gates_of_skeldal/Windows/zvuk_win.cpp
2025-01-24 18:27:22 +01:00

95 lines
1.2 KiB
C++

#include <skeldal_win.h>
#include <zvuk.h>
extern "C"
{
int mix_back_sound(int synchro)
{
return 0;
}
int get_timer_value()
{
return GetTickCount()/TIMERSPEED;
}
int get_snd_effect(int funct)
{
return 0;
}
char set_snd_effect(int funct,int data)
{
return 0;
}
char check_snd_effect(int funct)
{
return 0;
}
void change_music(char *filename)
{
}
void set_backsnd_freq(int freq)
{
}
void fade_music()
{
}
void set_mixing_device(int mix_dev,int mix_freq,...)
{
}
char start_mixing()
{
return 0;
}
void stop_mixing()
{
}
void play_sample(int channel,void *sample,long size,long lstart,long sfreq,int type)
{
}
void set_channel_volume(int channel,int left,int right)
{
}
int open_backsound(char *filename)
{
return 0;
}
char *device_name(int device)
{
return "";
}
void force_music_volume(int volume)
{
}
char get_channel_state(int channel)
{
return 0;
}
void get_channel_volume(int channel,int *left,int *right)
{
}
void mute_channel(int channel)
{
}
void chan_break_loop(int channel)
{
}
void chan_break_ext(int channel,void *org_sample,long size_sample) //zrusi loop s moznosti dohrat zvuk
{
}
}