13 14:03:37 -03:00
Xindage
4c0e967d18
Merge branch 'master' into master 2022-02-13 14:03:05 -03:00
Xindage
6125c1caae
Merge pull request #783 from Xindage/secretmove
Switched zok maps by their respective episode secret map.
2022-02-13 13:56:27 -03:00
Xindage
0f9fbb6e09 Switched zok maps by their respective episode secret map.
Just go to the secret slot if you want to be lost.
2022-02-13 13:52:26 -03:00
Xindage
68ea0fbea9
Merge pull request #779 from Blastfrog/master
MAP01 revision
2022-01-30 06:05:44 -03:00
Xindage
394551cb1d
Merge pull request #770 from mc776/projectile-alignment
sprites: correct projectile offsets.
2022-01-30 06:03:05 -03:00
Simon Howard
29df116dae
Merge pull request #780 from mc776/newbossbrain
sprites: use Korp's boss brain sprite.
2022-01-29 23:56:37 -05:00
mc776
e511c809ba
bossbrain: new sprites. 2022-01-29 19:57:13 -08:00
mc776
bc509aaae8
bossbrain: add new sprite offsets. 2022-01-29 19:56:33 -08:00
Blastfrog
0e703595f2 MAP01 revision 2022-01-16 07:51:00 -05:00
Xindage
9104a28c45
Merge pull request #778 from JadenSlashMonkey/master
E4M8: Add Soulsphere in starting room
2021-11-21 11:20:02 -03:00
Jaden Quinn LeMieux
cad9723722
Add Soulsphere in starting room (Update: UDB)
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 06:06:41 -08:00
Jaden Quinn LeMieux
301eb251b6
E4M8: Add Soulsphere in starting room
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 05:08:55 -08:00