Commit graph

1516 commits

Author SHA1 Message Date
raymoohawk
bcb2e9d120 sprites: updated trees
the tre1a0 and tre2a0 have been edited to give them more volume
2016-01-16 18:00:21 -08:00
raymoohawk
891fccd0e1 sprites: updated tblu
the sprites are now darker
2016-01-16 17:56:40 -08:00
raymoohawk
2fa963c97e sprites: updated tgrn
the sprites are now darker
2016-01-16 17:56:09 -08:00
raymoohawk
32fa349f6a sprites: tred
the sprites have been darkened
2016-01-16 17:55:34 -08:00
raymoohawk
b05315c38d sprites: suita0 edit
the radiation suit is now more detailed
2016-01-16 17:47:30 -08:00
raymoohawk
1f5d9a93fd sprites: added mazmon's smt2a0
the stalagmite has been replaced by a small idol statue
2016-01-16 17:45:20 -08:00
raymoohawk
a7516d16f7 sprite: smita0
slight edit
2016-01-16 17:42:27 -08:00
raymoohawk
3c2062c3bb sprites: sbox
edited the older shell box pick up
2016-01-16 17:40:19 -08:00
raymoohawk
589a4f641f sprites: rocket
edited the rocket pickup
2016-01-16 17:38:05 -08:00
raymoohawk
2131c6b8e1 sprites: updated map pickup
edited the pmap sprites
2016-01-16 17:37:43 -08:00
raymoohawk
f76a9c2165 sprites: updated health pick ups
media0 and stima0 replaced with classic freedoom looking ones
2016-01-16 17:29:16 -08:00
raymoohawk
9413a3f007 sprites: fcan update
replaced the burning barrel with an edit of a sprite made by cwolfru
2016-01-16 17:24:53 -08:00
raymoohawk
538e8b9e19 sprites: mazmon clipa0
the clip is now an actual clip and not a magazien
2016-01-16 17:13:19 -08:00
raymoohawk
6fbd207f18 sprites: shorter cwolfru's ceye
made the evil eye replacement shorter, also added some new details
2016-01-16 17:11:35 -08:00
raymoohawk
d9cf8e8ba3 sprites: new cell and cellpack
the cell pack is now an actual pack instead of a big cell
2016-01-16 17:07:47 -08:00
raymoohawk
797533910b sprites: updated canda0
replaced the candle with a small floor lamp
2016-01-16 17:02:20 -08:00
raymoohawk
d3dc9fb850 sprites: new broka0
updated the rocket box
2016-01-16 17:00:10 -08:00
raymoohawk
8c61fb7456 sprites: updated bonus
the bon1 and bon2 have been updated with a little flavour of classic
freedoom
2016-01-16 16:52:13 -08:00
raymoohawk
43aae112e7 sprites: updated keycards
sprites for the keycards have been changed to mechadon's version
2016-01-16 16:36:23 -08:00
raymoohawk
cde59dd064 sprites: tweak to mega armour
changed the chest light in the armour so it is more notable
2016-01-16 16:13:28 -08:00
raymoohawk
3ebc0c09b0 sprites: updated ammoa0
changed the ammo box to the agaures version
2016-01-16 15:57:09 -08:00
raymoohawk
8a6ce40093 sprites: updated colua0
updated version of the floor lamp that fits better with the new style
2016-01-16 15:49:38 -08:00
Andrew Apted
d76f43a768 levels: MAP11 fixed for an unreachable secret (issue #220)
* fixed sector 470 erroneously marked as secret
* removed thing types 4001-4004 (Boom co-op player starts)
* replaced a line-to-line teleporter with vanilla kind
* built nodes with BSP 5.2
2016-01-06 11:45:44 +11:00
Mike Swanson
9fc966b64d Revert "sprites: updated floor lamp"
This reverts commit 2016-01-02T15:52:57Z!mobiusx49@gmail.com
2016-01-04 13:33:50 -08:00
CWolfRU
b46844ed8a sprites, buildcfg: fix the sprite offsets of the tall lamp 2016-01-04 10:47:47 -08:00
CWolfRU
666ac4e95e sprites: updated floor lamp 2016-01-04 10:47:10 -08:00
Mike Swanson
319c5e75a8 c1m4: rebuild nodes 2016-01-04 01:52:41 -08:00
Andrew Apted
8b726292af levels: C1M4 tweaked for vanilla compatibility
* removed a few crates outside
* reworked scenic vista in SW of map
* fixed all 1S lines to have the impassible flag
* fixed two stuck monsters at (-960, 1024)
* removed unneeded tag from sector 239
* removed a multi-patch mid-texture on a linedef
2016-01-04 19:50:09 +11:00
Mike Swanson
01aa0aedd5 COMPILING: Update the guide considering lack of symlinks 2016-01-02 08:22:47 -08:00
Nick Zatkovich
fc42061b45 sprites: fix transparency on CWolfRU's tech lamps 2016-01-01 12:32:16 -08:00
Doctor Nick
dacf8eac0d COPYING: happy new year! copyright date bump 2016-01-01 11:39:10 -08:00
CWolfRU
d8f2469c96 Sprites: new tall techno lamp
New tall techno lamp. Now really tall.
2016-01-01 09:50:07 -08:00
Mike Swanson
3ad4c10cd9 musics: rename phase 1 tracks for consistency with level names 2015-12-30 09:55:02 -08:00
Mike Swanson
7b732966ea musics: Convert all MUS-format files to MIDI
Closes #206
2015-12-30 09:33:14 -08:00
CWolfRU
d7c8e4535d sprites: new short tech lamp 2015-12-30 09:24:57 -08:00
angrysaint
5bb4ca8239 c3m9: make vanilla-compatible 2015-12-30 09:21:05 -08:00
Blastfrog
7e1e4c33f2 flats: New hex floor flats 2015-12-28 19:16:09 -05:00
Mike Swanson
10277141b7 Merge branch 'master' of gh:andwj/freedoom 2015-12-28 03:33:02 -08:00
Andrew Apted
3da56a1ab6 levels: made C1M2 vanilla compatible
* Simplified lighting gradients in a few places, especially the
  numerous circles in the room to the E (large visplane overflows)

* Changed translucent glass window in S of map.

* Reworked the diagonal translucent window (near 434,-1364) and lowered
  the room on SE side to accommodate MIDGRATE texture.

* Replaced generalized linetype in backpack secret (in W of map).

* Lowered the corner area just past the broken sky room.  By chance this
  fixes the odd-looking stairs a bit further on.

* Made the translucent glass in SE of map simply be opaque (the player could
  not see much through it anyway).

* Changed doorway near (900, -1700) to look more like a doorway (it was
  previously looking too much like a window).

* Replaced translucent window just S of the broken sky room -- now solid
  (this window was high and player could not see much through it).

* For teleporting monsters into blue key room, replaced BOOM silent teleport
  linetype #269 with vanilla compatible #97 (vanilla has no silent ones).

* Replaced BOOM scroll linetype #85 with vanilla linetype #48.

* In blue key room, changed monster closet to use a vanilla linetype instead
  of a BOOM generalized one.  Also made closet have a lowering floor instead
  of a raising ceiling (to preserve the geometry there).

* Cleared a line with tag #7 and a BOOM generalized type, there was no matching sector.

* Replaced BOOM generalized type for switch just past red-keyed door,
  reworking the door so the lights do not get cut off.

* Fixed linedefs with missing textures.

* Large rework of the "blue room" -- can no longer use BOOM colormap fx,
  hence made all the walls, floors and ceilings use blue textures.
2015-12-28 22:18:14 +11:00
Doctor Nick
0167c6671d Merge pull request #211 from CWolfRU/master
C2M6: edited start area
2015-12-26 09:10:26 -08:00
CWolfRU
c9e81566ac C2M6: edited start area
"Spider" symbol was replaced because of Visplane overflow.
2015-12-26 12:54:22 +03:00
Doctor Nick
9f78348620 Merge pull request #210 from SuperSomariDX/master
New Vile Sounds
2015-12-24 19:45:39 -08:00
SuperSomariDX
93ed377fa2 New Vile Sounds
Made from scratch
Merry Christmas - SuperSomariDX
2015-12-24 21:34:28 -05:00
NickZ
6c438f3314 Add .gitattributes file
This normalizes line endings when doing a checkout on a Windows system.
It was previously adding the carriage return, which screwed up the build
process.
2015-12-24 12:46:50 -08:00
NickZ
c14d7a11f5 patches: remove last of the symlinks
This should be the last of the symlinks.
do*day,hell,nite patches were just symlinked to the appropriate sky patches, so I just copied the sky patches.

donhell.gif -> sky3.gif
donhell.gif -> sky3.gif
donnite.gif -> sky4a.gif
donday.gif -> rsky1.gif
doenite.gif -> sky4a.gif
dosday.gif -> rsky1.gif
dowday.gif -> rsky1.gif
doshell.gif -> sky3.gif
downite.gif -> sky4a.gif
dosnite.gif -> sky4b.gif
doeday.gif -> rsky1.gif
dowhell.gif -> sky3.gif
doehell.gif -> sky3.gif
2015-12-24 10:24:45 -08:00
Simon Howard
8dbde24b19 textgen: Add DMWILV* graphics to Makefile.
These images contain the names of the FreeDM intermission screen
level names and need to be copied to the parent directory along
with the CWILV* and WILV* graphics. This fixes a bug introduced
by the earlier desymlinkification of the textgen graphics.
2015-12-24 18:36:36 +01:00
Simon Howard
cafc8f283e Merge pull request #209 from GhostlyDeath/master
Add remaining missing PC speaker sound effects.
2015-12-24 18:23:09 +01:00
Simon Howard
05bdf65ee2 Add README files for most directories.
Let's make the project easier to explore and understand.
2015-12-24 18:19:25 +01:00
GhostlyDeath
976f5fb605 Create the remaining missing PC speaker sound effects; Change a few existing sounds.
* The item pickup sound has changed to not be a truncated powerup sound.
 * The second and third sets of Zombie and Serpent sounds are also now off-pitch.
2015-12-24 11:54:15 -05:00
Simon Howard
991ff8180e textures: Clean up textures.cfg.
The formatting on this file was all over the place. Reformat all lines
to consistent, fixed columns and remove all tab characters.
2015-12-24 17:40:43 +01:00