gates_of_skeldal/game/skeldal.c
2025-01-25 21:15:16 +01:00

1715 lines
44 KiB
C
Raw Blame History

#include <skeldal_win.h>
#include <assert.h>
#include <stdarg.h>
#include <bios.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <stdio.h>
#include <malloc.h>
#include <mem.h>
#include <pcx.h>
#include <types.h>
#include <bgraph.h>
#include <event.h>
#include <devices.h>
#include <bmouse.h>
#include <memman.h>
#include <zvuk.h>
#include <strlite.h>
#include <gui.h>
#include <basicobj.h>
#include <time.h>
#include <mgfplay.h>
#include <doserr.h>
#include <inicfg.h>
#include "globals.h"
#include "engine1.h"
#include "wizard.h"
#include "version.h"
#include <unistd.h>
#define CONFIG_NAME SKELDALINI
#define INI_TEXT 1
#define INI_INT 2
#define ERR_GENERAL 1
char def_path[]="";
char graph_path[]="graphics\\";
char basc_graph[]="graphics\\basic\\";
char item_graph[]="graphics\\items\\";
char sample_path[]="samples\\";
char font_path[]="font\\";
char map_path[]="maps\\";
char music_path[]="music\\";
char org_music_path[]="music\\";
char temp_path[]="?";
char enemies_path[]="graphics\\enemies\\";
char video_path[]="video\\";
char dialogs_path[]="graphics\\dialogs\\";
char saves_path[]="";
char work_path[]="";
char cd_path[]="";
char map2_path[]="";
char plugins_path[]="";
char *pathtable[]={def_path,graph_path,sample_path,font_path,map_path,music_path,temp_path,basc_graph,item_graph,enemies_path,video_path,dialogs_path,saves_path,work_path,cd_path,map2_path,plugins_path,org_music_path};
/*
char *pathtable[]=
{"",
"graphics\\",
"graphics\\basic\\",
"graphics\\items\\",
"samples\\",
"font\\",
"maps\\",
"music\\",
"",
"graphics\\enemies\\",
"video\\",
"graphics\\dialogs\\"
};
*/
char **texty;
char skip_intro=0;
char autosave_enabled=0;
int32_t game_time=0;
int charmin=3;
int charmax=3;
int autoopenaction=0;
int autoopendata=0;
void *cur_xlat;
void redraw_desktop_call();
TMA_LOADLEV loadlevel;
typedef struct inis
{
char heslo[25];
char parmtype;
}INIS;
THE_TIMER timer_tree;
int hl_ptr=H_FIRST_FREE;
int debug_enabled=0;
char sound_detection=1;
int snd_devnum,snd_parm1,snd_parm2,snd_parm3,snd_mixing=22000;
char gamespeed=6;
char gamespeedbattle=0;
char level_preload=1;
char *level_fname=NULL;
int game_extras=0;
char default_map[20]="LESPRED.MAP";
THUMAN postavy[POCET_POSTAV],postavy_save[POCET_POSTAV];
void (*unwire_proc)();
void (*wire_proc)();
char cur_mode,battle_mode;
static int init_music_vol=127;
static int init_gfx_vol=255;
static char full_video=0;
static char titles_on=0;
static char windowed=0;
static char windowedzoom=1;
static char monitor=0;
static int refresh=0;
void pcx_fade_decomp(void **p,int32_t *s);
void pcx_15bit_decomp(void **p,int32_t *s);
void pcx_15bit_autofade(void **p,int32_t *s);
void pcx_15bit_backgrnd(void **p,int32_t *s);
void pcx_8bit_decomp(void **p,int32_t *s);
char *texty_knihy;
static char *patch_file=NULL;
int cur_page=0;
TSTR_LIST cur_config=NULL;
TDREGISTERS registred[]=
{
{H_DESK,"desk.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_TOPBAR,"topbar.pcx",pcx_15bit_decomp,SR_BGRAFIKA},
{H_OKNO,"okno.pcx",pcx_15bit_decomp,SR_BGRAFIKA},
{H_MS_DEFAULT,"msc_sip.pcx", pcx_8bit_decomp,SR_BGRAFIKA},
{H_MS_SOUBOJ,"msc_x.pcx", pcx_8bit_decomp,SR_BGRAFIKA},
{H_MS_WHO,"msc_who.pcx", pcx_8bit_decomp,SR_BGRAFIKA},
// {H_MS_LIST,"msc_list.pcx", pcx_8bit_decomp,SR_BGRAFIKA},
{H_MS_ZARE,"msc_zare.pcx", pcx_8bit_decomp,SR_BGRAFIKA},
{H_KOMPAS,"kompas.pcx", pcx_15bit_decomp,SR_BGRAFIKA},
{H_SIPKY_S,"sipky_s.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SIPKY_SV,"sipky_sv.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SIPKY_SZ,"sipky_sz.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SIPKY_V,"sipky_v.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SIPKY_Z,"sipky_z.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SIPKY_J,"sipky_j.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_BACKMAP,"backmap.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_FBOLD,"sada16.fon",NULL,SR_FONT},
{H_FSYMB,"ikones.fon",NULL,SR_FONT},
{H_FLITT,"font4x8.fon",NULL,SR_FONT},
{H_FLITT5,"font5x8.fon",NULL,SR_FONT},
{H_FONT6,"font6x9.fon",NULL,SR_FONT},
{H_FONT7,"sada7.fon",NULL,SR_FONT},
{H_FTINY,"tiny.fon",NULL,SR_FONT},
{H_FKNIHA,"kniha.fon",NULL,SR_FONT},
{H_FBIG,"timese.fon",NULL,SR_FONT},
{H_IOBLOUK,"ioblouk.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_LODKA,"lodka.pcx",pcx_15bit_decomp,SR_BGRAFIKA},
{H_IDESKA,"ideska.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_IMRIZ1,"imriz1.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_RAMECEK,"ramecek.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_ENEMY,"enemy.dat",NULL,SR_MAP},
{H_BATTLE_BAR,"souboje.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_BATTLE_MASK,"m_souboj.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_MZASAH1,"mzasah1.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_MZASAH2,"mzasah2.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_MZASAH3,"mzasah3.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_PZASAH,"pzasah.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_BATTLE_CLICK,"souboje2.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SIPKY_END,"sipky.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_KOUZLA,"kouzla.dat",NULL,SR_MAP},
{H_LEBKA,"death.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_KOSTRA,"bones.pcx",pcx_fade_decomp,SR_BGRAFIKA},
{H_RUNEHOLE,"runehole.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_RUNEMASK,"runemask.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_POWERBAR,"powerbar.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_POWERLED,"powerled.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_POSTAVY_DAT,"postavy.dat",NULL,SR_MAP},
{H_SOUND_DAT,"sound.dat",NULL,SR_MAP},
{H_SND_SWHIT1,"swd_hit0.wav",wav_load,SR_ZVUKY},
{H_SND_SWHIT2,"swd_hit1.wav",wav_load,SR_ZVUKY},
{H_SND_SWMISS1,"swd_mis0.wav",wav_load,SR_ZVUKY},
{H_SND_SWMISS2,"swd_mis1.wav",wav_load,SR_ZVUKY},
{H_SND_SIP1,"sip2.wav",wav_load,SR_ZVUKY},
{H_SND_SIP2,"sip1.wav",wav_load,SR_ZVUKY},
{H_SND_KNIHA,"kniha.wav",wav_load,SR_ZVUKY},
{H_SND_OBCHOD,"obchod.wav",wav_load,SR_ZVUKY},
{H_SND_LEKTVAR,"lektvar.wav",wav_load,SR_ZVUKY},
{H_SND_TELEPIN,"telepin.wav",wav_load,SR_ZVUKY},
{H_SND_TELEPOUT,"telepout.wav",wav_load,SR_ZVUKY},
{H_SND_HEK1M,"jauu1m.wav",wav_load,SR_ZVUKY},
{H_SND_HEK2M,"jauu2m.wav",wav_load,SR_ZVUKY},
{H_SND_HEK1F,"jauu1f.wav",wav_load,SR_ZVUKY},
{H_SND_HEK2F,"jauu2f.wav",wav_load,SR_ZVUKY},
{H_SND_EAT,"jidlo.wav",wav_load,SR_ZVUKY},
{H_SND_WEAR,"obleci.wav",wav_load,SR_ZVUKY},
{H_SND_PUTINV,"put_inv.wav",wav_load,SR_ZVUKY},
{H_RUNEBAR1,"r_ohen.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_RUNEBAR2,"r_voda.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_RUNEBAR3,"r_zeme.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_RUNEBAR4,"r_vzduch.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_RUNEBAR5,"r_mysl.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SPELLDEF,"spelldef.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_KNIHA,"kniha.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_WINTXTR,"wintxtr.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SAVELOAD,"saveload.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SVITEK,"svitek.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_LOADTXTR,"loadtxtr.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_DIALOG,"dialog.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_DIALOGY_DAT,"dialogy.dat",NULL,SR_MAP},
{H_SHOP_PIC,"shop.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_TELEPORT,"teleport.mgf",NULL,SR_BGRAFIKA},
{H_FX,"fx.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_CHECKBOX,"checkbox.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SETUPBAR,"volbades.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SOUPAK,"volbasou.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_SETUPOK,"volbazpe.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_POSTUP,"postup.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_LODKA0,"lesda21a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_LODKA1,"lesda22a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_LODKA2,"lesda23a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_LODKA3,"lesda24a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_LODKA4,"lesda25a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_LODKA5,"lesda26a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_LODKA6,"lesda27a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_LODKA7,"lesda28a.pcx",pcx_fade_decomp,SR_GRAFIKA},
{H_FLETNA,"fletna.wav",wav_load,SR_ZVUKY},
{H_FLETNA_BAR,"stupnice.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_FLETNA_MASK,"stupni_m.pcx",pcx_8bit_nopal,SR_BGRAFIKA},
{H_SND_SEVER,"sever.wav",wav_load,SR_ZVUKY},
{H_SND_VYCHOD,"vychod.wav",wav_load,SR_ZVUKY},
{H_SND_JIH,"jih.wav",wav_load,SR_ZVUKY},
{H_SND_ZAPAD,"zapad.wav",wav_load,SR_ZVUKY},
{H_SND_RAND1,"random1.wav",wav_load,SR_ZVUKY},
{H_SND_RAND2,"random2.wav",wav_load,SR_ZVUKY},
{H_SND_RAND3,"random3.wav",wav_load,SR_ZVUKY},
{H_SND_RAND4,"random4.wav",wav_load,SR_ZVUKY},
{H_CHARGEN,"chargen.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_CHARGENB,"chargenb.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_CHARGENM,"chargenm.pcx",pcx_8bit_nopal,SR_BGRAFIKA},
{H_BGR_BUFF,"",set_background,SR_BGRAFIKA},
{H_KREVMIN,"krevmin.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_KREVMID,"krevmid.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
{H_KREVMAX,"krevmax.pcx",pcx_8bit_decomp,SR_BGRAFIKA},
};
INIS sinit[]=
{
{"VMODE",INI_INT},
{"ZOOM_SPEED",INI_INT},
{"TURN_SPEED",INI_INT},
{"MUSIC_VOLUME",INI_INT},
{"SOUND_VOLUME",INI_INT},
{"SOUND_DEVICE",INI_TEXT},
{"SOUND_MIXFREQ",INI_INT},
{"DEFAULT_MAP",INI_TEXT},
{"GAME_SPEED",INI_INT},
{"PRELOAD",INI_INT},
{"INSTALL",INI_TEXT},
{"PATCH",INI_INT},
{"SKIP_INTRO",INI_INT},
{"AUTOSAVE",INI_INT},
{"DEBUG",INI_INT},
{"FULLRESVIDEO",INI_INT},
{"PATCH_FILE",INI_TEXT},
{"TITLES",INI_INT},
{"CHAR_MIN",INI_INT},
{"CHAR_MAX",INI_INT},
{"EXTRAS",INI_INT},
{"WINDOWED", INI_INT},
{"BATTLE_ACCEL",INI_INT},
{"WINDOWEDZOOM", INI_INT},
{"MONITOR",INI_INT},
{"VERSION",INI_INT},
{"REFRESHRATE",INI_INT},
{"CESTA_DATA",INI_TEXT},
{"CESTA_GRAFIKA",INI_TEXT},
{"CESTA_ZVUKY",INI_TEXT},
{"CESTA_FONTY",INI_TEXT},
{"CESTA_MAPY",INI_TEXT},
{"CESTA_MUSIC",INI_TEXT},
{"CESTA_TEMPY",INI_TEXT},
{"CESTA_BGRAFIKA",INI_TEXT},
{"CESTA_ITEMY",INI_TEXT},
{"CESTA_ENEMY",INI_TEXT},
{"CESTA_VIDEO",INI_TEXT},
{"CESTA_DIALOGY",INI_TEXT},
{"CESTA_POZICE",INI_TEXT},
{"CESTA_HLAVNI",INI_TEXT},
{"CESTA_CD",INI_TEXT},
{"CESTA_MAPY2",INI_TEXT},
{"CESTA_PLUGINS",INI_TEXT},
{"CESTA_ORIG_MUSIC",INI_TEXT}
};
#define CESTY_POS 27
int last_ms_cursor=-1;
int vmode=2;
int set_video(int mode)
{
int er=0;
report_mode(1);
er=initmode_dx(windowed,windowedzoom,monitor,refresh);
/*
switch(mode)
{
case 1:er=initmode256(cur_xlat);
if (banking) report_mode(5); else report_mode(2);
SEND_LOG("(GAME) Video changed to 256 colors %s",banking?"Bank":"LFB",0);
break;
case 2:er=initmode32();
if (banking) report_mode(4); else report_mode(1);
SEND_LOG("(GAME) Video changed to HIcolor %s",banking?"Bank":"LFB",0);
break;
case 0:er=initmode_lo(cur_xlat);
report_mode(3);
SEND_LOG("(GAME) Video changed to 256 VGA comp. ",0,0);
break;
case 3: free(cur_xlat);cur_xlat=create_blw_palette16();
er=initmode16(cur_xlat);
SEND_LOG("(GAME) Video changed to 16 grayscale",0,0);
report_mode(3);
break;
case 4:er=init_empty_mode();
report_mode(3);
SEND_LOG("(GAME) Video changed to <empty>",0,0);
break;
case 5:free(cur_xlat);cur_xlat=create_hixlat();
er=initmode64(cur_xlat);
if (banking) report_mode(7); else report_mode(6);
SEND_LOG("(GAME) Video changed to HIcolor64 %s",banking?"Bank":"LFB",0);
break;
default:er=-1;
}*/
screen_buffer_size=scr_linelen*480;
return er;
}
int ask_video()
{
int c;
printf("\nJaky videomode?:\n"
" 1) 640x480x256 \n"
" 2) 640x480xHiColor \n");
c=_bios_keybrd(_KEYBRD_READ)>>8;
if (c==1) exit(0);
return c-1;
}
void pcx_fade_decomp(void **p,int32_t *s)
{
char *buff;
int r = load_pcx(*p,*s,A_FADE_PAL,&buff,mglob.fade_r,mglob.fade_g,mglob.fade_b);
assert(r > 0);
*s=r;
free(*p);
*p=buff;
}
void pcx_15bit_decomp(void **p,int32_t *s)
{
char *buff;
int r = load_pcx(*p,*s,A_16BIT,&buff);
assert(r > 0);
*s=r;
free(*p);
*p=buff;
}
void pcx_15bit_autofade(void **p,int32_t *s)
{
char *buff;
int r = load_pcx(*p,*s,A_16BIT,&buff);
assert(r > 0);
*s=r;
free(*p);
*p=buff;
buff[5]=0x80;
}
void pcx_15bit_backgrnd(void **p,int32_t *s)
{
char *buff;
int32_t i;int32_t *z;
if (*p!=NULL)
{
int r = load_pcx(*p,*s,A_16BIT,&buff);
assert(r>0);
z=(int32_t *)buff;
*s=r;
for(i=*s;i>0;i-=4,z++) *z|=0x80008000;
free(*p);
*p=buff;
}
}
void pcx_8bit_nopal(void **p,int32_t *s)
{
char *buff;
if (*p!=NULL)
{
int r = load_pcx(*p,*s,A_8BIT_NOPAL,&buff);
assert(r>0);
*s=r;
free(*p);
*p=buff;
}
}
void pcx_8bit_decomp(void **p,int32_t *s)
{
char *buff;
int r = load_pcx(*p,*s,A_8BIT,&buff);
assert(r>0);
*s=r;
free(*p);
*p=buff;
}
void hi_8bit_correct(void **p,int32_t *s)
{
word *ptr=(word *)*p;
int i;
if (ptr[2]==8)
{
for (i=0;i<256;i++)
{
ptr[i+3]=((ptr[i+3] & ~0x1F)+ptr[i+3]);
}
}
}
void set_background(void **p,int32_t *s)
{
word *data;
word *ptr;
word *pal;
char *pic;
int counter;
if (!bgr_handle) return;
if (bgr_distance==-1) return;
data=ablock(bgr_handle);
*s=scr_linelen2*360*2;
ptr=*p=getmem(*s);
counter=scr_linelen2*360;
pal=data+3+bgr_distance*256;
pic=(char *)data+PIC_FADE_PAL_SIZE;
do
*ptr++=pal[*pic++] | BGSWITCHBIT;
while (--counter);
}
void mouse_set_cursor(int cursor)
{
static short *ms_item=NULL;
if (cursor==last_ms_cursor) return;
if (last_ms_cursor>0) aunlock(last_ms_cursor);
if (cursor>0)
{
alock(cursor);
schovej_mysku();
register_ms_cursor(ablock(cursor));
last_ms_cursor=cursor;
set_ms_finger(0,0);
ukaz_mysku();
}
else
{
char *p;
cursor=-cursor;
if (ms_item==NULL) ms_item=(short *)getmem(IT_ICONE_SIZE);
p=(char *)ablock(cursor/18+ikon_libs);
memcpy(ms_item,&p[(cursor%18)*IT_ICONE_SIZE],IT_ICONE_SIZE);
schovej_mysku();
register_ms_cursor(ms_item);
set_ms_finger(45/2,55/2);
last_ms_cursor=-cursor;
ukaz_mysku();
}
}
void mouse_set_default(int cursor)
{
default_ms_cursor=cursor;
mouse_set_cursor(cursor);
}
void set_font(int font,int c1,...)
{
static int last_font=-1;
int i;
if (last_font!=-1 && last_font!=font)
{
aunlock(last_font);
alock(font);
}
curfont=ablock(font);
if (c1>=0)
if (c1 & BGSWITCHBIT)
{
charcolors[0]=0xFFFF;
for (i=1;i<5;i++) charcolors[i]=c1 & ~0x20;
}
else
{
charcolors[0]=0;
for (i=1;i<5;i++) charcolors[i]=c1 & ~0x20;
}
else if (c1==-2)
{
int *p;
p=&c1;p++;
for (i=0;i<5;i++) charcolors[i]=*p++;
}
last_font=font;
default_font=curfont;
memcpy(f_default,charcolors,sizeof(charcolors));
}
void music_init()
{
char *path;
/* if (sound_detection)
{
SEND_LOG("(SOUND) SOUND_DETECT Detecting sound card",0,0);
if (sound_detect(&snd_devnum,&snd_parm1,&snd_parm2,&snd_parm3)) snd_devnum=DEV_NOSOUND;
}*/
SEND_LOG("(SOUND) SOUND_SET Setting Sound: Device '%s' Port: %3X",device_name(snd_devnum),snd_parm1);
SEND_LOG("(SOUND) SOUND_SET Setting Sound: IRQ: %X DMA: %X",snd_parm2,snd_parm3);
set_mixing_device(snd_devnum,snd_mixing,snd_parm1,snd_parm2,snd_parm3);
SEND_LOG("(SOUND) SOUND_INIT Starting mixing",0,0);
start_mixing();
set_snd_effect(SND_GFX,init_gfx_vol);
set_snd_effect(SND_MUSIC,init_music_vol);
path=plugins_path;
if (path==0 || path[0]==0)
path=AutodetectWinAmp();
if (path!=0 && path[0]!=0)
{
SEND_LOG("(SOUND) Installing plugins, path: %s",path,0);
init_winamp_plugins(path);
if (path!=plugins_path) free(path);
}
SEND_LOG("(SOUND) SOUND_DONE Sound Engine should work now",0,0);
}
void clrscr()
{
}
void back_music()
{
mix_back_sound(0);
}
/*void *anim_idle(EVENT_MSG *msg,void **usr)
{
usr;
if (msg->msg==E_TIMER) calc_animations();
return &anim_idle;
}*/
/*void timer_error()
{
puts("\x7");
}
*/
void *timming(EVENT_MSG *msg,void **data)
{
THE_TIMER *p,*q;
int i,j;
data;
if (msg->msg==E_INIT) return &timming;
*otevri_zavoru=1;
j=va_arg(msg->data,int);
for (i=0;i<j;i++)
{
p=&timer_tree;
q=p->next;
while (q!=NULL)
{
p=q->next;
// if (p!=NULL && p->zero!=0) timer_error();
if (!(--q->counter))
if (q->zavora && i==(j-1))
{
q->zavora=0;
if (q->calls!=-2) q->proc(q);
p=q->next;
q->zavora=1;
q->counter=q->count_max;
if (q->calls!=-1)
if (--q->calls<1)
{
for(p=&timer_tree;p->next!=q;p=p->next);
p->next=q->next;
#ifdef LOGFILE
if (q->next==NULL)
SEND_LOG("(TIMER) Self remove for timer id: %d, next-><NULL>",q->id,0);
else
SEND_LOG("(TIMER) Self remove for timer id: %d, next->%d",q->id,q->next->id);
#endif
free(q);
q=p;
}
//else
// q->counter=1;
}
else
q->counter=1;
if (q->next!=p && q!=p)
{
THE_TIMER *z;
SEND_LOG("(TIMER) Timer integrity corrupted",0,0);
z=&timer_tree;while(z->next!=p && z->next!=NULL) z=z->next;
if (z->next==NULL) return NULL;
}
q=p;
}
}
return NULL;
}
void delete_from_timer(int id)
{
THE_TIMER *p,*q;
p=&timer_tree;
q=p->next;
while (q!=NULL)
{
if (q->id==id)
{
if (q->zavora)
{
#ifdef LOGFILE
if (q->next==NULL)
SEND_LOG("(TIMER) Removing timer id: %d, next-><NULL>",id,0);
else
SEND_LOG("(TIMER) Removing timer id: %d, next->%d",id,q->next->id);
#endif
p->next=q->next;
free(q);
q=p;
}
else
{
SEND_LOG("(TIMER) Can't remove timer! id: %d. Currently in use.",id,0);
q->calls=-2;
q->counter=1;
}
}
p=q;q=q->next;
}
}
THE_TIMER *find_timer(int id)
{
THE_TIMER *p;
p=timer_tree.next;
while (p!=NULL && p->id!=id) p=p->next;
return p;
}
void hold_timer(int id,char hld)
{
THE_TIMER *q;
q=timer_tree.next;
while (q!=NULL && q->id!=id) q=q->next;
if (q!=NULL) q->counter=1-(hld<<1);
SEND_LOG("(TIMER) Timer hold id: %d status: %s",id,hld?"Hold":"Unhold");
}
THE_TIMER *add_to_timer(int id,int delay,int maxcall,void *proc)
{
THE_TIMER *q;
// if (id==2 && marker && timer_tree.next->id==2)
// MARKER_HIT(timer_error());
q=(THE_TIMER *)getmem(sizeof(THE_TIMER));
q->counter=q->count_max=delay;
q->calls=maxcall;
q->proc=proc;
q->id=id;
q->next=timer_tree.next;
q->zavora=1;
q->zero=0;
timer_tree.next=q;
SEND_LOG("(TIMER) Adding to timer id: %d delay: %d",id,delay);
return q;
}
static void kill_timer()
{
THE_TIMER *t;
t=timer_tree.next;
while (t!=NULL)
{
THE_TIMER *p;
p=t;t=t->next;free(p);
}
timer_tree.next=NULL;
}
void *user_timer(EVENT_MSG *msg,void **usr)
{
int x;
static int lastvalue=0;
usr;
if (msg->msg==E_WATCH)
{
*otevri_zavoru=1;
x=get_timer_value();
x-=lastvalue;
lastvalue+=x;
if (x) send_message(E_TIMER,x);
}
return &user_timer;
}
void do_timer()
{
EVENT_MSG msg;
char x;
msg.msg=E_IDLE;
otevri_zavoru=&x;
user_timer(&msg,NULL);
}
void done_skeldal(void)
{
SEND_LOG("(GAME) Video returned to textmode",0,0);
close_manager();
close_story_file();
purge_temps(1);
stop_mixing();
// deinstall_mouse_handler();
if (texty!=NULL) release_list(texty);texty=NULL;
if (cur_config!=NULL) release_list(cur_config);cur_config=NULL;
kill_timer();
SEND_LOG("NORMAL TERMINATING--------------------------",0,0);
}
int cislovka(int i)
{
if (i==1) return 0;
if (i>1 && i<5) return 1;
return 2;
}
void register_basic_data()
{
int i,s;
TDREGISTERS *p;
char xname[16];
s=sizeof(registred)/sizeof(TDREGISTERS);
p=registred;
for(i=0;i<s;i++,p++) def_handle(p->h_num,p->name,p->proc,p->path);
def_handle(H_BOTTBAR,"",bott_draw_proc,0);
for(i=0;i<H_TELEP_CNT;i++)
{
sprintf(xname,"TELEP%02d.PCX",i);
def_handle(H_TELEP_PCX+i,xname,pcx_fade_decomp,SR_BGRAFIKA);
}
for(i=0;i<H_ARMA_CNT;i++)
{
sprintf(xname,"ARMA%02d.PCX",i);
def_handle(H_ARMAGED+i,xname,pcx_fade_decomp,SR_BGRAFIKA);
}
for(i=0;i<H_KILL_MAX;i++)
{
sprintf(xname,"KILL%02d.PCX",i);
def_handle(H_KILL+i,xname,pcx_fade_decomp,SR_BGRAFIKA);
}
}
void reg_grafiku_postav()
{
int i;
char xname[16];
for(i=0;i<POCET_POSTAV;i++)
{
undef_handle(i+H_POSTAVY);
undef_handle(i+H_XICHTY);
undef_handle(i+H_CHARS);
}
for(i=0;i<POCET_POSTAV;i++) def_handle(i+H_POSTAVY,"",build_items_called,0);
for(i=0;i<POCET_POSTAV;i++)
{
sprintf(xname,XICHT_NAME,postavy[i].xicht);
def_handle(i+H_XICHTY,xname,pcx_8bit_decomp,SR_BGRAFIKA);
sprintf(xname,CHAR_NAME,postavy[i].xicht);
def_handle(i+H_CHARS,xname,pcx_fade_decomp,SR_BGRAFIKA);
}
}
void cti_texty()
{
char path[80];int err;
texty=(TSTR_LIST)create_list(4);
sprintf(path,"%s%s",pathtable[SR_DATA],TEXTY);
if ((err=load_string_list_ex(&texty,path))!=0)
{
char buff[256];
closemode();
switch (err)
{
case -1:sprintf(buff,"Can't load string table. File %s has not been found\n",path);break;
case -2:sprintf(buff,"Missing end mark (-1) at the end of string table\n");break;
case -3:sprintf(buff,"Memory very low (need min 4MB)\n");break;
default:sprintf(buff,"Error in string table at line %d\n",err);break;
}
display_error(buff);
exit(1);
}
}
void global_kbd(EVENT_MSG *msg,void **usr)
{
char c;
usr;
if (msg->msg==E_KEYBOARD)
{
c=va_arg(msg->data,int)>>8;
if (c==';') save_dump(GetScreenAdr(), DxGetResX(), DxGetResY(), scr_linelen2);
}
return;
}
void add_game_window()
{
WINDOW *p;
CTL3D *c;
c=def_border(0,0);
p=create_window(0,0,0,0,0,c);
desktop_add_window(p);
}
void error_exception(EVENT_MSG *msg,void **unused)
{
if (msg->msg==E_PRGERROR)
{
unused;
SEND_LOG("(ERROR) Runtime error detected ... Game terminator lunched.",0,0);
SEND_LOG("(ERROR) Log: Now dump of useful informations:",0,0);
SEND_LOG("(ERROR) Log: Map name '%s'",level_fname==NULL?"<NULL>":level_fname,0);
SEND_LOG("(ERROR) Log: Sector %d Direction %d",viewsector,viewdir);
SEND_LOG("(ERROR) Log: Last 'memman' handle: %x",memman_handle,0);
SEND_LOG("(ERROR) Log: Battle: %d Select_player %d",battle,select_player);
closemode();
printf("Program zp<7A>sobil b<>hovou chybu a bude ukon<6F>en\n"
"Posledn<EFBFBD> zpracov<6F>van<61> data m<>la rukoje<6A> <20><>slo %xh\n",memman_handle);
printf("Map: %s Sector %d Direction %d\n",level_fname==NULL?"<unknown>":level_fname,viewsector,viewdir);
printf("Nyn<EFBFBD> se program pokus<75> ulo<6C>it hru...\n\n");
autosave_enabled=1;
autosave();
printf("Hra byla <20>sp<73><70>n<EFBFBD> ulo<6C>ena pod n<>zvem AUTOSAVE\n");
exit(0);
}
}
void swap_error_exception()
{
closemode();
SEND_LOG("(ERROR) Disk is full ...",0,0);
puts("Program jiz nema kam odkladat, protoze disk s odkladacim souborem byl \n"
"zaplnen. Uvolnete prosim nejake misto na odkladacim disku, nebo zmente \n"
"adresar odkladani na jednotku, kde je vice mista");
puts("Vase pozice bude ulozena pod nazvem AUTOSAVE\n"
"Pokud vsak mate pozice na stejn<6A>m disku jako odkladaci soubor (coz je\n"
"zakladni nastaveni) bude ulozeni z 90% bohuzel neuspesne...");
autosave_enabled=1;
autosave();
exit(0);
}
void *boldcz;
#define ERR_WINX 320
#define ERR_WINY 100
/*
char device_error(int chyba,char disk,char info)
{
char c;
void *old;
old=_STACKLOW;
_STACKLOW=NULL;
chyba,disk,info;
curfont=&boldcz;
charcolors[0]=0xffff;
for(c=1;c<5;c++) charcolors[c]=0x7fff;
memcpy(buffer_2nd,screen,screen_buffer_size);
trans_bar(320-ERR_WINX/2,240-ERR_WINY/2,ERR_WINX,ERR_WINY,0);
curcolor=0x7fff;
rectangle(320-ERR_WINX/2,240-ERR_WINY/2,320+ERR_WINX/2,240+ERR_WINY/2,0x7fff);
set_aligned_position(320,230,1,1,texty[8]);outtext(texty[8]);
set_aligned_position(320,250,1,1,texty[9]);outtext(texty[9]);
showview(0,0,0,0);
do
{
c=getche();
}
while (c!=13 && c!=27);
memcpy(screen,buffer_2nd,screen_buffer_size);
showview(0,0,0,0);
_STACKLOW=old;
return (c==13?_ERR_RETRY:_ERR_FAIL);
}
*/
static void patch_error(int err)
{
position(0,460);
curcolor=0;bar(0,460,640,479);
memcpy(charcolors,flat_color(RGB555(31,31,31)),sizeof(charcolors));
curfont=boldcz;
switch(err)
{
case 0:outtext("File has been patched: ");outtext(patch_file);break;
case 1:outtext("Patch error within file: ");outtext(patch_file);break;
case 2:outtext("Cannot patch");break;
case 3:outtext("Missing or error in main data file, patching ingnored!");break;
break;
}
showview(0,460,640,20);
}
void init_skeldal(void)
{
char c[MAX_FILESYSTEM_PATH],d[MAX_FILESYSTEM_PATH];
int verr;
boldcz=LoadDefaultFont();
SEND_LOG("(INIT) Reading texts.",0,0);
cti_texty();
timer_tree.next=NULL;
SEND_LOG("(INIT) Setting random seed.",0,0);
srand(clock());
SEND_LOG("(INIT) Creating 256 color palette.",0,0);
cur_xlat=create_special_palette();
SEND_LOG("(INIT) Init message system - event handler",0,0);
init_events(100);
SEND_LOG("(INIT) Setting videomode.",0,0);
verr=set_video(vmode);
if (verr)
{
exit(ERR_GENERAL);
}
SEND_LOG("(INIT) Initializing engine.",0,0);
general_engine_init();
atexit(done_skeldal);
/*SEND_LOG("(INIT) Loading DOS error handler.",0,0);
install_dos_error(device_error,(char *)getmem(4096)+4096);*/
swap_error=swap_error_exception;
snprintf(d,sizeof(d),"%s%s",pathtable[SR_DATA],"skeldal.ddl");
SEND_LOG("(INIT) Initializing memory manager",0,0);
init_manager(d,c);
SEND_LOG("(GAME) Memory manager initialized. Using DDL: '%s' Temp dir: '%s'",d,c);
texty_knihy=find_map_path("kniha.txt");
SEND_LOG("(INIT) Installing GUI",0,0);
install_gui();
SEND_LOG("(INIT) Attaching patch.",0,0);
if (patch_file!=NULL) patch_error(add_patch_file(patch_file));
SEND_LOG("(INIT) Registring basic data.",0,0);
register_basic_data();
SEND_LOG("(INIT) Timer event handler.",0,0);
send_message(E_DONE,E_WATCH,timer);
send_message(E_DONE,E_IDLE,redraw_desktop_call);
send_message(E_ADD,E_TIMER,timming);
SEND_LOG("(INIT) User timer.",0,0);
send_message(E_ADD,E_WATCH,user_timer);
SEND_LOG("(INIT) Mouse clicking maps.",0,0);
send_message(E_ADD,E_MOUSE,ms_clicker);
SEND_LOG("(INIT) Global keyboard event handler.",0,0);
send_message(E_ADD,E_KEYBOARD,global_kbd);
SEND_LOG("(INIT) Error exception event handler.",0,0);
send_message(E_ADD,E_PRGERROR,error_exception);
SEND_LOG("(INIT) Wizard handler.",0,0);
if (debug_enabled) install_wizard();
SEND_LOG("(INIT) Background music timer.",0,0);
add_to_timer(TM_BACK_MUSIC,5,-1,back_music);
SEND_LOG("(INIT) Creating game window.",0,0);
add_game_window();
SEND_LOG("(INIT) Music.",0,0);
music_init();
SEND_LOG("(INIT) Mouse interrupt handler.",0,0);
if ((verr=init_mysky())!=0)
{
closemode();
puts(texty[174-verr]);
SEND_LOG("(ERROR) %s (%d)",texty[174-verr],verr);
SEND_LOG("(ERROR) Mouse not found, shutting down.",0,0);
exit(0);
}
SEND_LOG("(INIT) Mouse initialized.",0,0);
// hranice_mysky(0,0,639,479);
SEND_LOG("(INIT) Loading mouse cursor.",0,0);
mouse_set_default(H_MS_DEFAULT);
ukaz_mysku();
konec_skladby=play_next_music;
SEND_LOG("(INIT) Loading spells.",0,0);
kouzla_init();
SEND_LOG("(INIT) Loading items.",0,0);
load_items();
SEND_LOG("(INIT) Loading shops.",0,0);
load_shops();
SetWheelMapping('H','P');
}
void wire_main_functs();
void unwire_main_functs()
{
SEND_LOG("(SYS) Wire main functions",0,0);
delete_from_timer(TM_FLY);
delete_from_timer(TM_SCENE);
delete_from_timer(TM_REGEN);
send_message(E_DONE,E_KEYBOARD,game_keyboard);
send_message(E_DONE,E_KROK,real_krok);
disable_click_map();
cancel_render=1;
wire_proc=wire_main_functs;
}
void wire_main_functs()
{
SEND_LOG("(SYS) unWire main functions",0,0);
add_to_timer(TM_SCENE,gamespeed,-1,refresh_scene);
add_to_timer(TM_FLY,gamespeed,-1,calc_fly);
add_to_timer(TM_REGEN,500,-1,real_regeneration);
send_message(E_ADD,E_KEYBOARD,game_keyboard);
send_message(E_ADD,E_KROK,real_krok);
change_click_map(clk_main_view,CLK_MAIN_VIEW);
unwire_proc=unwire_main_functs;
cur_mode=MD_GAME;
running_battle=0;
recalc_volumes(viewsector,viewdir);
cancel_pass=1;
}
void init_game()
{
SEND_LOG("(INIT) Inventory.",0,0);
init_inventory();
SEND_LOG("(INIT) Characters.",0,0);
reg_grafiku_postav();
build_all_players();
}
void *map_keyboard(EVENT_MSG *msg,void **usr);
char doNotLoadMapState=0;
static int reload_map_handler(EVENT_MSG *msg,void **usr)
{
extern char running_battle;
if (msg->msg==E_RELOADMAP)
{
int i;
ReloadMapInfo *minfo=va_arg(msg->data, ReloadMapInfo *);
const char *fname=minfo->fname;
int sektor=minfo->sektor;
strncpy(loadlevel.name,fname,sizeof(loadlevel.name));
loadlevel.start_pos=sektor;
for(i=0;i<POCET_POSTAV;i++)postavy[i].sektor=loadlevel.start_pos;
SEND_LOG("(WIZARD) Load map '%s' %d",loadlevel.name,loadlevel.start_pos);
unwire_proc();
if (battle) konec_kola();
battle=0;
running_battle=0;
doNotLoadMapState=1;
hl_ptr=ikon_libs;
destroy_fly_map();
load_items();
zneplatnit_block(H_ENEMY);
zneplatnit_block(H_SHOP_PIC);
zneplatnit_block(H_DIALOGY_DAT);
load_shops();
send_message(E_CLOSE_MAP);
}
}
void enter_game()
{
int end;
init_spectxtrs();
chod_s_postavama(0);
bott_draw(1);
norefresh=0;
task_wait_event(E_TIMER);
redraw_scene();
wire_main_functs();
add_to_timer(TM_FAST_TIMER,2,-1,objekty_mimo);
cancel_pass=0;
autosave();
set_game_click_map();
SEND_LOG("(GAME) --------- Waiting for E_CLOSE_MAP ------------\n",0,0);
send_message(E_ADD,E_RELOADMAP,reload_map_handler);
end=*(int *)task_wait_event(E_CLOSE_MAP);
send_message(E_DONE,E_RELOADMAP,reload_map_handler);
SEND_LOG("(GAME) --------- E_CLOSE_MAP triggered, leaving map------------\n",0,0);
unwire_main_functs();
delete_from_timer(TM_FAST_TIMER);
cancel_pass=1;
task_wait_event(E_TIMER);
task_wait_event(E_TIMER);
unwire_main_functs();
mute_all_tracks(1);
if (end==255) konec_hry();
}
/*int dos58(int mode);
#pragma aux dos58=\
"mov al,1"\
"mov ah,58h"\
"int 21h"\
parm[ebx] value [eax]
*/
static int do_config_skeldal(int num,int numdata,char *txt)
{
switch (num)
{
case 0:vmode=numdata;break;
case 1:zoom_speed(numdata);break;
case 2:turn_speed(numdata);break;
case 3:init_music_vol=numdata;break;
case 4:init_gfx_vol=numdata;break;
case 5:sscanf(txt,"%d %x %d %d",&snd_devnum,&snd_parm1,&snd_parm2,&snd_parm3);
sound_detection=0;
break;
case 6:snd_mixing=numdata;break;
case 7:strncpy(default_map,txt,20);default_map[19]='\0';SEND_LOG("(GAME) Start map sets as '%s'",default_map,0);break;
case 8:gamespeed=numdata;break;
case 9:level_preload=numdata;break;
// case 10:system(txt);break;
case 11:mman_patch=numdata;break;
case 12:skip_intro=numdata;break;
case 13:autosave_enabled=numdata;break;
case 14: debug_enabled=numdata;break;
case 15:full_video=numdata;break;
case 16:patch_file=getmem(strlen(txt)+1);
strcpy(patch_file,txt);
txt=strchr(patch_file,'\n');if (txt!=NULL) txt[0]=0;
break;
case 17:titles_on=numdata;break;
case 18:charmin=numdata;break;
case 19:charmax=numdata;break;
case 20:game_extras=numdata;break;
case 21:windowed=numdata;break;
case 22:gamespeedbattle=numdata;break;
case 23:windowedzoom=numdata;
case 24:monitor=numdata;
case 25:if (VERSIONNUM<numdata)
display_error("Pozor! Hra je starsi verze, nez vyzaduje dobrodruzstvi. Ve vlastnim zajmu si stahnete novou verzi, protoze toto dobrodruzstvi nemusi byt s aktualni verzi dohratelne");
break;
case 26:refresh=numdata;
default:num-=CESTY_POS;
mman_pathlist[num]=(char *)getmem(strlen(txt)+1);
strcpy(mman_pathlist[num],txt);
SEND_LOG("(GAME) Directory '%s' has been assigned to group nb. %d",txt,num);
break;
}
return 0;
}
static void config_skeldal(const char *line)
{
int ndata=0,i,maxi;
char *data=0;char *c;
c=strchr(line,' ');if (c==NULL) return;
c++;
maxi=strlen(c);
data=alloca(maxi+1);
strcpy(data,c);
if (data[maxi-1]=='\n') data[maxi-1]=0;
maxi=(sizeof(sinit)/sizeof(INIS));
for(i=0;i<maxi;i++) if (comcmp(line,sinit[i].heslo)) break;
if (i==maxi)
{
char s[256];
i=data-line;
strcpy(s,"Chyba v INI souboru: Neznama promenna - ");
strncat(s,line,i);
SEND_LOG("(ERROR) %s",s,NULL);
}
else
{
if (sinit[i].parmtype==INI_INT) if (sscanf(data,"%d",&ndata)!=1)
{
char s[256];
sprintf(s,"Chyba v INI souboru: Ocekava se ciselna hodnota\n%s\n",line);
SEND_LOG("(ERROR) %s",s,NULL);
}
do_config_skeldal(i,ndata,data);
}
}
static void configure(char *filename)
{
SEND_LOG("(GAME) Reading config. file '%s'",filename,NULL);
cur_config=read_config(filename);
if (cur_config==NULL)
{
char s[256];
sprintf(s,"\nNemohu precist konfiguracni soubor \"%s\".\n",filename);
SEND_LOG("(ERROR) %s",s,NULL);
puts(s);
exit(1);
}
SEND_LOG("(GAME) Configuring game...",0,0);
process_ini(cur_config,config_skeldal);
SEND_LOG("(GAME) Done config.",0,0);
}
static int update_config()
{
SEND_LOG("(GAME) Updating config. file '%s'",CONFIG_NAME,NULL);
add_field_num(&cur_config,sinit[1].heslo,zoom_speed(-1));
add_field_num(&cur_config,sinit[2].heslo,turn_speed(-1));
if (check_snd_effect(SND_MUSIC)) add_field_num(&cur_config,sinit[3].heslo,get_snd_effect(SND_MUSIC));
if (check_snd_effect(SND_GFX)) add_field_num(&cur_config,sinit[4].heslo,get_snd_effect(SND_GFX));
add_field_num(&cur_config,sinit[9].heslo,level_preload);
add_field_num(&cur_config,sinit[13].heslo,autosave_enabled);
save_config(cur_config,CONFIG_NAME);
SEND_LOG("(GAME) Config. file was saved",0,0);
}
void help()
{
printf("Pouziti:\n\n S <filename.MAP> <start_sector>\n\n"
"<filename.MAP> jmeno mapy\n"
"<start_sector> Cislo startovaciho sektoru\n"
);
exit(0);
}
extern char nofloors;
/*
void set_verify(char state);
#pragma aux set_verify parm [eax]=\
"mov ah,2eh"\
"int 21h"
*/
void play_movie_seq(char *s,int y)
{
int hic=full_video?SMD_HICOLOR+128:SMD_HICOLOR,cc=full_video?SMD_256+128:SMD_256;
word *lbuffer=GetScreenAdr();
set_play_attribs(lbuffer,0,banking,vmode==5);
switch (vmode)
{
case 1:if (!banking)
play_animation(s,cc,y,snd_devnum!=DEV_NOSOUND);
else
{
set_play_attribs(GetScreenAdr(),1,0,vmode==5);
play_animation(s,hic,y,snd_devnum!=DEV_NOSOUND);
}
break;
case 5:
case 2:play_animation(s,hic,y,snd_devnum!=DEV_NOSOUND);break;
default: set_play_attribs(GetScreenAdr(),1,0,vmode==5);
play_animation(s,hic,y,snd_devnum!=DEV_NOSOUND);break;
}
}
void play_anim(int anim_num)
{
char *s;
char *t,*z;
TSTR_LIST titl=NULL;
concat(s,pathtable[SR_VIDEO],texty[anim_num]);
if (snd_devnum==DEV_NOSOUND || titles_on)
{
concat(t,s," ");
z=strrchr(t,'.');
if (z!=NULL)
{
strcpy(z,".TXT");
if (load_string_list_ex(&titl,t)) titl=NULL;
}
else titl=NULL;
}
else titl=NULL;
set_title_list(titl);set_font(H_FBIG,RGB(200,200,200));
curcolor=0;bar(0,0,639,459);
showview(0,0,0,0);
play_movie_seq(s,60);
set_title_list(NULL);if (titl!=NULL) release_list(titl);
}
/*main(int argc,char *argv[])
{
int err;int sect;int dir=0;
//if (argc<2) help();
dir;
set_verify(0);
mman_pathlist=&pathtable;
//nofloors=1;
zoom_speed(1);
turn_speed(1);
configure("skeldal.ini",config_skeldal);
purge_temps(1);
textmode_effekt();
clrscr();
init_skeldal();
enter_menu();
if (argc<2)
{
invex_anim();
// send_message(E_ADD,E_MOUSE,waiter);
// send_message(E_ADD,E_KEYBOARD,waiter);
// add_to_timer(TM_WAITER,1,-1,timer_waiter);
strncpy(loadlevel.name,default_map,12);
}
else strncpy(loadlevel.name,argv[1],12);
err=load_map(loadlevel.name);
if (argc>=3) sscanf(argv[2],"%d",&sect);
else
{
sect=mglob.start_sector;
dir=mglob.direction;
}
loadlevel.start_pos=sect;
loadlevel.dir=dir;
init_game();
while (loadlevel.name[0])
{
if (err)
{
closemode();
switch (err)
{
case -1: printf("Error while loading map....file not found\n");break;
case -2: printf("Missing -1 at the end of map string table");break;
case -3: printf("Map file is corrupted!\n");break;
default: printf("Error in string table at line %d",err);break;
}
exit(1);
}
viewsector=loadlevel.start_pos;
viewdir=loadlevel.dir;
loadlevel.name[0]=0;
enter_game();
leave_current_map();
if (loadlevel.name[0]!=0)err=load_map(loadlevel.name);
}
closemode();
}
*/
#define V_NOVA_HRA 0
#define V_OBNOVA_HRY 1
#define V_UVOD 2
#define V_AUTORI 3
#define V_KONEC 4
#define H_ETOPBAR (H_MENUS_FREE+100)
#define H_EDESK (H_MENUS_FREE+101)
static void game_big_circle(char enforced)
{
int err;
int r;
char s[13];
SEND_LOG("\n(GAME) --------- Entering big loop ------------",0,0);
purge_playlist();
s[12]=0;strncpy(s,loadlevel.name,12);
err=load_map(s);
if (!enforced)
{
loadlevel.start_pos=mglob.start_sector;
loadlevel.dir=mglob.direction;
}
while (loadlevel.name[0])
{
if (err)
{
char buff[256];
closemode();
switch (err)
{
case -1: sprintf(buff,"Error while loading map (%s) ....file not found\n",s);break;
case -2: sprintf(buff,"Missing -1 at the end of map string table");break;
case -3: sprintf(buff,"Map file is corrupted!\n");break;
default: sprintf(buff,"Error in string table at line %d",err);break;
}
display_error(buff);
exit(1);
}
viewsector=loadlevel.start_pos;
viewdir=loadlevel.dir;
if (viewsector==0)
{
viewsector=set_leaving_place();
if (viewsector==0)
{
viewsector=mglob.start_sector;
viewdir=mglob.direction;
}
else
{
int i;
viewdir=0;
for (i=0;i<4;i++) if (~map_sides[i+(viewsector<<2)].flags & (SD_PLAY_IMPS | SD_PRIM_VIS))
{viewdir=i;break;}
}
}
for(r=0;r<mapsize*4;r++) call_macro(r,MC_STARTLEV);
recalc_volumes(viewsector,viewdir);
loadlevel.name[0]=0;
SEND_LOG("\n(GAME) --------- Entering game ------------",0,0);
enter_game();
SEND_LOG("(GAME) --------- Leaving game ------------\n",0,0);
leave_current_map();
s[12]=0;strncpy(s,loadlevel.name,12);
if (s[0]!=0)err=load_map(s);
memset(GlobEventList,0,sizeof(GlobEventList));
}
SEND_LOG("(GAME) --------- Leaving big loop ------------\n",0,0);
}
extern THUMAN postavy_2[];
static void new_game(int argc, char *argv[])
{
int sect = 1,dir = 0;
char enforce=0;
purge_temps(0);
game_time=0;
reinit_kouzla_full();
load_shops();
open_story_file();
if (argc<2)
strncpy(loadlevel.name,default_map,12);
else
strncpy(loadlevel.name,argv[1],12);
if (argc>2)
{
sscanf(argv[2],"%d",&sect);
enforce=1;
dir=0;
}
loadlevel.start_pos=sect;
loadlevel.dir=dir;
init_game();
if (argc>=2)
{
memcpy(postavy,postavy_2,sizeof(THUMAN)*6);
memset(runes,0x7f,sizeof(runes));
}
reg_grafiku_postav();
memset(GlobEventList,0,sizeof(GlobEventList));
game_big_circle(enforce);
}
static void undef_menu()
{
int i;
for(i=0;i<255;i++) undef_handle(0x8000+i);
}
static EVENT_PROC(load_error_report)
{
user_ptr;
WHEN_MSG(E_IDLE)
{
message(1,0,0,"",texty[79],texty[80]);
exit_wait=0;
send_message(E_CLOSE_MAP);
}
}
static void wire_load_saved()
{
send_message(E_CLOSE_MAP,-1);
}
static void load_saved_game(void)
{
signed char game;
err:
loadlevel.name[0]=0;
def_handle(H_ETOPBAR,"topbar_e.pcx",pcx_15bit_decomp,SR_BGRAFIKA);
schovej_mysku();wire_proc=wire_load_saved;
put_picture(0,0,ablock(H_ETOPBAR));
put_picture(0,378,ablock(H_DESK));
wire_save_load(4);
ukaz_mysku();
update_mysky();
game=*((char *)task_wait_event(E_CLOSE_MAP));
unwire_proc();
disable_click_map();
task_wait_event(E_TIMER);
if (game!=-1)
{
reinit_kouzla_full();
open_story_file();
memset(GlobEventList,0,sizeof(GlobEventList));
if (load_game(game))
{
send_message(E_ADD,E_IDLE,load_error_report);
task_wait_event(E_CLOSE_MAP);
send_message(E_DONE,E_IDLE,load_error_report);
exit_wait=0;
goto err;
}
pick_set_cursor();
undef_menu();
init_game();
build_all_players();
game_big_circle(1);
exit_wait=1;
}
}
static void start(va_list args)
{
int volba;
char /*d,*/openning;
zde:
openning=0;
update_mysky();
schovej_mysku();
if (!skip_intro)
{
show_jrc_logo("LOGO.PCX");
play_anim(7);
}
skip_intro=0;
create_playlist(texty[1]);
//play_next_music(&d);
change_music(NULL);
zobraz_mysku();
showview(0,0,0,0);
do
{
volba=enter_menu(openning);openning=1;
switch (volba)
{
case V_KONEC:exit_wait=1;break;
case V_NOVA_HRA: if (!enter_generator())
{
undef_menu();
new_game(0,NULL);
exit_wait=1;
}
break;
case V_UVOD:bar(0,0,639,479);goto zde;break;
case V_OBNOVA_HRY:load_saved_game();break;
case V_AUTORI:run_titles(NULL);break;
}
}
while (!exit_wait);
}
static void start_from_mapedit(va_list args)
//#pragma aux start_from_mapedit parm[]
{
int argc=va_arg(args,int);
char **argv=va_arg(args,char **);
new_game(argc-1,argv+1);
exit_wait=1;
}
void disable_intro()
{
add_field_num(&cur_config,sinit[12].heslo,1);
update_config();
}
void main(int argc,char *argv[])
{
char *c,rm;
if (argc>=3) rm=!strcmp(argv[1],"12345678");else rm=0;
//OPEN_LOG("syslog");
OPEN_LOG("con");
SEND_LOG("START --------------------------",0,0);
argv;
c=getcwd(NULL,0);
pathtable[SR_SAVES]=getmem(strlen(c)+2);
strcpy(pathtable[SR_SAVES],c);
strcat(pathtable[SR_SAVES],"\\");
free(c);
SEND_LOG("(GAME) Save directory sets to '%s'",pathtable[SR_SAVES],0);
// set_verify(0);
mman_pathlist=pathtable;
zoom_speed(1);
turn_speed(1);
configure(CONFIG_NAME);
if ((argc>=2 ) && !rm )
{
char *adventure;
char **config=cur_config;
const char *music = mman_pathlist[SR_MUSIC];
mman_pathlist[SR_ORGMUSIC]=(char *)getmem(strlen(music)+1);
strcpy(mman_pathlist[SR_ORGMUSIC],music);
adventure=argv[1];
cur_config=NULL;
SEND_LOG("(GAME) Starting new adventure: %s",adventure,0);
configure(adventure);
release_list(cur_config);
cur_config=config;
}
#ifdef LOGFILE
{
int i;
for(i=0;i<(sizeof(pathtable)/4);i++) SEND_LOG("(GAME) LOG: Using directory '%s' as '%s'",pathtable[i],sinit[i+CESTY_POS].heslo);
}
#endif
start_check();
purge_temps(1);
// textmode_effekt();
clrscr();
SEND_LOG("\n(GAME) Init----------------",0,0);
init_skeldal();
//add_task(32768,check_number_1phase,argv[0]);
SEND_LOG("(INIT) Starting game thread.",0,0);
if (argc>=3 && rm)
{
add_task(65536,start_from_mapedit,argc,argv);
}
else
add_task(65536,start);
SEND_LOG("(INIT) Main thread goes to sleep.",0,0);
/* position(200,200);
set_font(H_FBIG,RGB(200,200,200));
outtext("Ahoj lidi");
showview(0,0,0,0);*/
escape();
update_config();
closemode();
}
#include "version.h"
int GetExeVersion()
{
return VERSIONNUM;
}