This bigdoor texture is weird as the patch is off center, then used twice in the texture to re-center it: once offset by -4 (-5 in id), then once again to fill in the gap on the right.
The id skulls are miscentered: they're in the middle of the *patch*, but get shifted off center on the *texture*.
The Freedoom skulls overcompensate, as though the offset were -8 instead of -4, with the result that the final texture is off to the right by 4.
This edit shifts it back towards the center of the final texture, as well as exposing a bit more of the wood around and between the skulls where it had been a solid dark brown.
This fixes#1489, where the keys were being obscured by the menu skull
that is drawn on the help screen by vanilla Doom. Rather than just
shuffle around the contents of the help screen, I opted to simplify it
by removing a lot of the clutter.
The old help screen was created before the Freedoom manual was added, so
there's no need for us to include every in-game item. Instead, we can
delegate to the manual by including a link to it, and cut things back to
just a small selection of example items.
Kind of messed up the way it looks on Doom palette, fixed it up a bit, also lowering the contrast from prior because of the shimmering it caused, there's less of it here.
I've had a few situations where I've had to design something awkwardly or avoid using this texture altogether, so hopefully this can add a bit more flexibility for mappers.
> Map developed using an old deathzor donated map for freedm prior to v0.9.
> The map is city themed and big, well suited for 4 players or more.
> Replaces last man standing for being just as well big and dont plays well.
Name: Violent Vicinity
the current DOSWxxx patches are very obviously placeholders so here are new ones that use some freedoom resources, the skull is taken from the attic (hopefully i did all this right)
> I recycled a old version of this map.
> Layout was made simple and clear.
> Increase the general size of the map and added a new area to fit deathmatch better.
Name: Tripod keep
> Simplified the layout and item placement.
> Changed the theme to a simpler design.
> Added an upper section on the south area.
> Removed the northernmost area and its teleport.
> Increased the overall map size.
I made these better sprites for the SKAG projectile. The ball is made from scratch, and the impact is modified from the current one.
Co-authored-by: Xindage <xindage@gmail.com>