Mike Swanson
b7cc533313
CREDITS: Change Amarande's email to the current one
2015-07-03 17:44:40 -07:00
Adrian Cabrera
0f7eafb923
sprites: new key card and skull
2015-07-03 17:10:46 -07:00
Mike Swanson
3fcbcadb5f
sounds: convert dsbosdth to pcm_u8
2015-07-01 20:53:06 -07:00
Catoptromancy
a8bb73e638
sounds: replace dsbosdth with one based on an attic resource
...
This one is based on attic/edd/sounds/dsposact.wav
2015-07-01 20:42:16 -07:00
Mike Swanson
107eeaccf1
dist: Remove Path from the desktop entries
...
This will cause problems if the engine tries to write files in the
current directory. For example, screenshots will fail.
2015-06-18 09:32:17 -07:00
Sodaholic
01a9ba7c83
graphics: add a new status bar style
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This was originally created by Da Werecat, but changed around to fit
the Freedoom theme better, and be internally consistent with the font
by Mechadon.
resolves #45
2015-06-18 06:46:27 -07:00
Marcos Abenante
c891b1e88a
sprites: Add a new smita0 (tree) sprite
2015-06-13 23:04:25 -07:00
Catoptromancy
51c4a749a9
map25: implement skills 2 and 3
2015-06-13 01:27:44 -07:00
Mike Swanson
83c12427fd
dist: update the AppData XML to current standard specifications
2015-06-12 09:58:21 -07:00
Mike Swanson
c2e7f4a3ec
makejson: fix the download URLs
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Zalewa noted that the download URLs were incorrect; the subdirectory
is download, rather than downloads.
2015-06-06 18:05:39 -07:00
Protox
1082c0f793
c2m1: Skill level refinements from Cato, new beginning resembling C1M8
2015-06-03 18:44:51 -07:00
Simon Howard
413364d149
Merge pull request #152 from jmtd/patch-1
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minor CREDITS update
2015-05-26 08:42:57 -04:00
Jonathan Dowland
38d2b686c9
minor CREDITS update
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Some fixes to my entry (and my brother's)
2015-05-22 16:02:12 +01:00
Catoptromancy
3e3625a19e
map16: Lighten up skill 2
2015-05-08 14:38:39 -07:00
Catoptromancy
3f9f037edb
map22: Adjust skills 2+3, add DM starts and items
2015-05-08 14:37:42 -07:00
Catoptromancy
ebd8e22387
map28: Fixed routes, implement skill 2+3, add DM starts and items.
2015-05-08 14:33:46 -07:00
Catoptromancy
816d9d7b7e
map15: implement skill 2+3, DM player starts and items.
2015-05-08 14:32:09 -07:00
Catoptromancy
57e13ab33b
map18: fully implement skills 2+3. Add DM player starts and items.
2015-05-08 14:30:14 -07:00
Mike Swanson
9b84cdebf0
Another year, another copyright date bump :)
2015-04-29 14:53:21 -07:00
Catoptromancy
50213d16ed
map32: playability and difficulty fixes
2015-04-28 18:57:42 -07:00
Catoptromancy
1ead00f7c0
map08: Add DM starts+weapons, skills 2 and 3 fully implemented
2015-04-28 18:56:53 -07:00
Catoptromancy
22ff71e5d1
map31: add a secret exit and DM starts
2015-04-26 13:37:03 -07:00
Mike Swanson
3eb37f187b
musics: put Mogul's new track on C3M6
2015-04-08 14:37:49 -07:00
Jeremy Emerson
c33e07566c
musics: new track
2015-04-08 14:29:31 -07:00
Mike Swanson
bc23cb505e
map08: rebuild nodes
2015-03-05 21:32:40 -08:00
Alexandre-Xavier Labonté-Lamoureux
2b3eac2a50
Update to my map (DM08) and change its name
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Texture changes, muddy central floor, sexy exit door-tracks, aperture
inside corner walls and more changes on the left side of the map.
2015-03-06 00:17:52 -05:00
Simon Howard
bb18acc204
Merge pull request #144 from jewellds/master
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Reshaded lamp sprites and fixed offsets
2015-03-04 11:49:01 -05:00
jewellds
fed09f5f48
sprites: Fixed hanging corpse and candle offsets
2015-03-04 16:19:20 +00:00
jewellds
8b0b45dac6
Sprites: Improved shading on TLMP and TLP2
2015-02-26 17:10:03 +00:00
Mike Swanson
cbef14cb33
musics: Set C2M5 music to the new track by Mogul
2015-02-07 20:03:47 -08:00
Jeremy Emerson
4b28162add
musics: add a new track
2015-02-07 19:58:11 -08:00
Protox
de6d2326c8
map18: make the exit door non-closable ( fixes #138 )
2014-12-10 04:43:50 -08:00
Protox
fa2fd03891
c2m4: add an exit and some more ammo. fixes #136
2014-11-09 11:00:17 -08:00
Mike Swanson
6056ea3078
README: revise "Submitting your work"
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Git is not within the reach of most contributors, so let's
de-emphasize its importance. It would be nice if more people
submitted things via pull requests, but it's a fact-of-life for
Freedoom committing to be done by more technically-minded people
(typically its maintainers). Point instead to the forums, issue
tracker, and file sharing sites as the common and accepted means of
submitting work.
2014-11-04 22:08:44 -08:00
Daniel Jewell
b1f15f2fcd
flats: update the gate teleporters to a brighter red
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[[Committer note: There were two versions on display in the thread for
the submission of these resources. As Daniel is not actually using
Git himself, I made the mistaske of using the first version he posted,
along with the template for the second version.]]
2014-11-03 10:48:28 -08:00
Daniel Jewell
49bfa1ce2a
flats: New teleporter flats based on runic characters
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These look less similar to Doom's teleporters and no longer try to
replicate a demonic aura on them.
2014-11-03 10:39:59 -08:00
Daniel Jewell
f1e94b5e78
patches: Add AGM logo templates
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These were used for the creation of the new AGM-font graphics
throughout the game, and should be helpful for anyone else wishing to
use the same base.
2014-11-03 10:31:28 -08:00
Mike Swanson
18a43617e3
dist: Clean up generated files
2014-11-02 17:24:05 -08:00
Simon Howard
f1c35d17e3
dist: Add icon version of FreeDM logo.
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Rework CaptainW's FreeDM logo so that the "Free" and "DM" portions
are arranged vertically rather than horizontally. Update the dist/
directory to generate the installed FreeDM icon by scaling down
this image.
2014-11-02 20:07:40 -05:00
Mike Swanson
90fd6b1686
Cleanup __pycache__ directories with "make clean"
2014-10-29 00:37:42 -07:00
Mike Swanson
d088713415
COMPILING: Python 3.x is now supported
2014-10-28 22:15:04 -07:00
Simon Howard
27b04d1b9a
colormap: Explicitly use integer division operator.
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Division behaves differently in Python 2 and Python 3; in Python 3, an
integer is converted to a float when divided. To get consistent and
deterministic behavior regardless of the version of Python being used,
use the // integer division operator for this one calculation.
2014-10-28 04:58:25 +00:00
Simon Howard
02bd566362
Update other scripts to support Python 3 build.
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A couple of scripts were not Python 3 compatible. Update smtextgen to
use print() instead of bare print, and update the texture build script
to use the correct binary mode for writing binary files.
2014-10-28 03:55:43 +00:00
Simon Howard
e47b69a064
genmidi: Update to support Python 3 build.
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Tweak the code used to build the GENMIDI Lump so that it properly
supports Python 3 for build. Tested use cases were:
* Normal build
* a2i-to-sbi script to convert AdTrack2 instruments to SBI format
* dumpgenmidi script to dump the instruments from a GENMIDI lump.
* Running genmidi.py, sbi_file.py, a2i_file.py standalone to print the
contents of files in their respective formats.
2014-10-28 03:55:22 +00:00
Protox
8422d38ce4
dm07: tweaked layout and powerup locations
2014-10-27 06:14:21 -07:00
Protox
3275e7fc07
levels: Fix texturing problems in dm03, dm04, dm05, dm07
2014-10-23 14:39:50 -07:00
Protox
82c9091dab
dm02: Make the level theming more consistent with itself
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Fixes #132
2014-10-23 14:09:28 -07:00
Alexandre-Xavier Labonté-Lamoureux
d4109e29da
patches: add spider webs and mud patches for TNT compat
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Replaces some more placeholders, getting closer to completing #92
2014-10-18 17:06:22 -07:00
Alexandre-Xavier Labonté-Lamoureux
722baa2e1d
dm08: Fix exit so that it loads DM02
2014-10-18 17:02:13 -07:00
Mike Swanson
14ee3cf263
DEHACKED: change fist obituary to the correct order
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Thanks to nub_hat for noticing that the killer/victim placements were
in the wrong places.
2014-10-18 16:50:48 -07:00