Mike Swanson
e4b31f388e
musics: move nub_hat's submissions onto their DM31/DM32 slots
...
These tracks were designed for the levels in mind, and this also is a
small step for #10 , with the old linked music having already been used
for Phase 2 tracks.
2014-10-18 00:35:37 -07:00
Mike Swanson
1b59e2028c
levels: replace Wolf-themed DM31/32 with nub_hat maps
...
As per #114 , it is generally decided that FreeDM should not contain
remakes of other levels. These weren't remakes, but definitely
Wolfenstein 3D homages, which don't really make interesting levels.
nub_hat had previously submitted these two maps for DM33/34 but they
were swiftly removed when it was decided to reduce FreeDM to a limited
number of maps (32), so let's replace the Wolf levels with them.
2014-10-17 22:06:49 -07:00
Mike Swanson
bfc8f093ce
musics: remove unnecessary d_e4m?.mus symlinks
...
These are never built into the Phase 1 IWADs and are therefore
pointless. The Doom engine does not use special tracks for E4My maps.
2014-10-17 08:16:57 -07:00
Jerry Mickle
49f9c051b7
music: new D_E1M5
...
Whole-heartedly contributed to the project under the Freedoom license.
2014-10-16 13:50:40 -07:00
Mike Swanson
6ba137c805
music: remove Ralphis's D_E1M5
2014-10-16 13:49:31 -07:00
Jeremy Elder
32881eed63
c3m4: Tweaked monsters, items, textures.
2014-10-15 17:10:40 -07:00
Jeremy Elder
d2949e175c
c3m4: Fix a sector lowering to the floor due to a tagging mistake
2014-10-15 10:52:29 -07:00
Mike Swanson
b407fe2574
CREDITS: add Voltcom9 for making up chapter titles
2014-10-15 10:44:36 -07:00
Jeremy Elder
3308372120
c3m4: completed version
2014-10-14 20:33:07 -07:00
Mike Swanson
ae2001e745
Revert "Revert "patches: New Plutonia-compat patches, replacing lame placeholders""
...
This reverts 2014-10-12T21:53:06Z!mikeonthecomputer@gmail.com and
reopens #121 .
The Plutonia extures these replaced were tiled textures, these
replacements are closer in intent to the originals.
2014-10-14 18:08:41 -07:00
Mike Swanson
2f4ef2769e
levels: move map18 to its original author directory
...
This got moved to catoptromancy after he edited it.
2014-10-14 17:52:38 -07:00
Mike Swanson
27def52702
Freedoom is now 0.9
2014-10-14 00:45:33 -07:00
Adrian Cabrera
02704659fc
sprites: edit the shotgunner corpse to be a bit sorter
2014-10-14 00:44:48 -07:00
Mike Swanson
57e50fc530
sprites: fix the foot soldier's gibbed offset
...
These sprites reuse the shotgun zombie ones, which was recently
modified. Needed to change this to match.
2014-10-13 22:08:44 -07:00
Mike Swanson
e8a434dc19
levels: rename e*.wad to c*.wad in Phase 1
...
We're calling these chapters now instead of episodes, let's reflect
that. Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
Mike Swanson
94f9e2078f
sprites: add raymoohawk's new shotgun zombie
2014-10-13 21:25:49 -07:00
Jon Dowland
45908da295
Adjust IDENTIFY_OUTPUT_RE for graphicsmagick
...
The 'identify' binary supplied in graphicsmagick-imagemagick-compat outputs
lines of the form
fontchars/font033.gif GIF 9x16+0+0 PseudoClass 32c 8-bit 194 0.000u 0:01
However the IDENTIFY_OUTPUT_RE regex was written against an output which lacked
the +0+0 suffix to the dimensions. This patch adjusts accordingly.
2014-10-13 22:36:06 +01:00
Mike Swanson
075b995523
freedm appdata: Slight wording change, remove + on "32+ levels"
2014-10-12 23:09:04 -07:00
Mike Swanson
7356fe4dfa
Use Voltcom9's suggestions for chapter titles in Phase 1
...
Also more consistently refer to the Phase 1 segments as chapters.
It's just another small bit of distancing from Doom.
2014-10-12 20:15:56 -07:00
Mike Swanson
b15154cfa5
BEX: Change level name capitalization based on standard English rules
2014-10-12 19:04:54 -07:00
Mike Swanson
399a3f5c5d
COMPILING: Zip is used for make dist
also
2014-10-12 18:00:45 -07:00
Mike Swanson
c0827a5fc5
Revert "patches: New Plutonia-compat patches, replacing lame placeholders"
...
This reverts the last commit, which introduced new alignment issues,
see issue #121 for details.
2014-10-12 14:53:06 -07:00
Protox
6e8d545385
patches: New Plutonia-compat patches, replacing lame placeholders
2014-10-12 06:25:14 -07:00
Mike Swanson
5f799395be
COMPILING: Wording tweak, Cygwin pretty much is a GNU system
2014-10-12 05:40:42 -07:00
Mike Swanson
12edc87301
lumps: Complete set of demos for FreeDM! ( closes #15 )
2014-10-12 01:54:19 -07:00
Mike Swanson
3a944b097d
dist: Change AppData screenshots to 0.9 URLs
...
These don't actually exist yet, but let's get it over with.
2014-10-12 01:14:03 -07:00
Protox
1800615afa
levels: e1m2 update
...
Fix a HoM, full skill levels support, expanded deathmatch
2014-10-11 18:06:38 -07:00
Mike Swanson
83a9157620
levels: Delete primitive E3M2 prototype by request of author
2014-10-11 13:34:26 -07:00
Catoptromancy
51054a791c
levels: DM06 gameplay adjustment and retexturing
2014-10-11 13:12:52 -07:00
Catoptromancy
8c90c66e70
levels: DM03 retexturing
2014-10-11 13:12:52 -07:00
Catoptromancy
3ea1ec57bc
levels: Resize exit door in DM18 ( fixes #120 )
2014-10-11 13:12:52 -07:00
Mike Swanson
bef94ddc32
lumps: move demos to a subdirectory by author like everything else
...
Because fraggle questioned this peculiarity.
2014-10-11 12:53:56 -07:00
Simon Howard
6abaae20dd
lumps: Add MAPINFO for FreeDM.
...
In ZDoom-based ports, this removes the text intermission screens
that are intended to show story text (which is redundant for FreeDM).
It also makes the game loop back to MAP01 after MAP30 so that you can
keep playing endlessly.
Unfortunately this doesn't work in Odamex or ZDaemon, but it has been
tested in ZDoom and Zandronum. Odamex and ZDaemon are based on an
older version of ZDoom that does not support the newer MAPINFO
syntax, only an older, Hexen-style syntax. This old syntax does not
appear to be sufficient to accomplish what is desired here - at least,
not without potentially breaking things like Dehacked patches that
change the level name.
This fixes #111 .
2014-10-11 16:00:35 +00:00
Catoptromancy
3163f62207
lumps: New full set of demos for Phase 1+2
...
Phase 1 demos were recorded with -complevel 3, Phase 2 demos were
recorded with -complevel 2. This resolves #13 .
2014-10-10 23:12:27 -07:00
Mike Swanson
ac90c128b9
lumps: Rename demo files to reflect Phase 1/2 naming scheme
2014-10-10 22:57:58 -07:00
Catoptromancy
b2d7b31271
levels: add an exit to E3M4
2014-10-10 22:50:46 -07:00
Jeremy Elder
5bc5c24ea0
levels: New E3M4 developments
2014-10-10 22:39:45 -07:00
Jeremy Elder
f0fa714ab2
levels: MAP03 skill levels and fixes ( closes #101 )
2014-10-10 22:39:32 -07:00
Catoptromancy
5c20e79522
levels: Rework DM18 so the exit is in its own alclove ( fixes #118 )
2014-10-10 14:29:44 -07:00
Catoptromancy
eb4180265f
levels: DM24: shuffle vertices, remove linedefs, remove possible HoMs
...
fixes #55
2014-10-10 13:45:11 -07:00
Ilja Sara
1931d3a4e6
levels: DM09 added lavapit, slime pit for plasma gun
...
Also fixes #116
2014-10-10 13:02:06 -07:00
Catoptromancy
7d5d4efe50
levels: fix texture alignment in DM12 ( fixes #85 )
2014-10-10 12:08:16 -07:00
Catoptromancy
aaba3f0191
levels: Retexture DM11 and remove the sign ( fixes #115 )
2014-10-10 12:08:10 -07:00
Catoptromancy
1b8eb6f364
levels: tweak DM07 so that the sign doesn't appear cut-off ( fixes #117 )
2014-10-10 12:07:59 -07:00
Mike Swanson
092a911e34
levels: rebuilds nodes in maps that needed updating
2014-10-09 19:40:25 -07:00
Catoptromancy
b845a31749
levels: Fix SSG lift in DM12
2014-10-09 19:30:33 -07:00
Daniel Jewell
68e2ee5ac6
sounds: New sounds for the Pain Bringer (hell knight)
2014-10-08 16:06:29 -07:00
Mike Swanson
863a08b0d4
Add json generator script and makefile target
2014-10-07 15:40:12 -07:00
Catoptromancy
1300b3f9e1
levels: fix missing red key in easy mode on e1m2
2014-10-07 09:56:13 -07:00
Mike Swanson
ee27f645f2
Makefile: replace hardcoded AsciiDoc commands for more generic ones
2014-10-07 09:39:21 -07:00