freedoom/lumps/textures
2017-02-21 18:43:14 -08:00
..
doom1 textures: Rewrite Freedoom's texture build system. 2014-01-16 04:18:22 +00:00
doom2 textures: Rewrite Freedoom's texture build system. 2014-01-16 04:18:22 +00:00
freedm Fix git ignores for several generated files. 2014-01-22 05:47:06 +00:00
phase1 Fix git ignores for several generated files. 2014-01-22 05:47:06 +00:00
phase2 Fix git ignores for several generated files. 2014-01-22 05:47:06 +00:00
build-textures Copyright date bump and apply SPDX tags. 2017-02-15 16:41:53 -08:00
Makefile Makefile: Make sure all built files are removed in make clean. 2017-02-21 18:43:14 -08:00
README lumps: Add README files for some directories. 2015-12-24 12:29:25 +01:00
textures.cfg Remove Boom special colormaps. 2017-02-21 18:43:14 -08:00

This directory contains the texture lump generation script. This is used
to generate the TEXTURE1, TEXTURE2 and PNAMES lumps. The Doom engine uses
these lumps on startup to build the game's wall textures from individual
patch textures. More information can be found on the Doom wiki:

    <http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2>

The deutex tool contains its own texture builder. However, due to the
specific requirements of the Freedoom project, we have implemented our
own texture lump builder. See the header comments in the build-textures
script for more information.