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https://github.com/ondra-novak/gates_of_skeldal.git
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add steam and achivements, improve console
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parent
9bfb0f1d5d
commit
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13 changed files with 360 additions and 258 deletions
103
platform/achievements.cpp
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103
platform/achievements.cpp
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#include "achievements.h"
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#include <steam/steam_api.h>
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#include "error.h"
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#include <string.h>
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#include <sstream>
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extern "C" {
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#include <libs/event.h>
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}
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static char steam_available = 0;
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static char steam_initialized = 0;
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void run_steam_callbacks(const EVENT_MSG *msg,void **) {
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if (msg->msg == E_IDLE) {
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SteamAPI_RunCallbacks();
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}
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}
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void achievements_init()
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{
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if (!steam_initialized) {
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steam_initialized = 1;
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steam_available = SteamAPI_Init();
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if (steam_available) {
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send_message(E_ADD, E_IDLE, &run_steam_callbacks);
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SteamUserStats()->RequestUserStats(SteamUser()->GetSteamID());
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} else {
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steam_available = 0;
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}
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}
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}
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void achievements_shutdown()
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{
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if (steam_available) {
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send_message(E_DONE, E_IDLE, &run_steam_callbacks);
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SteamAPI_Shutdown();
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steam_available = 0;
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steam_initialized = 0;
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}
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}
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int8_t set_achievement(const char *id)
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{
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achievements_init();
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if (!steam_available) {
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return -1;
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}
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if (SteamUserStats() && SteamUserStats()->SetAchievement(id)) {
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SteamUserStats()->StoreStats();
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return 0;
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} else {
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return -1;
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}
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}
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int8_t clear_achievement(const char *id)
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{
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achievements_init();
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if (!steam_available) {
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return -1;
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}
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if (SteamUserStats() && SteamUserStats()->ClearAchievement(id)) {
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SteamUserStats()->StoreStats();
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return 0;
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} else {
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return -1;
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}
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}
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char is_steam_available()
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{
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return steam_available;
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}
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char *get_steam_status()
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{
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std::ostringstream oss;
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int num_achievements = SteamUserStats()->GetNumAchievements();
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oss << "SteamAPI_Init: " << ( SteamAPI_Init() ? "success" : "failure") << "\n";
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oss << "UserStats pointer: " << SteamUserStats() << "\n";
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oss << "Is Steam overlay enabled:" << (SteamUtils()->IsOverlayEnabled() ? "yes" : "no") << "\n";
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oss << "AppID: "<< SteamUtils()->GetAppID() << "\n";
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oss << "Num Achievements: " << num_achievements << "\n";
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for (int i = 0; i < num_achievements; ++i) {
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const char* name = SteamUserStats()->GetAchievementName(i);
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bool achieved = false;
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SteamUserStats()->GetAchievement(name, &achieved);
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oss << "[" << i << "] " << name << " - " << (achieved ? "Yes" : "No") << "\n";
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}
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std::string str = oss.str();
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char *out = strdup(str.c_str());
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return out;
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}
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