freedoom/lumps/textures
mc776 20ffed193e
textures: add dangling version of big vines. (#1396)
For when you want an upper area of a wall to have vines but you don't want them to unnaturally cut off at the bottom.

The regular vines have also been tweaked to get rid of some excessive solid colour blocks.
2024-08-13 08:48:52 -03:00
..
doom1 textures: Rewrite Freedoom's texture build system. 2014-01-16 04:18:22 +00:00
doom2 textures: Rewrite Freedoom's texture build system. 2014-01-16 04:18:22 +00:00
build-textures use python3 only for building 2019-09-06 14:43:50 -07:00
Makefile textures: use "mkdir -p" when creating directories 2019-09-07 23:56:44 -07:00
README lumps: Add README files for some directories. 2015-12-24 12:29:25 +01:00
textures.cfg textures: add dangling version of big vines. (#1396) 2024-08-13 08:48:52 -03:00

This directory contains the texture lump generation script. This is used
to generate the TEXTURE1, TEXTURE2 and PNAMES lumps. The Doom engine uses
these lumps on startup to build the game's wall textures from individual
patch textures. More information can be found on the Doom wiki:

    <http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2>

The deutex tool contains its own texture builder. However, due to the
specific requirements of the Freedoom project, we have implemented our
own texture lump builder. See the header comments in the build-textures
script for more information.