Commit graph

3153 commits

Author SHA1 Message Date
Simon Howard
fc17c99205
Merge pull request #1493 from Xindage/fdm30
DM30 (Replaced):
2025-06-03 10:22:38 -04:00
Simon Howard
dd617120d8
Merge pull request #1495 from mc776/exitleft
add left-pointing EXITSGN2 variant.
2025-06-03 10:21:47 -04:00
Simon Howard
5bd3dbd111
Merge pull request #1490 from quarry24/doswxxx
patches: new DOSWxxx replacements
2025-06-03 10:20:41 -04:00
Simon Howard
90ef93a0da
Merge pull request #1472 from Anonysussy/Korp-TEKGRENs
Restored Korp's TEKGRENs from #1338
2025-06-03 10:13:09 -04:00
Simon Howard
cb85d379c0
Merge pull request #1501 from fabiangreffrath/icon-location
fix desktop icon install location
2025-06-03 09:10:33 -04:00
Simon Howard
bea58fdf9f
Merge pull request #1502 from fabiangreffrath/ports
dist/freedoom: add dsda-doom and woof to the PORTS list
2025-06-03 08:59:13 -04:00
Simon Howard
69e3f894d3
Merge pull request #1507 from mc776/w105_1
patches: adjust W105_1 skull position.
2025-06-03 08:58:19 -04:00
Simon Howard
f7f68e7922
Merge pull request #1505 from mc776/mflr8_5
flats: add old MFLR8_4 as MFLR8_5.
2025-06-03 08:56:33 -04:00
mc776
cc09457dfd
patches: adjust W105_1 skull position.
This bigdoor texture is weird as the patch is off center, then used twice in the texture to re-center it: once offset by -4 (-5 in id), then once again to fill in the gap on the right.

The id skulls are miscentered: they're in the middle of the *patch*, but get shifted off center on the *texture*.

The Freedoom skulls overcompensate, as though the offset were -8 instead of -4, with the result that the final texture is off to the right by 4.

This edit shifts it back towards the center of the final texture, as well as exposing a bit more of the wood around and between the skulls where it had been a solid dark brown.
2025-06-02 21:31:23 -07:00
mc776
167664a0a8
flats: add old MFLR8_4 as MFLR8_5.
See comments on #1504.
2025-05-27 23:39:43 -07:00
Simon Howard
2628b1f3d1
Merge pull request #1504 from lavenderdotpet/lavdotpet-flat/mflr8_4-replacement
GFX:flat/mflr8_4 replacement
2025-05-27 20:27:29 -04:00
lavenderdotpet
05d98007d7 flat/mflr8_4 replacement
sourced from a cc0 nasa mars image
2025-05-26 22:08:45 +03:00
Simon Howard
c00445114f
Fix URL
Correcting a silly minor mistake I made in the PR I just merged.
2025-05-21 17:06:08 -04:00
Simon Howard
403093cd6e
Merge pull request #1503 from freedoom/new-help-screen
Simplify the help screen
2025-05-21 17:01:25 -04:00
Simon Howard
3ae4888aed Change URL to point to manual.html
I recently added this new page to the freedoom.github.io page, and it
includes download links for all three translations of the Freedoom
manual.
2025-05-21 16:38:36 -04:00
Simon Howard
095436dbcd Add missing comma
Thanks @elf-alchemist for the suggestion.
2025-05-21 16:37:35 -04:00
Simon Howard
575a401a39 Simplify the help screen
This fixes #1489, where the keys were being obscured by the menu skull
that is drawn on the help screen by vanilla Doom. Rather than just
shuffle around the contents of the help screen, I opted to simplify it
by removing a lot of the clutter.

The old help screen was created before the Freedoom manual was added, so
there's no need for us to include every in-game item. Instead, we can
delegate to the manual by including a link to it, and cut things back to
just a small selection of example items.
2025-05-21 01:30:43 -04:00
Fabian Greffrath
b9a9fe6bb4 dist/freedoom: add dsda-doom and woof to the PORTS list 2025-04-29 12:50:55 +02:00
Fabian Greffrath
01e7ee2b30 fix desktop icon install location
Fixes #1500
2025-04-29 09:12:07 +02:00
M015
4bdef6876f
Enhanced lighting for RW39_1. 2025-04-02 19:52:14 +07:00
M015
6e13b71a6f
Add files via upload 2025-03-31 15:37:08 +07:00
M015
6c53ac1632
Fix the wrong opacity for the shading.
Some has 50% while others has 25%, this makes it more consistent.
2025-03-26 17:23:44 +07:00
M015
899aaf0d17
Added extra shading.
Kind of messed up the way it looks on Doom palette, fixed it up a bit, also lowering the contrast from prior because of the shimmering it caused, there's less of it here.
2025-03-25 20:23:16 +07:00
M015
b058410d1c
Merge branch 'freedoom:master' into Korp-TEKGRENs 2025-03-25 20:17:29 +07:00
mc776
5d2a151f44
Update textures.cfg 2025-03-19 23:31:04 -07:00
mc776
a87e4394eb
textures: add left-pointing EXITSGN2 variant.
I've had a few situations where I've had to design something awkwardly or avoid using this texture altogether, so hopefully this can add a bit more flexibility for mappers.
2025-03-19 23:29:37 -07:00
Xindage
206872a1dc DM30 (Replaced):
> Map developed using an old deathzor donated map for freedm prior to v0.9.
> The map is city themed and big, well suited for 4 players or more.
> Replaces last man standing for being just as well big and dont plays well.
Name: Violent Vicinity
2025-03-06 20:55:19 -03:00
quarry24
a8442990d9 bright (yea, also a slight shading update) 2025-02-25 15:20:49 +07:00
quarry24
3c5577a811 patches: new DOSWxxx replacements
the current DOSWxxx patches are very obviously placeholders so here are new ones that use some freedoom resources, the skull is taken from the attic (hopefully i did all this right)
2025-02-17 18:09:10 +07:00
elf-alchemist
4f756816e5
fix typo in Phase 1 umapinfo (#1487) 2025-02-10 18:10:30 -03:00
mc776
dbabcb00e6
lumps: add GLDEFS. (#1482) 2025-02-09 19:26:24 -03:00
elf-alchemist
77904dc14e
added authors to umapinfo lumps (#1475) 2025-02-09 19:24:02 -03:00
mc776
b2586253ae
credits: update nrkn's info. (#1484)
Resolves #1460.
2025-02-09 19:18:01 -03:00
SuperDave938
eb1c657822
Update buildcfg.txt (#1485)
fix column offsets
2025-02-09 16:52:10 -03:00
Xindage
05f31d62bd
DM25 (Major edit): (#1483)
> I recycled a old version of this map.
> Layout was made simple and clear.
> Increase the general size of the map and added a new area to fit deathmatch better.
Name: Tripod keep
2025-02-09 02:31:55 -03:00
M015
b78a44f637
Minor clean-up. 2025-02-06 17:00:17 +07:00
M015
78a81e714a
Merge branch 'freedoom:master' into Korp-TEKGRENs 2025-02-06 16:59:06 +07:00
Xindage
aaa1b8efb2
All freedm map have the same standard exit, the texture inside may vary but are all the same. (#1480)
All spawnspots can turn to the exit as needed in #27
> Resolve #27
2025-02-05 22:12:39 -03:00
Xindage
98e84078c4
DM03 (Major edit): (#1478)
> Simplified the layout and item placement.
> Changed the theme to a simpler design.
> Added an upper section on the south area.
> Removed the northernmost area and its teleport.
> Increased the overall map size.
2025-02-05 20:14:56 -03:00
Rei
901b2e68b3
Sprites: SKAG projectiles (#1477)
I made these better sprites for the SKAG projectile. The ball is made from scratch, and the impact is modified from the current one.

Co-authored-by: Xindage <xindage@gmail.com>
2025-02-05 19:44:37 -03:00
M015
4f85f1cec8
Updated M_DOOM. (#1471)
Updated the shading and reflection of the title logo.
2025-02-05 12:17:13 -03:00
Xindage
306f98f588
Merge pull request #1476 from superdave938/freedoom-map30-fix
Fix the JoD's Face on MAP30
2025-02-05 12:16:16 -03:00
TheSuperDave938
a6b76c9629 fixing up the JoD's face on map 30 2025-02-05 08:58:45 -05:00
M015
ea426e07b2
Increased contrast. 2025-02-04 22:01:14 +07:00
M015
327157a115
Edited RW39_1 lights.
Edited the lights so it doesn't look like METAL clone which is one of the mentioned issues with the original PR.
2025-02-03 21:58:48 +07:00
M015
56c5d7e103
Add files via upload 2025-02-02 21:50:51 +07:00
Xindage
4d347523d7
Merge pull request #1469 from elf-alchemist/umapinfo_fdm_names
Udpate missing FDM names in UMAP
2025-01-31 10:16:59 -03:00
Xindage
a4ff579cff
E2M1 update (#1470)
resolves #1463
2025-01-31 09:58:34 -03:00
Guilherme M. Miranda
d65ba736b9
udpate missing FDM names in UMAP 2025-01-30 21:01:21 -03:00
Xindage
8bc7255a3f
Wip Rework of map22. (#1309)
*Rework of map22.
2025-01-30 20:46:00 -03:00