import sdl, some tests, nothing work yet

This commit is contained in:
Ondřej Novák 2025-01-26 15:03:44 +01:00
parent a7278bac40
commit 378b5586ab
37 changed files with 721 additions and 167 deletions

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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/tests/)
set(testFiles sdl_minimal_test.cpp sdl_surface_test.cpp
)
foreach (testFile ${testFiles})
string(REGEX MATCH "([^\/]+$)" filename ${testFile})
string(REGEX MATCH "[^.]*" executable_name test_${filename})
add_executable(${executable_name} ${testFile})
target_link_libraries(${executable_name} ${SDL2_LIBRARIES} )
add_test(NAME ${executable_name} COMMAND ${executable_name})
endforeach ()
add_executable(sdl_fullscreen_window sdl_fullscreen_window.cpp)
target_link_libraries(sdl_fullscreen_window ${SDL2_LIBRARIES} )

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#include <iostream>
#include <SDL2/SDL.h>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
return -1;
}
SDL_Window* window = SDL_CreateWindow("Fullscreen Toggle with Aspect Ratio",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
640, 480, SDL_WINDOW_RESIZABLE);
if (!window) {
SDL_Log("Unable to create window: %s", SDL_GetError());
SDL_Quit();
return -1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
SDL_Log("Unable to create renderer: %s", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
int isFullscreen = 0;
int running = 1;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = 0;
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT)) {
// Přepnutí mezi fullscreen a oknem
isFullscreen = !isFullscreen;
SDL_SetWindowFullscreen(window, isFullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
}
}
// Renderování
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
// Uklid zdrojů
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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#include <SDL2/SDL.h>
#include <iostream>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::cerr << "SDL Initialization Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow("SDL Window",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
SDL_Delay(500); // Zobrazí okno na 3 sekundy
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#define WIDTH 640
#define HEIGHT 480
int main(int argc, char *argv[]) {
// Inicializace SDL
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "Chyba při inicializaci SDL: %s\n", SDL_GetError());
return 1;
}
// Vytvoření SDL okna
SDL_Window *window = SDL_CreateWindow("DOS Game Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WIDTH, HEIGHT, 0);
if (!window) {
fprintf(stderr, "Chyba při vytváření okna: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
// Vytvoření rendereru (pouze pro zobrazení)
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
fprintf(stderr, "Chyba při vytváření rendereru: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
// Vytvoření SDL Surface (backbuffer)
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565,SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
if (!texture) {
fprintf(stderr, "Chyba při vytváření surface: %s\n", SDL_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
void *raw_pixels;
int pitch;
SDL_LockTexture(texture, NULL, &raw_pixels, &pitch);
// Přímý přístup do paměti surface
Uint16 *pixels = reinterpret_cast<Uint16 *>(raw_pixels);
printf("Adresa pixelů: %p, pitch: %d bajtů\n", (void *)pixels, pitch);
// Software rendering - příklad kreslení do paměti
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
Uint16 color = (x ^ y) & 0xFFFF; // Příklad barvy
pixels[y * (pitch / 2) + x] = color; // Zápis pixelu
}
}
SDL_UnlockTexture(texture);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Delay(3000); // Zobrazení okna na 3 sekundy
// Uvolnění zdrojů
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}