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Some editors like to save cruft into a wad, along with the map data. Unfortunately, it is pulled into the build targets by deutex, which simply includes every lump in each map wad into the final build. - c1m1: remove __EUREKA - c1m5: remove DEHACKED - c2m9: remove __EUREKA - dm18: remove __EUREKA, GL_* - dm32: remove __EUREKA - map03: remove __EUREKA - map05: remove __EUREKA - map14: remove __EUREKA - map17: remove __EUREKA - map32: remove UPLTEMPL
20 KiB
20 KiB