Commit graph

1643 commits

Author SHA1 Message Date
James Hall
2246f2d552 sounds: new player death sounds
New player death sounds by SeventhSentinel.
2017-01-29 09:23:08 -08:00
Ayub Ahmed
2e2fa94ff8 levels: c1m1 2017-01-29 09:20:49 -08:00
Ayub Ahmed
eea39cee4d musics: c1m4 c1m8 2017-01-29 09:20:45 -08:00
Protox
a97f4c1848 New reworked c2m3.
This is the final revision and include new edits: (from p4_c1)
Dm Exclusive gameplay.
Very slight skill tweek.
More ammo balance.
2017-01-29 09:02:32 -08:00
Ayub Ahmed
bc0139f1c1 map20 2017-01-29 15:49:24 +00:00
Ayub Ahmed
bcddaa3020 map16 2017-01-29 14:34:35 +00:00
Ayub Ahmed
1d3f3364cf Phase 1 maps 2017-01-25 12:40:39 +00:00
Ayub Ahmed
cc7d175302 two more converted maps 2017-01-23 09:28:18 +00:00
Ayub Ahmed
6f567ffaa8 Update 2017-01-22 13:49:27 +00:00
Ayub Ahmed
6cb89e2078 map17 and map24 2017-01-20 12:54:21 +00:00
Ayub Ahmed
fd13e2d991 sprites: Fix worm death frames
The death sequence frame weren't single frame GIFs.
2017-01-20 12:03:02 +00:00
Ayub Ahmed
202848e1d6 map13 and map19 2017-01-20 04:38:04 +00:00
Ayub Ahmed
23e079b9b9 Add files via upload 2017-01-18 08:41:19 +00:00
Ayub Ahmed
e1b82a3000 map06 and map27 2017-01-17 14:16:38 +00:00
Ayub Ahmed
bae30fa672 map22 2017-01-17 14:10:19 +00:00
Ayub Ahmed
ad356565f9 vanilla maps 2017-01-17 14:04:37 +00:00
Ayub Ahmed
925dcdb38f textures: Fix Egyptian textures
Agenten made some small edits to the Egyptian textures. Basically, agenten tried to make them look neater by removing the jarring yellow using Slade's color remapper. The change is mostly subtle but you'll be able to see the difference when comparing them side by side.
2017-01-15 19:11:40 +00:00
Ayub Ahmed
5c5ddb12e1 music: Add Velvetic MIDIs by KevinHEZ.
KevinHEZ has generously donated his Velvetic MIDI Pack, so here's some replacements.

The FreeDM ones provided felt more fast paced than the current one, hence these two tracks were assigned to FreeDM.

C1M9 and MAP18's MIDIs get cut off in Chocolate Doom, so those two should be replaced.

The rest are mainly for replacing unsuitable tracks.
2017-01-15 19:08:18 +00:00
Kevin Caccamo
9d74c84028 textures: new wall78_1 and flat5_3
These textures are based on textures from this texture pack, which is licensed under CC0 (Public Domain): http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-01-15 19:06:38 +00:00
Simon Howard
1a507f0ee0 Dedupe Catoptromancy CREDIT entries
I didn't realise Cato was already credited!
So combine the two entries.
2017-01-09 19:45:46 +00:00
Simon Howard
8b52e09af3 Add Catopromancy to CREDITS
About time that you were included in the CREDITS file.
Thank you for all your contributions!
2017-01-09 10:00:49 +00:00
Ayub Ahmed
96dd9cbc87 Shotgun fix (#330)
Adjust offsets to avoid the repeating sprite glitch.
This fixes #329.
2017-01-08 15:31:39 +01:00
Ayub Ahmed
37a77f9178 patches: Fix inconsistency with wall03_7
wall03_7 does not match up with floor4_8, so copy the flat to
also serve as the wall patch. This fixes #342.
2017-01-02 14:35:32 +01:00
Ayub Ahmed
da289265eb levels: Make map05 vanilla-compatible
A small fix by Protox to make map05 vanilla compatible.
2017-01-02 14:33:14 +01:00
Mike Swanson
0a116b487e lumps/sbarinfo: Fix the file formatting to Unix newlines
The .gitattributes file tries to enforce Unix newlines, for
Windows users, but somehow this still got forced through...

It messed up the display of `git status`
2016-12-14 01:18:23 -08:00
Ayub Ahmed
347e2d408f Widescreen statusbar (#341)
This adds an SBARINFO lump which is recognized by ZDoom and
other compatible ports to show a larger widescreen status bar
on modern monitors.
2016-12-12 17:17:10 -08:00
Ayub Ahmed
243c2cce6b SSG offset fix (#340)
The SSG wasn't properly centered and two of the frames were a bit (only a bit) "janky" during the reloading sequence. So, I centered it, fixed those two frames with their offsets and attempted to make the whole animation more fluid and natural-like. Tested ingame and it works.
2016-12-07 17:31:03 -05:00
Fabian Greffrath
0c004ce95c MAP05: Move tree aside to prevent the player from getting stuck
Fixes #328
2016-11-06 17:27:32 +01:00
Mike Swanson
9952fa3117 c1m2: Remove confusing opaque blue wall
This level was modified in 2015-12-28T11:18:14Z!ajapted@users.sf.net
to make it vanilla-compatible, and the decision was made to turn this
wall opaque.  However, this is jarring, confusing, and has the
appearance of being an error rather than an intentional effect.  Let’s
just kill it.

Resolves #333
2016-11-05 20:29:23 -07:00
Ayub Ahmed
9cbbbefab6 Aquatex fix (#324)
Redefine all of the new aquatex textures to be 128px tall.

This avoid tutti-frutti in vanilla Doom, where textures do not tile
property unless their heights are a multiple of 128.
2016-10-23 02:31:53 -04:00
Ayub Ahmed
b281e3b4a9 New MIDI tracks (#308)
C3M8 and MAP09: Tracks by Blueworrior
MAP29: Track by Viscera Maelstrom
MAP13: Track by bytebeats
2016-10-22 15:49:07 -04:00
Mike Swanson
4a1f19034d CREDITS: Remove the ‘F:’ lines.
This line was an indicator of the “Freedoom name” of contributors,
in other words the subdirectories such contributions would be stored in.
The project eliminated symlinks and such subdirectories, these lines
are now useless.

Resolves #299.
2016-10-22 02:40:39 -07:00
Ayub Ahmed
3c44dad596 New cursor for FreeDM (#325)
This changes the FreeDM menu cursor to a rocket.
2016-10-20 11:50:14 -04:00
Fabian Greffrath
e8c621d9e5 MAP05: Fix players getting stuck near the Minigun
Fixes #304
2016-10-18 20:24:02 -07:00
Proluiz
90d66c40a8 patches: texture updates: wood and yellow 2016-10-18 20:23:49 -07:00
Blastfrog
37287b645f graphics: new interpic
Closes #316
2016-10-16 00:10:23 -07:00
Ayub Ahmed
9936ed7833 Add Aquatex textures
These are textures by @jmickle66666666 who has given permission
for them to be submitted to the project.
2016-10-15 23:53:49 -04:00
Simon Howard
056865adc8 Remove jmickle's name from CREDITS
By request.
2016-10-14 19:09:57 -04:00
Mike Swanson
2bd40ddafd lumps: restore health/shield references
Discussed in PR #292, this change was a bit pointless and driven by
too much eagerness to be different than Doom.  These terms are
well-accepted in the FPS genre and changing them will only be
confusing.

This partially reverts 2016-08-29T14:15:32Z!ayubahmed2240@gmail.com
2016-10-08 22:43:46 -07:00
Ayub Ahmed
1379e8cff6 logo fix 2016-09-26 01:04:36 -07:00
Ayub Ahmed
b6a198e1b0 redwall 2016-09-26 01:03:24 -07:00
Alexandre-Xavier Labonté-Lamoureux
13bcf645e0 Fix https://github.com/freedoom/freedoom/issues/293 2016-09-26 01:01:11 -07:00
Mike Swanson
8c65478379 buildcfg: Include DPHOOF and DPMETAL in all IWADs.
Fixes #300
2016-09-24 09:57:47 -07:00
Ayub Ahmed
3adc2c9979 Minor edits to CREDITS (#295)
* Add Hexereticdoom's name

* Added S to some names.
2016-09-19 12:51:01 -04:00
Simon Howard
870d81c82e Remove diaresis from "cooperative"
Since we're not writing for the New Yorker. Fixes #294
2016-09-12 23:00:13 -04:00
Ayub Ahmed
dc01d3b918 new pistol (#278)
This is a new pistol animation by @Blastfrog.
2016-09-07 10:32:46 -04:00
Ayub Ahmed
fa63b562b1 c2m9 map fix (#291)
Fix issue with switch trigger not opening monster hideouts.

Fixes #256 and Debian bug 827117
2016-09-06 01:08:14 -04:00
Simon Howard
f49abf88c6 Add Travis build file. 2016-09-03 18:40:09 -04:00
Mike Swanson
e081ac986f Change quotes in AsciiDoc to left/right Unicode versions
GitHub’s AsciiDoc parser barfs on the standard AsciiDoc syntax to
represent such characters with only ASCII…  Well, everybody should
support UTF‐8 these days.  Let’s just use these directly.
2016-09-03 15:37:48 -07:00
Simon Howard
47546f6d0c Fix formatting
Some of the text in the "Using Git" section was misformatted because of incorrect use of quotes.
2016-09-03 17:52:20 -04:00